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https://gitlab.com/Syping/luaengineapp.git
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add socketDisconnect
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parent
188dd0c9cb
commit
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2 changed files with 18 additions and 0 deletions
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@ -26,6 +26,7 @@ void LuaEngineNetwork::pushClass(lua_State *L_p)
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// Socket
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pushFunction(L_p, "socketConnect", socketConnect);
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pushFunction(L_p, "socketDisconnect", socketDisconnect);
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}
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void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
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@ -67,6 +68,22 @@ int LuaEngineNetwork::socketConnect(lua_State *L_p)
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return 0;
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}
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int LuaEngineNetwork::socketDisconnect(lua_State *L_p)
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{
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if (getArgumentCount(L_p) >= 1) {
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void *pointer = getPointer(L_p, 1);
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if (pointer != NULL) {
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if (((QObject*)pointer)->inherits("QLocalSocket")) {
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((QLocalSocket*)pointer)->disconnectFromServer();
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}
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else if (((QObject*)pointer)->inherits("QAbstractSocket")) {
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((QAbstractSocket*)pointer)->disconnectFromHost();
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}
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}
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}
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return 0;
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}
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QString LuaEngineNetwork::nameForPointer(void *pointer)
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{
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QString nameStorage;
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@ -30,6 +30,7 @@ public:
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static void pushClass(LuaEngine *luaEngine);
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static int createLocalSocket(lua_State *L_p);
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static int socketConnect(lua_State *L_p);
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static int socketDisconnect(lua_State *L_p);
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private:
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lua_State *L;
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