[skip ci] fix runtime and compiler script

This commit is contained in:
Syping 2020-05-19 16:51:13 +02:00
parent 5ea18c9b4b
commit 6de0b7af54
2 changed files with 2 additions and 2 deletions

View File

@ -103,7 +103,7 @@ end
function scriptButtonPressed() function scriptButtonPressed()
local filePath = showFileDialog(OpenFileDialog, "Select LuaEngine script...", "LuaEngine scripts (*.lua *.lea)", mainWindow) local filePath = showFileDialog(OpenFileDialog, "Select LuaEngine script...", "LuaEngine scripts (*.lua *.lea)", mainWindow)
if (filePath ~= nil) then if (filePath ~= nil) then
setWidgetText(scriptLineEdit, filePath) setObjectText(scriptLineEdit, filePath)
setWidgetEnabled(compileButton, true) setWidgetEnabled(compileButton, true)
end end
end end

View File

@ -51,7 +51,7 @@ end
function scriptButtonPressed() function scriptButtonPressed()
local filePath = showFileDialog(OpenFileDialog, "Select LuaEngine script...", "LuaEngine scripts (*.lua *.lea)", mainWindow) local filePath = showFileDialog(OpenFileDialog, "Select LuaEngine script...", "LuaEngine scripts (*.lua *.lea)", mainWindow)
if (filePath ~= nil) then if (filePath ~= nil) then
setWidgetText(scriptLineEdit, filePath) setObjectText(scriptLineEdit, filePath)
end end
end end