mirror of
https://gitlab.com/Syping/luaengineapp.git
synced 2024-12-21 19:35:29 +01:00
add LuaEngine Compiler UI
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parent
3598028ded
commit
df642d7411
3 changed files with 141 additions and 3 deletions
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@ -128,8 +128,10 @@ File "/opt/windev/qt64d-latest/plugins/imageformats/qwebp.dll"
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SetOutPath "$INSTDIR\platforms"
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File "/opt/windev/qt64d-latest/plugins/platforms/qwindows.dll"
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SetOutPath "$INSTDIR\scripts"
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File "scripts/luaenginec.lea"
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File "scripts/luaenginert.lea"
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SetOutPath "$INSTDIR\sstubs"
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File "sstubs/windows.json"
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File "windows.le"
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SetOutPath "$INSTDIR\styles"
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File "/opt/windev/qt64d-latest/plugins/styles/qcleanlooksstyle.dll"
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@ -146,8 +148,8 @@ WriteUninstaller "$INSTDIR\uninstall.exe"
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!ifdef REG_START_MENU
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!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
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CreateDirectory "$SMPROGRAMS\$SM_Folder"
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CreateShortCut "$SMPROGRAMS\$SM_Folder\${APP_NAME}.lnk" "$INSTDIR\${MAIN_APP_RUNTIME}" "$INSTDIR\scripts\luaenginert.lea"
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CreateShortCut "$SMPROGRAMS\$SM_Folder\${APP_NAME} Compiler.lnk" "$INSTDIR\${MAIN_APP_COMPILER}"
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CreateShortCut "$SMPROGRAMS\$SM_Folder\${APP_NAME}.lnk" "$INSTDIR\${MAIN_APP_RUNTIME}" "$\"$INSTDIR\scripts\luaenginert.lea$\""
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CreateShortCut "$SMPROGRAMS\$SM_Folder\${APP_NAME} Compiler.lnk" "$INSTDIR\${MAIN_APP_RUNTIME}" "$\"$INSTDIR\scripts\luaenginec.lea$\""
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CreateShortCut "$SMPROGRAMS\$SM_Folder\Uninstall ${APP_NAME}.lnk" "$INSTDIR\uninstall.exe"
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!ifdef WEB_SITE
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@ -160,7 +162,7 @@ CreateShortCut "$SMPROGRAMS\$SM_Folder\${APP_NAME} Website.lnk" "$INSTDIR\${APP_
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!ifndef REG_START_MENU
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CreateDirectory "$SMPROGRAMS\LuaEngine"
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CreateShortCut "$SMPROGRAMS\LuaEngine\${APP_NAME}.lnk" "$INSTDIR\${MAIN_APP_RUNTIME}" "$\"$INSTDIR\scripts\luaenginert.lea$\""
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CreateShortCut "$SMPROGRAMS\LuaEngine\${APP_NAME} Compiler.lnk" "$INSTDIR\${MAIN_APP_COMPILER}"
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CreateShortCut "$SMPROGRAMS\LuaEngine\${APP_NAME} Compiler.lnk" "$INSTDIR\${MAIN_APP_RUNTIME}" "$\"$INSTDIR\scripts\luaenginec.lea$\""
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CreateShortCut "$SMPROGRAMS\LuaEngine\Uninstall ${APP_NAME}.lnk" "$INSTDIR\uninstall.exe"
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!ifdef WEB_SITE
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@ -210,7 +212,9 @@ Delete "$INSTDIR\imageformats\qtiff.dll"
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Delete "$INSTDIR\imageformats\qwbmp.dll"
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Delete "$INSTDIR\imageformats\qwebp.dll"
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Delete "$INSTDIR\platforms\qwindows.dll"
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Delete "$INSTDIR\scripts\luaenginec.lea"
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Delete "$INSTDIR\scripts\luaenginert.lea"
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Delete "$INSTDIR\sstubs\windows.json"
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Delete "$INSTDIR\sstubs\windows.le"
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Delete "$INSTDIR\styles\qcleanlooksstyle.dll"
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Delete "$INSTDIR\styles\qplastiquestyle.dll"
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129
scripts/luaenginec.lea
Normal file
129
scripts/luaenginec.lea
Normal file
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@ -0,0 +1,129 @@
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#!/usr/bin/env luaengine
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--[[
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******************************************************************************
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* luaenginec LuaEngine Compiler
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* Copyright (C) 2019 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************
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--]]
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local sstubDir
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local mainWindow
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local currentSstub
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local compilerPath
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local compileButton
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local currentFilter
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local scriptLineEdit
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local outputLineEdit
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local sstubsTable = {}
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local radioButtonFile = {}
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local radioButtonFilter = {}
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function main()
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local initOk = init()
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if (initOk == false) then
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return 1
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end
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mainWindow = createMainWindow("LuaEngine Compiler")
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local mainLayout = createLayout(VerticalLayout, mainWindow)
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createLabel("<strong>LuaEngine Compiler</strong>", mainLayout)
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local scriptLayout = createLayout(HorizontalLayout, mainLayout)
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createLabel("Script:", scriptLayout)
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scriptLineEdit = createLineEdit("", scriptLayout)
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setWidgetReadOnly(scriptLineEdit)
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local scriptToolButton = createToolButton("...", scriptLayout)
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connect(scriptToolButton, "clicked()", "scriptButtonPressed")
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local radioButton = createRadioButton("LuaEngine Bytecode", mainLayout)
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currentFilter = "LuaEngine Bytecode (*.luac *.leac)"
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radioButtonFile[radioButton] = nil
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radioButtonFilter[radioButton] = currentFilter
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connect(radioButton, "clicked()", "radioButtonClicked")
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setWidgetChecked(radioButton, true)
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for index, subtable in ipairs(sstubsTable) do
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radioButton = createRadioButton(subtable["name"], mainLayout)
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radioButtonFile[radioButton] = subtable["file"]
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radioButtonFilter[radioButton] = subtable["filter"]
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connect(radioButton, "clicked()", "radioButtonClicked")
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end
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local buttonLayout = createLayout(HorizontalLayout, mainLayout)
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createSpacerItem(SizePolicyExpanding, SizePolicyMinimum, buttonLayout)
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compileButton = createPushButton("&Compile", buttonLayout)
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setWidgetEnabled(compileButton, false)
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connect(compileButton, "clicked()", "compileScript")
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setWidgetSize(mainWindow, 300, 0)
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setWidgetFixed(mainWindow, true)
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showWidget(mainWindow, ShowDefault)
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return GuiExecuted
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end
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function init()
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local binDir = getDirectoryPath(_LuaEngineRT)
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if (luaEnginePlatform() == "Windows") then
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compilerPath = binDir.."/luaenginec.exe"
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if (checkFileExists(compilerPath)) then
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sstubDir = binDir.."/sstubs"
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for index, file in ipairs(getDirectoryContent(sstubDir, "*.json", Files)) do
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local handle = io.open(file, "r")
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if (handle ~= nil) then
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local content = handle:read("*a")
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table.insert(sstubsTable, jsonToTable(content))
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handle:close()
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end
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end
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else
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showMessageBox(WarningMessageBox, "LuaEngine Compiler not found!", "LuaEngine Compiler")
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return false
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end
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else
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showMessageBox(InfoMessageBox, "LuaEngine Compiler only supported on Windows now.", "LuaEngine Compiler")
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return false
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end
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return true
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end
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function scriptButtonPressed()
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local filePath = showFileDialog(OpenFileDialog, "Select LuaEngine script...", "LuaEngine scripts (*.lua *.lea)", mainWindow)
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if (filePath ~= nil) then
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setWidgetText(scriptLineEdit, filePath)
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setWidgetEnabled(compileButton, true)
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end
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end
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function radioButtonClicked(radioButton)
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currentSstub = radioButtonFile[radioButton]
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currentFilter = radioButtonFilter[radioButton]
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end
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function compileScript()
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local filePath = showFileDialog(SaveFileDialog, "Select output file...", currentFilter, mainWindow)
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if (filePath ~= nil) then
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local extraArg1
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local extraArg2
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if (currentSstub ~= nil) then
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extraArg1 = "--luaengine"
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extraArg2 = sstubDir.."/"..currentSstub
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end
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if (executeProcess(compilerPath, getWidgetText(scriptLineEdit), filePath, extraArg1, extraArg2, false) == false) then
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showMessageBox(WarningMessageBox, "Error occurred while compile!", "LuaEngine Compiler")
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end
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end
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end
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5
sstubs/windows.json
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5
sstubs/windows.json
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{
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"file": "windows.le",
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"name": "Windows 64-Bit",
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"filter": "Windows executables (*.exe)"
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}
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