rdr2view/TranslationClass.cpp

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2019-11-10 00:12:44 +01:00
/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "TranslationClass.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QApplication>
#include <QStringList>
#include <QTranslator>
#include <QSettings>
#include <QLocale>
#include <QDebug>
#include <QFile>
#include <QDir>
#if QT_VERSION >= 0x050000
#define QtBaseTranslationFormat "qtbase_"
#else
#define QtBaseTranslationFormat "qt_"
#endif
TranslationClass TranslationClass::translationClassInstance;
void TranslationClass::initUserLanguage()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Interface");
userLanguage = settings.value("Language", "System").toString();
userAreaLanguage = settings.value("AreaLanguage", "Auto").toString();
settings.endGroup();
}
void TranslationClass::loadTranslation(QApplication *app)
{
if (isLangLoaded) { unloadTranslation(app); }
else { currentLangIndex = 0; }
QString exLangPath = AppEnv::getExLangFolder();
QString inLangPath = AppEnv::getInLangFolder();
if (userLanguage == "en" || userLanguage == "en_GB")
{
currentLanguage = "en_GB";
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
return;
}
#ifndef GTA5SYNC_QCONF // Classic modable loading method
QString externalLanguageStr;
bool externalLanguageReady = false;
bool externalEnglishMode = false;
bool loadInternalLang = false;
bool trLoadSuccess = false;
if (isUserLanguageSystem_p())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadExSystemLanguage";
#endif
trLoadSuccess = loadSystemTranslation_p(exLangPath, &exAppTranslator);
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadExUserLanguage";
#endif
trLoadSuccess = loadUserTranslation_p(exLangPath, &exAppTranslator);
if (!trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadInUserLanguage";
#endif
trLoadSuccess = loadUserTranslation_p(inLangPath, &inAppTranslator);
if (!trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserLanguageFailed";
#endif
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserLanguageSuccess";
#endif
loadInternalLang = true;
isLangLoaded = true;
}
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserLanguageSuccess";
#endif
isLangLoaded = true;
}
}
if (trLoadSuccess)
{
if (currentLangIndex != 0 || isEnglishMode) // Don't install the language until we know we not have a better language for the user
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "externalLanguageReady" << currentLanguage;
#endif
externalEnglishMode = isEnglishMode;
externalLanguageStr = currentLanguage;
externalLanguageReady = true;
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installTranslation";
#endif
if (loadInternalLang)
{
app->installTranslator(&inAppTranslator);
}
else
{
app->installTranslator(&exAppTranslator);
}
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
}
if (externalLanguageReady)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadInSystemLanguage";
#endif
int externalLangIndex = currentLangIndex;
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
#ifdef GTA5SYNC_DEBUG
qDebug() << "externalLangIndex" << externalLangIndex << "internalLangIndex" << currentLangIndex;
qDebug() << "externalEnglishMode" << externalEnglishMode << "internalEnglishMode" << isEnglishMode;
#endif
if ((trLoadSuccess && externalLangIndex > currentLangIndex) || (trLoadSuccess && externalEnglishMode && !isEnglishMode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installInternalTranslation";
#endif
app->installTranslator(&inAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installExternalTranslation";
#endif
isEnglishMode = externalEnglishMode;
currentLanguage = externalLanguageStr;
app->installTranslator(&exAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
}
else if (!isLangLoaded)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadInSystemLanguage";
#endif
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
if (trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installInternalTranslation";
#endif
app->installTranslator(&inAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
else if (!trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "fallbackToDefaultApplicationLanguage";
#endif
currentLanguage = "en_GB";
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
}
#else // New qconf loading method
bool trLoadSuccess;
if (isUserLanguageSystem_p())
{
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
}
else
{
trLoadSuccess = loadUserTranslation_p(inLangPath, &inAppTranslator);
}
if (!trLoadSuccess && !isUserLanguageSystem_p())
{
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
}
if (trLoadSuccess)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installTranslation" << currentLanguage;
#endif
app->installTranslator(&inAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
{
app->installTranslator(&exQtTranslator);
}
else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
{
app->installTranslator(&inQtTranslator);
}
QLocale::setDefault(currentLanguage);
isLangLoaded = true;
}
#endif
}
QStringList TranslationClass::listTranslations(const QString &langPath)
{
QDir langDir;
langDir.setNameFilters(QStringList("gta5sync_*.qm"));
langDir.setPath(langPath);
QStringList availableLanguages;
for (QString lang : langDir.entryList(QDir::Files | QDir::NoDotAndDotDot, QDir::NoSort))
{
availableLanguages << QString(lang).remove("gta5sync_").remove(".qm");
}
return availableLanguages;
}
QStringList TranslationClass::listAreaTranslations()
{
QDir langDir;
langDir.setNameFilters(QStringList("global.*.ini"));
langDir.setPath(":/global");
QStringList availableLanguages;
for (QString lang : langDir.entryList(QDir::Files | QDir::NoDotAndDotDot, QDir::NoSort))
{
availableLanguages << QString(lang).remove("global.").remove(".ini");
}
return availableLanguages;
}
bool TranslationClass::loadSystemTranslation_p(const QString &langPath, QTranslator *appTranslator)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadSystemTranslation_p";
#endif
int currentLangCounter = 0;
for (QString languageName : QLocale::system().uiLanguages())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguage" << languageName;
#endif
QStringList langList = QString(languageName).replace("-","_").split("_");
if (langList.length() == 2)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
else if (langList.at(0) == "en")
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "languageEnglishMode index" << currentLangCounter;
#endif
isEnglishMode = true;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
else if (langList.at(0) == "en")
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "languageEnglishMode index" << currentLangCounter;
#endif
isEnglishMode = true;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
else if (langList.length() == 1)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "currentLangCounter bump";
#endif
currentLangCounter++;
}
return false;
}
bool TranslationClass::loadUserTranslation_p(const QString &langPath, QTranslator *appTranslator)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadUserTranslation_p";
#endif
QString languageName = userLanguage;
QStringList langList = QString(languageName).replace("-","_").split("_");
if (langList.length() == 2)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
currentLanguage = languageName;
return true;
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
currentLanguage = languageName;
return true;
}
}
}
else if (langList.length() == 1)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
#endif
currentLanguage = languageName;
return true;
}
}
}
return false;
}
bool TranslationClass::loadQtTranslation_p(const QString &langPath, QTranslator *qtTranslator)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadQtTranslation_p" << currentLanguage;
#endif
QString languageName = currentLanguage;
QStringList langList = QString(languageName).replace("-","_").split("_");
if (langList.length() == 2)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
return true;
}
}
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
return true;
}
}
}
else if (langList.length() == 1)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
#endif
return true;
}
}
}
return false;
}
bool TranslationClass::isUserLanguageSystem_p()
{
return (userLanguage == "System" || userLanguage.trimmed().isEmpty());
}
QString TranslationClass::getCurrentAreaLanguage()
{
const QStringList areaTranslations = listAreaTranslations();
if (userAreaLanguage == "Auto" || userAreaLanguage.trimmed().isEmpty())
{
GameLanguage gameLanguage = AppEnv::getGameLanguage(AppEnv::getGameVersion());
if (gameLanguage == GameLanguage::Undefined)
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageModeInterface";
#endif
QString langCode = QString(currentLanguage).replace("-", "_");
if (areaTranslations.contains(langCode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
else if (langCode.contains("_"))
{
langCode = langCode.split("_").at(0);
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
}
else
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageModeGame";
#endif
QString langCode = AppEnv::gameLanguageToString(gameLanguage).replace("-", "_");
if (areaTranslations.contains(langCode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
else if (langCode.contains("_"))
{
langCode = langCode.split("_").at(0);
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
#ifdef GTA5SYNC_DEBUG
qDebug() << "autoAreaLanguageSelected" << langCode;
#endif
return langCode;
}
}
}
else if (areaTranslations.contains(userAreaLanguage))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "userAreaLanguageSelected" << userAreaLanguage;
#endif
return userAreaLanguage;
}
else if (userAreaLanguage.contains("_"))
{
QString langCode = QString(userAreaLanguage).replace("-", "_").split("_").at(0);
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
#ifdef GTA5SYNC_DEBUG
qDebug() << "userAreaLanguageSelected" << langCode;
#endif
return langCode;
}
outputDefaultLanguage:
#ifdef GTA5SYNC_DEBUG
qDebug() << "defaultAreaLanguageSelected";
#endif
return "en";
}
QString TranslationClass::getCurrentLanguage()
{
return currentLanguage;
}
bool TranslationClass::isLanguageLoaded()
{
return isLangLoaded;
}
void TranslationClass::unloadTranslation(QApplication *app)
{
if (isLangLoaded)
{
#ifndef GTA5SYNC_QCONF
app->removeTranslator(&exAppTranslator);
app->removeTranslator(&exQtTranslator);
app->removeTranslator(&inAppTranslator);
app->removeTranslator(&inQtTranslator);
#else
app->removeTranslator(&inAppTranslator);
app->removeTranslator(&exQtTranslator);
#endif
currentLangIndex = 0;
currentLanguage = QString();
QLocale::setDefault(QLocale::c());
isEnglishMode = false;
isLangLoaded = false;
}
#ifdef _MSC_VER // Fix dumb Microsoft compiler warning
Q_UNUSED(app)
#endif
}
QString TranslationClass::getCountryCode(QLocale::Country country)
{
QList<QLocale> locales = QLocale::matchingLocales(QLocale::AnyLanguage,
QLocale::AnyScript,
country);
if (locales.isEmpty()) return QString();
QStringList localeStrList = locales.at(0).name().split("_");
if (localeStrList.length() >= 2)
{
return localeStrList.at(1).toLower();
}
else
{
return QString();
}
}
QString TranslationClass::getCountryCode(QLocale locale)
{
QStringList localeStrList = locale.name().split("_");
if (localeStrList.length() >= 2)
{
return localeStrList.at(1).toLower();
}
else
{
return QString();
}
}