653 lines
22 KiB
C++
653 lines
22 KiB
C++
/*****************************************************************************
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* rdr2view Red Dead Redemption 2 Profile Viewer
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* Copyright (C) 2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "TranslationClass.h"
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#include "AppEnv.h"
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#include "config.h"
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#include <QStringBuilder>
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#include <QApplication>
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#include <QStringList>
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#include <QTranslator>
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#include <QSettings>
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#include <QLocale>
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#include <QDebug>
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#include <QFile>
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#include <QDir>
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#if QT_VERSION >= 0x050000
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#define QtBaseTranslationFormat "qtbase_"
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#else
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#define QtBaseTranslationFormat "qt_"
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#endif
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TranslationClass TranslationClass::translationClassInstance;
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void TranslationClass::initUserLanguage()
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{
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QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
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settings.beginGroup("Interface");
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userLanguage = settings.value("Language", "System").toString();
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userAreaLanguage = settings.value("AreaLanguage", "Auto").toString();
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settings.endGroup();
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}
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void TranslationClass::loadTranslation(QApplication *app)
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{
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if (isLangLoaded) { unloadTranslation(app); }
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else { currentLangIndex = 0; }
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QString exLangPath = AppEnv::getExLangFolder();
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QString inLangPath = AppEnv::getInLangFolder();
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if (userLanguage == "en" || userLanguage == "en_GB")
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{
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currentLanguage = "en_GB";
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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return;
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}
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#ifndef GTA5SYNC_QCONF // Classic modable loading method
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QString externalLanguageStr;
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bool externalLanguageReady = false;
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bool externalEnglishMode = false;
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bool loadInternalLang = false;
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bool trLoadSuccess = false;
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if (isUserLanguageSystem_p())
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadExSystemLanguage";
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#endif
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trLoadSuccess = loadSystemTranslation_p(exLangPath, &exAppTranslator);
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}
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else
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadExUserLanguage";
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#endif
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trLoadSuccess = loadUserTranslation_p(exLangPath, &exAppTranslator);
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if (!trLoadSuccess)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadInUserLanguage";
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#endif
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trLoadSuccess = loadUserTranslation_p(inLangPath, &inAppTranslator);
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if (!trLoadSuccess)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadUserLanguageFailed";
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#endif
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}
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else
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadUserLanguageSuccess";
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#endif
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loadInternalLang = true;
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isLangLoaded = true;
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}
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}
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else
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadUserLanguageSuccess";
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#endif
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isLangLoaded = true;
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}
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}
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if (trLoadSuccess)
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{
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if (currentLangIndex != 0 || isEnglishMode) // Don't install the language until we know we not have a better language for the user
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "externalLanguageReady" << currentLanguage;
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#endif
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externalEnglishMode = isEnglishMode;
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externalLanguageStr = currentLanguage;
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externalLanguageReady = true;
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}
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else
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "installTranslation";
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#endif
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if (loadInternalLang)
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{
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app->installTranslator(&inAppTranslator);
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}
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else
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{
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app->installTranslator(&exAppTranslator);
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}
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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}
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}
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if (externalLanguageReady)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadInSystemLanguage";
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#endif
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int externalLangIndex = currentLangIndex;
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trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "externalLangIndex" << externalLangIndex << "internalLangIndex" << currentLangIndex;
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qDebug() << "externalEnglishMode" << externalEnglishMode << "internalEnglishMode" << isEnglishMode;
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#endif
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if ((trLoadSuccess && externalLangIndex > currentLangIndex) || (trLoadSuccess && externalEnglishMode && !isEnglishMode))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "installInternalTranslation";
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#endif
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app->installTranslator(&inAppTranslator);
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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}
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else
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "installExternalTranslation";
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#endif
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isEnglishMode = externalEnglishMode;
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currentLanguage = externalLanguageStr;
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app->installTranslator(&exAppTranslator);
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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}
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}
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else if (!isLangLoaded)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadInSystemLanguage";
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#endif
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trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
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if (trLoadSuccess)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "installInternalTranslation";
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#endif
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app->installTranslator(&inAppTranslator);
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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}
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else if (!trLoadSuccess)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "fallbackToDefaultApplicationLanguage";
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#endif
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currentLanguage = "en_GB";
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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}
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}
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#else // New qconf loading method
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bool trLoadSuccess;
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if (isUserLanguageSystem_p())
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{
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trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
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}
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else
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{
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trLoadSuccess = loadUserTranslation_p(inLangPath, &inAppTranslator);
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}
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if (!trLoadSuccess && !isUserLanguageSystem_p())
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{
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trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
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}
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if (trLoadSuccess)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "installTranslation" << currentLanguage;
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#endif
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app->installTranslator(&inAppTranslator);
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if (loadQtTranslation_p(exLangPath, &exQtTranslator))
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{
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app->installTranslator(&exQtTranslator);
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}
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else if (loadQtTranslation_p(inLangPath, &inQtTranslator))
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{
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app->installTranslator(&inQtTranslator);
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}
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QLocale::setDefault(currentLanguage);
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isLangLoaded = true;
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}
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#endif
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}
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QStringList TranslationClass::listTranslations(const QString &langPath)
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{
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QDir langDir;
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langDir.setNameFilters(QStringList("gta5sync_*.qm"));
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langDir.setPath(langPath);
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QStringList availableLanguages;
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for (QString lang : langDir.entryList(QDir::Files | QDir::NoDotAndDotDot, QDir::NoSort))
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{
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availableLanguages << QString(lang).remove("gta5sync_").remove(".qm");
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}
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return availableLanguages;
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}
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QStringList TranslationClass::listAreaTranslations()
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{
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QDir langDir;
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langDir.setNameFilters(QStringList("global.*.ini"));
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langDir.setPath(":/global");
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QStringList availableLanguages;
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for (QString lang : langDir.entryList(QDir::Files | QDir::NoDotAndDotDot, QDir::NoSort))
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{
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availableLanguages << QString(lang).remove("global.").remove(".ini");
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}
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return availableLanguages;
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}
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bool TranslationClass::loadSystemTranslation_p(const QString &langPath, QTranslator *appTranslator)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadSystemTranslation_p";
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#endif
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int currentLangCounter = 0;
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for (QString languageName : QLocale::system().uiLanguages())
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguage" << languageName;
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#endif
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QStringList langList = QString(languageName).replace("-","_").split("_");
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if (langList.length() == 2)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
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#endif
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if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
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{
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if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
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#endif
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isEnglishMode = false;
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currentLanguage = languageName;
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currentLangIndex = currentLangCounter;
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return true;
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}
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}
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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isEnglishMode = false;
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currentLanguage = languageName;
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currentLangIndex = currentLangCounter;
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return true;
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}
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else if (langList.at(0) == "en")
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "languageEnglishMode index" << currentLangCounter;
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#endif
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isEnglishMode = true;
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currentLanguage = languageName;
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currentLangIndex = currentLangCounter;
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return true;
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}
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}
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else if (langList.at(0) == "en")
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "languageEnglishMode index" << currentLangCounter;
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#endif
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isEnglishMode = true;
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currentLanguage = languageName;
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currentLangIndex = currentLangCounter;
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return true;
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}
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}
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else if (langList.length() == 1)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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isEnglishMode = false;
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currentLanguage = languageName;
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currentLangIndex = currentLangCounter;
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return true;
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}
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}
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}
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "currentLangCounter bump";
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#endif
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currentLangCounter++;
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}
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return false;
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}
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bool TranslationClass::loadUserTranslation_p(const QString &langPath, QTranslator *appTranslator)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadUserTranslation_p";
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#endif
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QString languageName = userLanguage;
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QStringList langList = QString(languageName).replace("-","_").split("_");
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if (langList.length() == 2)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
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#endif
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if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
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{
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if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
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#endif
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currentLanguage = languageName;
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return true;
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}
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}
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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currentLanguage = languageName;
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return true;
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}
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}
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}
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else if (langList.length() == 1)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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if (QFile::exists(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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if (appTranslator->load(langPath % "/gta5sync_" % langList.at(0) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % "/gta5sync_" % langList.at(0) % ".qm");
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#endif
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currentLanguage = languageName;
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return true;
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}
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}
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}
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return false;
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}
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bool TranslationClass::loadQtTranslation_p(const QString &langPath, QTranslator *qtTranslator)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadQtTranslation_p" << currentLanguage;
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#endif
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QString languageName = currentLanguage;
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QStringList langList = QString(languageName).replace("-","_").split("_");
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if (langList.length() == 2)
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm");
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#endif
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if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm"))
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{
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if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % "_" % langList.at(1) % ".qm");
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#endif
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return true;
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}
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}
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
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#endif
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if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
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{
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if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
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#endif
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return true;
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}
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}
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}
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else if (langList.length() == 1)
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{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "loadLanguageFile" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
|
|
#endif
|
|
if (QFile::exists(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
|
|
{
|
|
if (qtTranslator->load(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm"))
|
|
{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % QtBaseTranslationFormat % langList.at(0) % ".qm");
|
|
#endif
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool TranslationClass::isUserLanguageSystem_p()
|
|
{
|
|
return (userLanguage == "System" || userLanguage.trimmed().isEmpty());
|
|
}
|
|
|
|
QString TranslationClass::getCurrentAreaLanguage()
|
|
{
|
|
const QStringList areaTranslations = listAreaTranslations();
|
|
if (userAreaLanguage == "Auto" || userAreaLanguage.trimmed().isEmpty())
|
|
{
|
|
GameLanguage gameLanguage = AppEnv::getGameLanguage(AppEnv::getGameVersion());
|
|
if (gameLanguage == GameLanguage::Undefined)
|
|
{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "autoAreaLanguageModeInterface";
|
|
#endif
|
|
QString langCode = QString(currentLanguage).replace("-", "_");
|
|
if (areaTranslations.contains(langCode))
|
|
{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "autoAreaLanguageSelected" << langCode;
|
|
#endif
|
|
return langCode;
|
|
}
|
|
else if (langCode.contains("_"))
|
|
{
|
|
langCode = langCode.split("_").at(0);
|
|
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "autoAreaLanguageSelected" << langCode;
|
|
#endif
|
|
return langCode;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "autoAreaLanguageModeGame";
|
|
#endif
|
|
QString langCode = AppEnv::gameLanguageToString(gameLanguage).replace("-", "_");
|
|
if (areaTranslations.contains(langCode))
|
|
{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "autoAreaLanguageSelected" << langCode;
|
|
#endif
|
|
return langCode;
|
|
}
|
|
else if (langCode.contains("_"))
|
|
{
|
|
langCode = langCode.split("_").at(0);
|
|
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "autoAreaLanguageSelected" << langCode;
|
|
#endif
|
|
return langCode;
|
|
}
|
|
}
|
|
}
|
|
else if (areaTranslations.contains(userAreaLanguage))
|
|
{
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "userAreaLanguageSelected" << userAreaLanguage;
|
|
#endif
|
|
return userAreaLanguage;
|
|
}
|
|
else if (userAreaLanguage.contains("_"))
|
|
{
|
|
QString langCode = QString(userAreaLanguage).replace("-", "_").split("_").at(0);
|
|
if (!areaTranslations.contains(langCode)) goto outputDefaultLanguage;
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "userAreaLanguageSelected" << langCode;
|
|
#endif
|
|
return langCode;
|
|
}
|
|
outputDefaultLanguage:
|
|
#ifdef GTA5SYNC_DEBUG
|
|
qDebug() << "defaultAreaLanguageSelected";
|
|
#endif
|
|
return "en";
|
|
}
|
|
|
|
QString TranslationClass::getCurrentLanguage()
|
|
{
|
|
return currentLanguage;
|
|
}
|
|
|
|
bool TranslationClass::isLanguageLoaded()
|
|
{
|
|
return isLangLoaded;
|
|
}
|
|
|
|
void TranslationClass::unloadTranslation(QApplication *app)
|
|
{
|
|
if (isLangLoaded)
|
|
{
|
|
#ifndef GTA5SYNC_QCONF
|
|
app->removeTranslator(&exAppTranslator);
|
|
app->removeTranslator(&exQtTranslator);
|
|
app->removeTranslator(&inAppTranslator);
|
|
app->removeTranslator(&inQtTranslator);
|
|
#else
|
|
app->removeTranslator(&inAppTranslator);
|
|
app->removeTranslator(&exQtTranslator);
|
|
#endif
|
|
currentLangIndex = 0;
|
|
currentLanguage = QString();
|
|
QLocale::setDefault(QLocale::c());
|
|
isEnglishMode = false;
|
|
isLangLoaded = false;
|
|
}
|
|
#ifdef _MSC_VER // Fix dumb Microsoft compiler warning
|
|
Q_UNUSED(app)
|
|
#endif
|
|
}
|
|
|
|
QString TranslationClass::getCountryCode(QLocale::Country country)
|
|
{
|
|
QList<QLocale> locales = QLocale::matchingLocales(QLocale::AnyLanguage,
|
|
QLocale::AnyScript,
|
|
country);
|
|
if (locales.isEmpty()) return QString();
|
|
QStringList localeStrList = locales.at(0).name().split("_");
|
|
if (localeStrList.length() >= 2)
|
|
{
|
|
return localeStrList.at(1).toLower();
|
|
}
|
|
else
|
|
{
|
|
return QString();
|
|
}
|
|
}
|
|
|
|
QString TranslationClass::getCountryCode(QLocale locale)
|
|
{
|
|
QStringList localeStrList = locale.name().split("_");
|
|
if (localeStrList.length() >= 2)
|
|
{
|
|
return localeStrList.at(1).toLower();
|
|
}
|
|
else
|
|
{
|
|
return QString();
|
|
}
|
|
}
|