221 lines
7.1 KiB
C++
221 lines
7.1 KiB
C++
/*****************************************************************************
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* rdr2view Red Dead Redemption 2 Profile Viewer
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* Copyright (C) 2016-2018 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "PlayerListDialog.h"
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#include "ui_PlayerListDialog.h"
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#include "AppEnv.h"
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#include <QFontMetrics>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QPainter>
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#include <QPixmap>
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#include <QDebug>
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PlayerListDialog::PlayerListDialog(QStringList players, ProfileDatabase *profileDB, QWidget *parent) :
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QDialog(parent), players(players), profileDB(profileDB),
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ui(new Ui::PlayerListDialog)
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{
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// Set Window Flags
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setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
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listUpdated = false;
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ui->setupUi(this);
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ui->cmdCancel->setDefault(true);
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ui->cmdCancel->setFocus();
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// Set Icon for Apply Button
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if (QIcon::hasThemeIcon("dialog-ok-apply"))
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{
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ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok-apply"));
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}
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else if (QIcon::hasThemeIcon("dialog-apply"))
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{
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ui->cmdApply->setIcon(QIcon::fromTheme("dialog-apply"));
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}
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else if (QIcon::hasThemeIcon("gtk-apply"))
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{
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ui->cmdApply->setIcon(QIcon::fromTheme("gtk-apply"));
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}
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else if (QIcon::hasThemeIcon("dialog-ok"))
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{
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ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
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}
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else if (QIcon::hasThemeIcon("gtk-ok"))
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{
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ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
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}
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// Set Icon for Cancel Button
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if (QIcon::hasThemeIcon("dialog-cancel"))
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{
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ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
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}
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else if (QIcon::hasThemeIcon("gtk-cancel"))
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{
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ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
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}
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// Set Icon for Manage Buttons
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if (QIcon::hasThemeIcon("go-previous") && QIcon::hasThemeIcon("go-next") && QIcon::hasThemeIcon("list-add"))
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{
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ui->cmdMakeAv->setIcon(QIcon::fromTheme("go-previous"));
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ui->cmdMakeSe->setIcon(QIcon::fromTheme("go-next"));
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ui->cmdMakeAd->setIcon(QIcon::fromTheme("list-add"));
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}
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else
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{
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ui->cmdMakeAv->setIcon(QIcon(":/img/back.svgz"));
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ui->cmdMakeSe->setIcon(QIcon(":/img/next.svgz"));
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ui->cmdMakeAd->setIcon(QIcon(":/img/add.svgz"));
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}
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buildInterface();
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// DPI calculation
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qreal screenRatio = AppEnv::screenRatio();
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resize(500 * screenRatio, 350 * screenRatio);
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}
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PlayerListDialog::~PlayerListDialog()
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{
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for (QObject *object : ui->listAvPlayers->children())
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{
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delete object;
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}
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for (QObject *object : ui->listSePlayers->children())
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{
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delete object;
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}
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delete ui;
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}
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void PlayerListDialog::on_cmdCancel_clicked()
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{
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close();
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}
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void PlayerListDialog::buildInterface()
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{
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const QStringList dbPlayers = profileDB->getPlayers();
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for (QString sePlayer : players)
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{
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QListWidgetItem *playerItem = new QListWidgetItem(profileDB->getPlayerName(sePlayer));
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playerItem->setData(Qt::UserRole, sePlayer);
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ui->listSePlayers->addItem(playerItem);
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}
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for (QString dbPlayer : dbPlayers)
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{
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if (!players.contains(dbPlayer))
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{
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QListWidgetItem *playerItem = new QListWidgetItem(profileDB->getPlayerName(dbPlayer));
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playerItem->setData(Qt::UserRole, dbPlayer);
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ui->listAvPlayers->addItem(playerItem);
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}
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}
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ui->listAvPlayers->sortItems(Qt::AscendingOrder);
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}
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void PlayerListDialog::on_cmdMakeAv_clicked()
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{
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for (QListWidgetItem *item : ui->listSePlayers->selectedItems())
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{
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QString playerName = item->text();
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int playerID = item->data(Qt::UserRole).toInt();
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delete item;
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QListWidgetItem *playerItem = new QListWidgetItem(playerName);
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playerItem->setData(Qt::UserRole, playerID);
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ui->listAvPlayers->addItem(playerItem);
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ui->listAvPlayers->sortItems(Qt::AscendingOrder);
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}
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}
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void PlayerListDialog::on_cmdMakeSe_clicked()
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{
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int maxPlayers = 30;
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if (maxPlayers < ui->listSePlayers->count() + ui->listAvPlayers->selectedItems().count())
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{
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QMessageBox::warning(this, tr("Add Players..."), tr("Failed to add more Players because the limit of Players are %1!").arg(QString::number(maxPlayers)));
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return;
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}
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for (QListWidgetItem *item : ui->listAvPlayers->selectedItems())
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{
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QString playerName = item->text();
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int playerID = item->data(Qt::UserRole).toInt();
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delete item;
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QListWidgetItem *playerItem = new QListWidgetItem(playerName);
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playerItem->setData(Qt::UserRole, playerID);
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ui->listSePlayers->addItem(playerItem);
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}
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}
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void PlayerListDialog::on_cmdMakeAd_clicked()
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{
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bool playerOk;
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int playerID = QInputDialog::getInt(this, tr("Add Player..."), tr("Enter Social Club Player ID"), 1, 1, 214783647, 1, &playerOk, windowFlags());
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if (playerOk)
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{
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for (int i = 0; i < ui->listAvPlayers->count(); ++i)
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{
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QListWidgetItem *item = ui->listAvPlayers->item(i);
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QString itemPlayerName = item->text();
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int itemPlayerID = item->data(Qt::UserRole).toInt();
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if (itemPlayerID == playerID)
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{
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delete item;
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QListWidgetItem *playerItem = new QListWidgetItem(itemPlayerName);
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playerItem->setData(Qt::UserRole, playerID);
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ui->listSePlayers->addItem(playerItem);
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return;
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}
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}
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for (int i = 0; i < ui->listSePlayers->count(); ++i)
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{
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QListWidgetItem *item = ui->listSePlayers->item(i);
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int itemPlayerID = item->data(Qt::UserRole).toInt();
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if (itemPlayerID == playerID)
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{
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QMessageBox::warning(this, tr("Add Player..."), tr("Failed to add Player %1 because Player %1 is already added!").arg(QString::number(playerID)));
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return;
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}
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}
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QListWidgetItem *playerItem = new QListWidgetItem(QString::number(playerID));
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playerItem->setData(Qt::UserRole, playerID);
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ui->listSePlayers->addItem(playerItem);
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}
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}
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void PlayerListDialog::on_cmdApply_clicked()
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{
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players.clear();
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for (int i = 0; i < ui->listSePlayers->count(); ++i)
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{
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players += ui->listSePlayers->item(i)->data(Qt::UserRole).toString();
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}
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emit playerListUpdated(players);
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listUpdated = true;
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close();
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}
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QStringList PlayerListDialog::getPlayerList() const
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{
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return players;
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}
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bool PlayerListDialog::isListUpdated()
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{
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return listUpdated;
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}
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