2017-10-09 08:35:48 +02:00
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/*****************************************************************************
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2018-05-24 22:32:00 +02:00
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* gta5view Grand Theft Auto V Profile Viewer
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2017-10-09 08:35:48 +02:00
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef SAVEGAMEWIDGET_H
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#define SAVEGAMEWIDGET_H
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#include "ProfileWidget.h"
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#include "SavegameData.h"
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#include <QContextMenuEvent>
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#include <QMouseEvent>
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#include <QWidget>
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#include <QColor>
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namespace Ui {
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class SavegameWidget;
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}
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class SavegameWidget : public ProfileWidget
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{
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Q_OBJECT
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public:
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SavegameWidget(QWidget *parent = 0);
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void setSavegameData(SavegameData *savegame, QString savegamePath);
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void setSelectionMode(bool selectionMode);
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void setSelected(bool isSelected);
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SavegameData* getSavegame();
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QString getWidgetType();
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bool isSelected();
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void retranslate();
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~SavegameWidget();
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private slots:
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void on_cmdView_clicked();
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void on_cmdCopy_clicked();
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void on_cmdDelete_clicked();
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void on_cbSelected_stateChanged(int arg1);
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void savegameSelected();
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void selectAllWidgets();
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void deselectAllWidgets();
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protected:
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void mouseDoubleClickEvent(QMouseEvent *ev);
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void mouseReleaseEvent(QMouseEvent *ev);
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void mousePressEvent(QMouseEvent *ev);
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void contextMenuEvent(QContextMenuEvent *ev);
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private:
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Ui::SavegameWidget *ui;
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SavegameData *sgdata;
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QString labelAutosaveStr;
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QString labelSaveStr;
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QString sgdPath;
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QString sgdStr;
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void renderString(const QString &savegameString, const QString &fileName);
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signals:
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void savegameDeleted();
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void widgetSelected();
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void widgetDeselected();
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void allWidgetsSelected();
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void allWidgetsDeselected();
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void contextMenuTriggered(QContextMenuEvent *ev);
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};
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#endif // SAVEGAMEWIDGET_H
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