2016-04-10 22:31:11 +02:00
|
|
|
/*****************************************************************************
|
|
|
|
* gta5sync GRAND THEFT AUTO V SYNC
|
|
|
|
* Copyright (C) 2016 Syping
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
#define _CRT_SECURE_NO_WARNINGS
|
|
|
|
#include "AppEnv.h"
|
|
|
|
#include "StandardPaths.h"
|
|
|
|
#include <QDir>
|
2016-04-11 14:44:15 +02:00
|
|
|
#include <QDebug>
|
2016-04-10 22:31:11 +02:00
|
|
|
#include <QSettings>
|
|
|
|
#include <iostream>
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
AppEnv::AppEnv()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
QString AppEnv::getGameFolder(bool *ok)
|
|
|
|
{
|
|
|
|
QDir dir;
|
|
|
|
QString GTAV_FOLDER(getenv("GTAV_FOLDER"));
|
|
|
|
if (GTAV_FOLDER != "")
|
|
|
|
{
|
|
|
|
dir.setPath(GTAV_FOLDER);
|
|
|
|
if (dir.exists())
|
|
|
|
{
|
2016-04-11 15:28:37 +02:00
|
|
|
*ok = true;
|
2016-04-10 22:31:11 +02:00
|
|
|
#ifdef GTA5SYNC_WIN
|
|
|
|
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
|
|
|
|
#else
|
2016-04-10 23:59:51 +02:00
|
|
|
setenv("GTAV_FOLDER", dir.absolutePath().toStdString().c_str(), 1);
|
2016-04-10 22:31:11 +02:00
|
|
|
#endif
|
|
|
|
return dir.absolutePath();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QString GTAV_defaultFolder = StandardPaths::documentsLocation() + QDir::separator() + "Rockstar Games" + QDir::separator() + "GTA V";
|
|
|
|
QString GTAV_returnFolder = GTAV_defaultFolder;
|
|
|
|
|
|
|
|
QSettings SyncSettings("Syping", "gta5sync");
|
|
|
|
SyncSettings.beginGroup("dir");
|
|
|
|
bool forceDir = SyncSettings.value("force", false).toBool();
|
|
|
|
if (forceDir)
|
|
|
|
{
|
|
|
|
GTAV_returnFolder = SyncSettings.value("dir", GTAV_defaultFolder).toString();
|
|
|
|
}
|
|
|
|
SyncSettings.endGroup();
|
|
|
|
|
|
|
|
dir.setPath(GTAV_returnFolder);
|
|
|
|
if (dir.exists())
|
|
|
|
{
|
2016-04-11 15:28:37 +02:00
|
|
|
*ok = true;
|
2016-04-10 22:31:11 +02:00
|
|
|
#ifdef GTA5SYNC_WIN
|
|
|
|
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
|
|
|
|
#else
|
2016-04-10 23:59:51 +02:00
|
|
|
setenv("GTAV_FOLDER", dir.absolutePath().toStdString().c_str(), 1);
|
2016-04-10 22:31:11 +02:00
|
|
|
#endif
|
|
|
|
return dir.absolutePath();
|
|
|
|
}
|
|
|
|
|
|
|
|
dir.setPath(GTAV_defaultFolder);
|
|
|
|
if (dir.exists())
|
|
|
|
{
|
2016-04-11 15:28:37 +02:00
|
|
|
*ok = true;
|
2016-04-10 22:31:11 +02:00
|
|
|
#ifdef GTA5SYNC_WIN
|
|
|
|
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
|
|
|
|
#else
|
2016-04-10 23:59:51 +02:00
|
|
|
setenv("GTAV_FOLDER", dir.absolutePath().toStdString().c_str(), 1);
|
2016-04-10 22:31:11 +02:00
|
|
|
#endif
|
|
|
|
return dir.absolutePath();
|
|
|
|
}
|
|
|
|
|
2016-04-11 15:28:37 +02:00
|
|
|
*ok = false;
|
2016-04-10 22:31:11 +02:00
|
|
|
return "";
|
|
|
|
}
|
2016-04-10 23:18:36 +02:00
|
|
|
|
|
|
|
bool AppEnv::setGameFolder(QString gameFolder)
|
|
|
|
{
|
|
|
|
QDir dir;
|
|
|
|
dir.setPath(gameFolder);
|
|
|
|
if (dir.exists())
|
|
|
|
{
|
|
|
|
#ifdef GTA5SYNC_WIN
|
|
|
|
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
|
|
|
|
#else
|
2016-04-10 23:59:51 +02:00
|
|
|
setenv("GTAV_FOLDER", dir.absolutePath().toStdString().c_str(), 1);
|
2016-04-10 23:18:36 +02:00
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|