2016-03-23 06:29:49 +01:00
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileInterface.h"
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#include "ui_ProfileInterface.h"
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2016-03-25 07:07:58 +01:00
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#include "SnapmaticWidget.h"
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#include "SavegameWidget.h"
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#include <QSpacerItem>
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2016-03-26 08:53:37 +01:00
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#include <QFileInfo>
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#include <QRegExp>
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#include <QDebug>
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#include <QFile>
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#include <QDir>
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2016-03-23 06:29:49 +01:00
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2016-03-26 10:46:25 +01:00
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ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent) :
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QWidget(parent), profileDB(profileDB), crewDB(crewDB),
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ui(new Ui::ProfileInterface)
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{
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ui->setupUi(this);
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ui->labProfileContent->setVisible(false);
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contentStr = ui->labProfileContent->text();
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profileFolder = "";
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}
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ProfileInterface::~ProfileInterface()
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{
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delete ui;
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}
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void ProfileInterface::setProfileFolder(QString folder, QString profile)
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{
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profileFolder = folder;
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profileName = profile;
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}
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void ProfileInterface::setupProfileInterface()
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{
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QDir profileDir;
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profileDir.setPath(profileFolder);
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ui->labProfileContent->setText(contentStr.arg(profileName));
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profileDir.setNameFilters(QStringList("PGTA*"));
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QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
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foreach(const QString &SnapmaticPic, SnapmaticPics)
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{
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QString picturePath = profileFolder + "/" + SnapmaticPic;
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SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
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if (picture->readingPicture())
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{
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SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB);
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picWidget->setSnapmaticPicture(picture, picturePath);
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ui->vlSnapmatic->addWidget(picWidget);
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crewDB->addCrew(picture->getCrewNumber());
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}
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}
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QSpacerItem *snapmaticSpacer = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->vlSnapmatic->addSpacerItem(snapmaticSpacer);
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profileDir.setNameFilters(QStringList("SGTA*"));
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QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
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foreach(const QString &SavegameFile, SavegameFiles)
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{
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QString sgdPath = profileFolder + "/" + SavegameFile;
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SavegameData *savegame = new SavegameData(sgdPath);
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if (savegame->readingSavegame())
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{
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SavegameWidget *sgdWidget = new SavegameWidget();
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sgdWidget->setSavegameData(savegame, sgdPath);
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ui->vlSavegame->addWidget(sgdWidget);
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}
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}
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QSpacerItem *savegameSpacer = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->vlSavegame->addSpacerItem(savegameSpacer);
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}
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void ProfileInterface::on_cmdCloseProfile_clicked()
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{
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this->close();
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2016-03-25 07:07:58 +01:00
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}
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