gta5view/DatabaseThread.cpp

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/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "DatabaseThread.h"
#include "CrewDatabase.h"
#include "AppEnv.h"
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QJsonDocument>
#include <QJsonObject>
#include <QStringList>
#include <QVariantMap>
#include <QEventLoop>
#include <QTimer>
#include <QDebug>
#include <QUrl>
#define crewMaxPages 83
#define maxLoadFails 3
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DatabaseThread::DatabaseThread(CrewDatabase *crewDB, QObject *parent) : QThread(parent), crewDB(crewDB)
{
continueLastCrew = true;
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threadRunning = true;
}
void DatabaseThread::run()
{
QEventLoop threadLoop;
QStringList crewList;
QStringList crewListR;
// Register thread loop end signal
QObject::connect(this, SIGNAL(threadTerminated()), &threadLoop, SLOT(quit()));
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// Setup crewList for Quick time scan
crewList = crewDB->getCrews();
if (!crewList.isEmpty())
{
crewListR = deleteCompatibleCrews(crewList);
}
else
{
while (crewList.isEmpty() && threadRunning)
{
QTimer::singleShot(1000, &threadLoop, SLOT(quit()));
threadLoop.exec();
if (!crewDB->isAddingCrews())
{
crewList = crewDB->getCrews();
}
}
if (threadRunning)
{
crewListR = deleteCompatibleCrews(crewList);
}
}
// Only do QTS when Thread should be run
if (threadRunning)
{
// Quick time scan
#ifdef GTA5SYNC_DEBUG
qDebug() << "Start QTS";
#endif
if (crewListR.length() <= 5)
{
scanCrewReference(crewListR, 2500);
emit crewNameUpdated();
}
if (crewList.length() <= 3)
{
scanCrewMembersList(crewList, 3, 2500);
emit playerNameUpdated();
}
else if (crewList.length() <= 5)
{
scanCrewMembersList(crewList, 2, 2500);
emit playerNameUpdated();
}
if (threadRunning)
{
QTimer::singleShot(10000, &threadLoop, SLOT(quit()));
threadLoop.exec();
}
}
while (threadRunning)
{
crewList = crewDB->getCrews();
crewListR = deleteCompatibleCrews(crewList);
// Long time scan
#ifdef GTA5SYNC_DEBUG
qDebug() << "Start LTS";
#endif
scanCrewReference(crewListR, 10000);
emit crewNameUpdated();
scanCrewMembersList(crewList, crewMaxPages, 10000);
emit playerNameUpdated();
if (threadRunning)
{
QTimer::singleShot(300000, &threadLoop, SLOT(quit()));
threadLoop.exec();
}
}
}
void DatabaseThread::scanCrewReference(const QStringList &crewList, const int &requestDelay)
{
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for (QString crewID : crewList)
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{
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if (threadRunning && crewID != QLatin1String("0"))
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{
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QNetworkRequest netRequest(AppEnv::getCrewFetchingUrl(crewID));
#if QT_VERSION >= 0x050600
netRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
#endif
netRequest.setRawHeader("User-Agent", AppEnv::getUserAgent());
netRequest.setRawHeader("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8");
netRequest.setRawHeader("Accept-Language", "en-US;q=0.5,en;q=0.3");
netRequest.setRawHeader("Connection", "keep-alive");
QNetworkReply *netReply = netManager->get(netRequest);
QEventLoop *downloadLoop = new QEventLoop();
QObject::connect(netReply, SIGNAL(finished()), downloadLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), downloadLoop, SLOT(quit())); }
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QTimer::singleShot(30000, downloadLoop, SLOT(quit()));
downloadLoop->exec();
downloadLoop->disconnect();
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delete downloadLoop;
if (netReply->isFinished())
{
QString crewName;
QByteArray crewHtml = netReply->readAll();
QStringList crewHtmlSplit1 = QString::fromUtf8(crewHtml).split("<title>Rockstar Games Social Club - Crew : ");
if (crewHtmlSplit1.length() >= 2)
{
QStringList crewHtmlSplit2 = QString(crewHtmlSplit1.at(1)).split("</title>");
if (crewHtmlSplit2.length() >= 1)
{
crewName = crewHtmlSplit2.at(0);
}
}
if (!crewName.isEmpty())
{
emit crewNameFound(crewID.toInt(), crewName);
}
}
if (threadRunning)
{
QEventLoop *waitingLoop = new QEventLoop();
QTimer::singleShot(requestDelay, waitingLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), waitingLoop, SLOT(quit())); }
waitingLoop->exec();
waitingLoop->disconnect();
delete waitingLoop;
}
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delete netReply;
delete netManager;
}
}
}
void DatabaseThread::scanCrewMembersList(const QStringList &crewList, const int &maxPages, const int &requestDelay)
{
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for (QString crewID : crewList)
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{
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if (threadRunning && crewID != QLatin1String("0"))
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{
int currentFail = 0;
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int currentPage = 0;
int foundPlayers = 0;
int totalPlayers = 1000;
while(foundPlayers < totalPlayers && currentPage < maxPages && (continueLastCrew ? true : threadRunning))
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{
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QNetworkRequest netRequest(AppEnv::getPlayerFetchingUrl(crewID, currentPage));
#if QT_VERSION >= 0x050600
netRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
#endif
netRequest.setRawHeader("User-Agent", AppEnv::getUserAgent());
netRequest.setRawHeader("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8");
netRequest.setRawHeader("Accept-Language", "en-US;q=0.5,en;q=0.3");
netRequest.setRawHeader("Connection", "keep-alive");
QNetworkReply *netReply = netManager->get(netRequest);
QEventLoop *downloadLoop = new QEventLoop();
QObject::connect(netReply, SIGNAL(finished()), downloadLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), downloadLoop, SLOT(quit())); }
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QTimer::singleShot(30000, downloadLoop, SLOT(quit()));
downloadLoop->exec();
downloadLoop->disconnect();
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delete downloadLoop;
if (netReply->isFinished())
{
QByteArray crewJson = netReply->readAll();
QJsonDocument crewDocument = QJsonDocument::fromJson(crewJson);
QJsonObject crewObject = crewDocument.object();
QVariantMap crewMap = crewObject.toVariantMap();
if (crewMap.contains("Total")) { totalPlayers = crewMap["Total"].toInt(); }
if (crewMap.contains("Members"))
{
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const QList<QVariant> memberList = crewMap["Members"].toList();
for (QVariant memberVariant : memberList)
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{
QMap<QString, QVariant> memberMap = memberVariant.toMap();
if (memberMap.contains("RockstarId") && memberMap.contains("Name"))
{
int RockstarId = memberMap["RockstarId"].toInt();
QString memberName = memberMap["Name"].toString();
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if (!memberName.isEmpty() && RockstarId != 0)
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{
foundPlayers++;
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emit playerNameFound(RockstarId, memberName);
}
}
}
}
currentPage++;
}
else
{
currentFail++;
if (currentFail == maxLoadFails)
{
currentFail = 0;
currentPage++;
}
}
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delete netReply;
delete netManager;
if (foundPlayers < totalPlayers && currentPage < maxPages && (continueLastCrew ? true : threadRunning))
{
QEventLoop *waitingLoop = new QEventLoop();
QTimer::singleShot(requestDelay, waitingLoop, SLOT(quit()));
if (!continueLastCrew) { QObject::connect(this, SIGNAL(threadTerminated()), waitingLoop, SLOT(quit())); }
waitingLoop->exec();
waitingLoop->disconnect();
delete waitingLoop;
}
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}
}
}
}
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void DatabaseThread::deleteCompatibleCrews(QStringList *crewList)
{
for (QString crewNID : *crewList)
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{
if (crewDB->isCompatibleCrew(crewNID))
{
crewList->removeAll(crewNID);
}
}
}
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QStringList DatabaseThread::deleteCompatibleCrews(const QStringList &crewList)
{
QStringList crewListR = crewList;
for (QString crewNID : crewListR)
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{
if (crewDB->isCompatibleCrew(crewNID))
{
crewListR.removeAll(crewNID);
}
}
return crewListR;
}
void DatabaseThread::terminateThread()
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{
threadRunning = false;
emit threadTerminated();
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}