gta5view/ProfileInterface.h

64 lines
2.0 KiB
C
Raw Normal View History

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEINTERFACE_H
#define PROFILEINTERFACE_H
#include "SnapmaticPicture.h"
2016-03-26 10:46:25 +01:00
#include "ProfileDatabase.h"
#include "SavegameData.h"
2016-03-26 10:46:25 +01:00
#include "CrewDatabase.h"
#include <QWidget>
#include <QList>
namespace Ui {
class ProfileInterface;
}
class ProfileInterface : public QWidget
{
Q_OBJECT
public:
2016-03-26 10:46:25 +01:00
explicit ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent = 0);
2016-03-26 08:53:37 +01:00
void setProfileFolder(QString folder, QString profile);
void setupProfileInterface();
~ProfileInterface();
2016-03-26 10:46:25 +01:00
private slots:
void on_cmdCloseProfile_clicked();
void on_pictureLoaded(SnapmaticPicture *picture, QString picturePath);
void on_savegameLoaded(SavegameData *savegame, QString savegamePath);
2016-03-27 10:30:33 +02:00
void on_loadingProgress(int value, int maximum);
void on_profileLoaded();
2016-03-26 10:46:25 +01:00
private:
2016-03-26 10:46:25 +01:00
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
Ui::ProfileInterface *ui;
QString profileFolder;
2016-03-26 08:53:37 +01:00
QString profileName;
QString loadingStr;
QList<SavegameData*> savegames;
QList<SnapmaticPicture*> pictures;
signals:
void profileClosed();
};
#endif // PROFILEINTERFACE_H