latest changes from gta5sync
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69777a0263
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128 changed files with 20971 additions and 15661 deletions
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@ -1,103 +1,106 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileLoader.h"
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#include "SnapmaticPicture.h"
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#include "SavegameData.h"
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#include "CrewDatabase.h"
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#include <QStringList>
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#include <QString>
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#include <QFile>
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#include <QDir>
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ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB)
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{
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}
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void ProfileLoader::run()
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{
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int curFile = 1;
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QDir profileDir;
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QList<int> crewList;
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profileDir.setPath(profileFolder);
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// Seek pictures and savegames
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profileDir.setNameFilters(QStringList("SGTA*"));
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QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
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QStringList BackupFiles = SavegameFiles.filter(".bak", Qt::CaseInsensitive);
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profileDir.setNameFilters(QStringList("PGTA*"));
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QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
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BackupFiles.append(SnapmaticPics.filter(".bak", Qt::CaseInsensitive));
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SavegameFiles.removeDuplicates();
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SnapmaticPics.removeDuplicates();
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foreach(const QString &BackupFile, BackupFiles)
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{
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SavegameFiles.removeAll(BackupFile);
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SnapmaticPics.removeAll(BackupFile);
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}
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int maximumV = SavegameFiles.length() + SnapmaticPics.length();
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// Loading pictures and savegames
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emit loadingProgress(curFile, maximumV);
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foreach(const QString &SavegameFile, SavegameFiles)
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{
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emit loadingProgress(curFile, maximumV);
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QString sgdPath = profileFolder + QDir::separator() + SavegameFile;
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SavegameData *savegame = new SavegameData(sgdPath);
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if (savegame->readingSavegame())
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{
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emit savegameLoaded(savegame, sgdPath);
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}
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curFile++;
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}
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foreach(const QString &SnapmaticPic, SnapmaticPics)
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{
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emit loadingProgress(curFile, maximumV);
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QString picturePath = profileFolder + QDir::separator() + SnapmaticPic;
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SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
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if (picture->readingPicture(true, true, true))
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{
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emit pictureLoaded(picture);
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int crewNumber = picture->getSnapmaticProperties().crewID;
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if (!crewList.contains(crewNumber))
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{
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crewList.append(crewNumber);
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}
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}
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curFile++;
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}
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// adding found crews
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foreach(int crewID, crewList)
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{
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crewDB->addCrew(crewID);
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}
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}
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void ProfileLoader::preloaded()
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{
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}
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void ProfileLoader::loaded()
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{
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}
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileLoader.h"
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#include "SnapmaticPicture.h"
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#include "SavegameData.h"
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#include "CrewDatabase.h"
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#include <QStringBuilder>
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#include <QStringList>
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#include <QString>
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#include <QFile>
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#include <QDir>
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ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB)
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{
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}
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void ProfileLoader::run()
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{
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int curFile = 1;
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QDir profileDir;
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QList<int> crewList;
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profileDir.setPath(profileFolder);
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// Seek pictures and savegames
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profileDir.setNameFilters(QStringList("SGTA*"));
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QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
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QStringList BackupFiles = SavegameFiles.filter(".bak", Qt::CaseInsensitive);
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profileDir.setNameFilters(QStringList("PGTA*"));
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QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
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BackupFiles += SnapmaticPics.filter(".bak", Qt::CaseInsensitive);
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SavegameFiles.removeDuplicates();
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SnapmaticPics.removeDuplicates();
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foreach(const QString &BackupFile, BackupFiles)
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{
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SavegameFiles.removeAll(BackupFile);
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SnapmaticPics.removeAll(BackupFile);
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}
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int maximumV = SavegameFiles.length() + SnapmaticPics.length();
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// Loading pictures and savegames
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emit loadingProgress(curFile, maximumV);
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foreach(const QString &SavegameFile, SavegameFiles)
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{
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emit loadingProgress(curFile, maximumV);
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QString sgdPath = profileFolder % QDir::separator() % SavegameFile;
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SavegameData *savegame = new SavegameData(sgdPath);
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if (savegame->readingSavegame())
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{
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emit savegameLoaded(savegame, sgdPath);
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}
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curFile++;
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}
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foreach(const QString &SnapmaticPic, SnapmaticPics)
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{
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emit loadingProgress(curFile, maximumV);
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QString picturePath = profileFolder % QDir::separator() % SnapmaticPic;
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SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
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if (picture->readingPicture(true, true, true))
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{
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emit pictureLoaded(picture);
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int crewNumber = picture->getSnapmaticProperties().crewID;
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if (!crewList.contains(crewNumber))
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{
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crewList += crewNumber;
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}
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}
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curFile++;
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}
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// adding found crews
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crewDB->setAddingCrews(true);
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foreach(int crewID, crewList)
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{
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crewDB->addCrew(crewID);
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}
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crewDB->setAddingCrews(false);
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}
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void ProfileLoader::preloaded()
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{
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}
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void ProfileLoader::loaded()
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{
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}
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