english mode fix

This commit is contained in:
Syping 2017-10-09 10:31:52 +02:00
parent 38cefbbe45
commit 1edf71eedc
2 changed files with 24 additions and 3 deletions

View file

@ -69,6 +69,7 @@ void TranslationClass::loadTranslation(QApplication *app)
#ifndef GTA5SYNC_QCONF // Classic modable loading method
QString externalLanguageStr;
bool externalLanguageReady = false;
bool externalEnglishMode = false;
bool loadInternalLang = false;
bool trLoadSuccess = false;
if (isUserLanguageSystem_p())
@ -115,11 +116,12 @@ void TranslationClass::loadTranslation(QApplication *app)
}
if (trLoadSuccess)
{
if (currentLangIndex != 0) // Don't install the language until we know we not have a better language for the user
if (currentLangIndex != 0 || isEnglishMode) // Don't install the language until we know we not have a better language for the user
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "externalLanguageReady" << currentLanguage;
#endif
externalEnglishMode = isEnglishMode;
externalLanguageStr = currentLanguage;
externalLanguageReady = true;
}
@ -157,8 +159,9 @@ void TranslationClass::loadTranslation(QApplication *app)
trLoadSuccess = loadSystemTranslation_p(inLangPath, &inAppTranslator);
#ifdef GTA5SYNC_DEBUG
qDebug() << "externalLangIndex" << externalLangIndex << "internalLangIndex" << currentLangIndex;
qDebug() << "externalEnglishMode" << externalEnglishMode << "internalEnglishMode" << isEnglishMode;
#endif
if (trLoadSuccess && externalLangIndex > currentLangIndex)
if ((trLoadSuccess && externalLangIndex > currentLangIndex) || (trLoadSuccess && externalEnglishMode && !isEnglishMode))
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "installInternalTranslation";
@ -180,6 +183,7 @@ void TranslationClass::loadTranslation(QApplication *app)
#ifdef GTA5SYNC_DEBUG
qDebug() << "installExternalTranslation";
#endif
isEnglishMode = externalEnglishMode;
currentLanguage = externalLanguageStr;
app->installTranslator(&exAppTranslator);
if (loadQtTranslation_p(exLangPath, &exQtTranslator))
@ -306,6 +310,7 @@ bool TranslationClass::loadSystemTranslation_p(const QString &langPath, QTransla
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % "gta5sync_" % langList.at(0) % "_" % langList.at(1) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
@ -321,16 +326,28 @@ bool TranslationClass::loadSystemTranslation_p(const QString &langPath, QTransla
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % "gta5sync_" % langList.at(0) % ".qm");
#endif
isEnglishMode = false;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
else if (langList.at(0) == "en")
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "languageEnglishMode index" << currentLangCounter;
#endif
isEnglishMode = true;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
if (langList.at(0) == "en")
else if (langList.at(0) == "en")
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "languageEnglishMode index" << currentLangCounter;
#endif
isEnglishMode = true;
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
@ -345,10 +362,12 @@ bool TranslationClass::loadSystemTranslation_p(const QString &langPath, QTransla
{
if (appTranslator->load(langPath % QDir::separator() % "gta5sync_" % langList.at(0) % ".qm"))
{
isEnglishMode = false;
#ifdef GTA5SYNC_DEBUG
qDebug() << "loadLanguageFileSuccess" << QString(langPath % QDir::separator() % "gta5sync_" % langList.at(0) % ".qm");
#endif
currentLanguage = languageName;
currentLangIndex = currentLangCounter;
return true;
}
}
@ -505,6 +524,7 @@ void TranslationClass::unloadTranslation(QApplication *app)
currentLangIndex = 0;
currentLanguage = QString();
QLocale::setDefault(QLocale::c());
isEnglishMode = false;
isLangLoaded = false;
}
#ifdef _MSC_VER // Fix dumb Microsoft compiler warning

View file

@ -53,6 +53,7 @@ private:
QString currentLanguage;
QString userLanguage;
int currentLangIndex;
bool isEnglishMode;
bool isLangLoaded;
};