API request time change, PictureDialog size fix
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31d58d5b53
commit
321398f674
3 changed files with 13 additions and 11 deletions
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@ -43,12 +43,12 @@ void DatabaseThread::run()
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// Quick time scan
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if (crewList.length() <= 3)
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{
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scanCrewMembersList(crewList, 3, 1000);
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scanCrewMembersList(crewList, 3, 2500);
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emit playerNameUpdated();
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}
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else if (crewList.length() <= 5)
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{
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scanCrewMembersList(crewList, 2, 1000);
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scanCrewMembersList(crewList, 2, 2500);
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emit playerNameUpdated();
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}
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@ -125,14 +125,6 @@ void PictureDialog::setSnapmaticPicture(SnapmaticPicture *picture, QString pictu
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ui->labJSON->setText(jsonDrawString.arg("0.0", "0.0", "0.0", tr("No player"), tr("No crew")));
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QMessageBox::warning(this,tr("Snapmatic Picture Viewer"),tr("Failed at %1").arg(picture->getLastStep()));
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}
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int jsn_h = ui->jsonFrame->height();
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int spc_h = layout()->spacing();
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int pix_h = snapmaticPicture.height();
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int frm_h = jsn_h+spc_h+pix_h;
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this->setMinimumSize(960, frm_h);
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this->setMaximumSize(960, frm_h);
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}
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void PictureDialog::playerNameUpdated()
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@ -516,8 +516,18 @@ void ProfileInterface::exportSelected()
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inputDialogItems << tr("JPG pictures only");
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inputDialogItems << tr("GTA Snapmatic only");
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QString ExportPreSpan;
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QString ExportPostSpan;
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#ifdef GTA5SYNC_WIN
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ExportPreSpan = "<span style=\"color: #003399; font-size: 12pt\">";
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ExportPostSpan = "</span>";
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#else
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ExportPreSpan = "<span style=\"font-weight: bold\">";
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ExportPostSpan = "</span>";
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#endif
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bool itemSelected = false;
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QString selectedItem = inputDialog.getItem(this, tr("Export selected"), tr("Export Snapmatic pictures\n\nJPG pictures make it possible to open the picture with a Image Viewer\nGTA Snapmatic make it possible to import the picture into the game\n\nExport as:"), inputDialogItems, 0, false, &itemSelected, inputDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
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QString selectedItem = inputDialog.getItem(this, tr("Export selected"), tr("%1Export Snapmatic pictures%2<br><br>JPG pictures make it possible to open the picture with a Image Viewer<br>GTA Snapmatic make it possible to import the picture into the game<br><br>Export as:").arg(ExportPreSpan, ExportPostSpan), inputDialogItems, 0, false, &itemSelected, inputDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
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if (itemSelected)
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{
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if (selectedItem == tr("JPG pictures and GTA Snapmatic"))
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