ram usage fix from gta5sync
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parent
98de3f5560
commit
33a5faa7bf
8 changed files with 86 additions and 80 deletions
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@ -19,7 +19,6 @@
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#include "SavegameWidget.h"
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#include "ui_SavegameWidget.h"
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#include "SidebarGenerator.h"
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#include "ProfileInterface.h"
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#include "SavegameDialog.h"
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#include "StandardPaths.h"
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#include "SavegameData.h"
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@ -205,31 +204,7 @@ void SavegameWidget::savegameSelected()
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void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
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{
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QMenu contextMenu(this);
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contextMenu.addAction(tr("&View"), this, SLOT(on_cmdView_clicked()));
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contextMenu.addAction(tr("&Export"), this, SLOT(on_cmdCopy_clicked()));
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contextMenu.addAction(tr("&Remove"), this, SLOT(on_cmdDelete_clicked()));
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if (ui->cbSelected->isVisible())
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{
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contextMenu.addSeparator();
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if (!ui->cbSelected->isChecked()) { contextMenu.addAction(tr("&Select"), this, SLOT(savegameSelected())); }
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if (ui->cbSelected->isChecked()) { contextMenu.addAction(tr("&Deselect"), this, SLOT(savegameSelected())); }
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contextMenu.addAction(tr("Select &All"), this, SLOT(selectAllWidgets()), QKeySequence::fromString("Ctrl+A"));
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ProfileInterface *profileInterface = (ProfileInterface*)snwgt;
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if (profileInterface->selectedWidgets() != 0)
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{
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contextMenu.addAction(tr("&Deselect All"), this, SLOT(deselectAllWidgets()), QKeySequence::fromString("Ctrl+D"));
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}
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}
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else
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{
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contextMenu.addSeparator();
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contextMenu.addAction(tr("&Select"), this, SLOT(savegameSelected()));
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contextMenu.addAction(tr("Select &All"), this, SLOT(selectAllWidgets()), QKeySequence::fromString("Ctrl+A"));
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}
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//ui->SavegameFrame->setStyleSheet(QString("QFrame#SavegameFrame{background-color: rgb(%1, %2, %3)}QLabel#labSavegameStr{color: rgb(%4, %5, %6)}").arg(QString::number(highlightBackColor.red()), QString::number(highlightBackColor.green()), QString::number(highlightBackColor.blue()), QString::number(highlightTextColor.red()), QString::number(highlightTextColor.green()), QString::number(highlightTextColor.blue())));
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contextMenu.exec(ev->globalPos());
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//ui->SavegameFrame->setStyleSheet("");
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emit contextMenuTriggered(ev);
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}
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void SavegameWidget::on_cbSelected_stateChanged(int arg1)
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