parent
0f17791e59
commit
49d29aa3ec
@ -0,0 +1,54 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "CrewDatabase.h"
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#include <QDesktopServices>
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#include <QFile>
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#include <QDir>
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CrewDatabase::CrewDatabase(QObject *parent) : QObject(parent)
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{
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QDir dir;
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dir.setPath(QDesktopServices::storageLocation(QDesktopServices::DataLocation));
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dir.mkdir("../gta5sync");
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QString dirPath = dir.absolutePath();
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QString defaultConfPath = dirPath + "/crews.ini";
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QSettings confPathSettings("Syping Gaming Team","gta5sync");
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confPathSettings.beginGroup("Database");
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QString confPathFile = confPathSettings.value("Location", defaultConfPath).toString();
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confPathSettings.endGroup();
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crewDB = new QSettings(confPathFile, QSettings::IniFormat);
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crewDB->beginGroup("Crews");
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}
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CrewDatabase::~CrewDatabase()
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{
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crewDB->endGroup();
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}
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QStringList CrewDatabase::getCrews()
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{
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return crewDB->childKeys();
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}
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void CrewDatabase::addCrew(int crewID)
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{
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crewDB->setValue(QString::number(crewID), crewID);
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}
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@ -0,0 +1,41 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef CREWDATABASE_H
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#define CREWDATABASE_H
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#include <QSettings>
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#include <QObject>
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#include <QMap>
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class CrewDatabase : public QObject
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{
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Q_OBJECT
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public:
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explicit CrewDatabase(QObject *parent = 0);
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QStringList getCrews();
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~CrewDatabase();
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private:
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QSettings *crewDB;
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public slots:
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void addCrew(int crewID);
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};
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#endif // CREWDATABASE_H
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@ -0,0 +1,90 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "DatabaseThread.h"
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#include "CrewDatabase.h"
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#include <QNetworkAccessManager>
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#include <QNetworkRequest>
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#include <QNetworkReply>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QStringList>
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#include <QVariantMap>
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#include <QEventLoop>
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#include <QTimer>
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#include <QDebug>
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#include <QUrl>
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DatabaseThread::DatabaseThread(CrewDatabase *crewDB, QObject *parent) : QThread(parent), crewDB(crewDB)
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{
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}
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void DatabaseThread::run()
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{
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QNetworkAccessManager *netManager = new QNetworkAccessManager();
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QEventLoop threadLoop;
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dbtBegin:
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QStringList crewList = crewDB->getCrews();
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foreach (const QString &crewID, crewList)
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{
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QString memberListUrl = "http://socialclub.rockstargames.com/crewsapi/GetMembersList?crewId=" + crewID;
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QNetworkRequest netRequest(memberListUrl);
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netRequest.setRawHeader("User-Agent", "Mozilla/5.0 (Windows NT 6.3; Win64; x64; rv:45.0) Gecko/20100101 Firefox/45.0");
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netRequest.setRawHeader("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8");
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netRequest.setRawHeader("Accept-Language", "en-US;q=0.5,en;q=0.3");
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netRequest.setRawHeader("Connection", "keep-alive");
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QNetworkReply *netReply = netManager->get(netRequest);
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QEventLoop downloadLoop;
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QObject::connect(netReply, SIGNAL(finished()), &downloadLoop, SLOT(quit()));
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QTimer::singleShot(30000, &downloadLoop, SLOT(quit()));
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downloadLoop.exec();
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if (netReply->isFinished())
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{
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QByteArray crewJson = netReply->readAll();
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QJsonDocument crewDocument = QJsonDocument::fromJson(crewJson);
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QJsonObject crewObject = crewDocument.object();
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QVariantMap crewMap = crewObject.toVariantMap();
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if (crewMap.contains("Members"))
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{
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QList<QVariant> memberList = crewMap["Members"].toList();
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foreach (const QVariant &memberVariant, memberList)
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{
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QMap<QString, QVariant> memberMap = memberVariant.toMap();
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if (memberMap.contains("RockstarId") && memberMap.contains("Name"))
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{
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int RockstarId = memberMap["RockstarId"].toInt();
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QString memberName = memberMap["Name"].toString();
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if (memberName != "" && RockstarId != 0)
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{
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emit playerNameFound(RockstarId, memberName);
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}
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}
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}
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}
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}
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}
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QTimer::singleShot(300000, &threadLoop, SLOT(quit()));
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threadLoop.exec();
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goto dbtBegin;
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}
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef DATABASETHREAD_H
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#define DATABASETHREAD_H
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#include "CrewDatabase.h"
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#include <QObject>
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#include <QThread>
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class DatabaseThread : public QThread
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{
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Q_OBJECT
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public:
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explicit DatabaseThread(CrewDatabase *crewDB, QObject *parent = 0);
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private:
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CrewDatabase *crewDB;
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protected:
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void run();
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signals:
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void playerNameFound(int playerID, QString playerName);
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};
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#endif // DATABASETHREAD_H
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileDatabase.h"
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#include <QDesktopServices>
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#include <QFile>
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#include <QDir>
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ProfileDatabase::ProfileDatabase(QObject *parent) : QObject(parent)
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{
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QDir dir;
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dir.setPath(QDesktopServices::storageLocation(QDesktopServices::DataLocation));
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dir.mkdir("../gta5sync");
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QString dirPath = dir.absolutePath();
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QString defaultConfPath = dirPath + "/players.ini";
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QSettings confPathSettings("Syping Gaming Team","gta5sync");
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confPathSettings.beginGroup("Database");
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QString confPathFile = confPathSettings.value("Location", defaultConfPath).toString();
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confPathSettings.endGroup();
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profileDB = new QSettings(confPathFile, QSettings::IniFormat);
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profileDB->beginGroup("Players");
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}
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ProfileDatabase::~ProfileDatabase()
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{
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profileDB->endGroup();
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}
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QString ProfileDatabase::getPlayerName(int playerID)
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{
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return profileDB->value(QString::number(playerID), playerID).toString();
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}
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void ProfileDatabase::setPlayerName(int playerID, QString playerName)
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{
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profileDB->setValue(QString::number(playerID), playerName);
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}
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@ -0,0 +1,42 @@
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/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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||||
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#ifndef PROFILEDATABASE_H
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#define PROFILEDATABASE_H
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#include <QSettings>
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#include <QObject>
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#include <QMap>
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class ProfileDatabase : public QObject
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{
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Q_OBJECT
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public:
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explicit ProfileDatabase(QObject *parent = 0);
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QString getPlayerName(int playerID);
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~ProfileDatabase();
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private:
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QSettings *profileDB;
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public slots:
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void setPlayerName(int playerID, QString playerName);
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};
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#endif // PROFILEDATABASE_H
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Loading…
Reference in new issue