added get member name from Social Club

This commit is contained in:
Rafael 2016-03-22 05:20:42 +01:00
parent 0f17791e59
commit 49d29aa3ec
11 changed files with 391 additions and 11 deletions

54
CrewDatabase.cpp Executable file
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@ -0,0 +1,54 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "CrewDatabase.h"
#include <QDesktopServices>
#include <QFile>
#include <QDir>
CrewDatabase::CrewDatabase(QObject *parent) : QObject(parent)
{
QDir dir;
dir.setPath(QDesktopServices::storageLocation(QDesktopServices::DataLocation));
dir.mkdir("../gta5sync");
QString dirPath = dir.absolutePath();
QString defaultConfPath = dirPath + "/crews.ini";
QSettings confPathSettings("Syping Gaming Team","gta5sync");
confPathSettings.beginGroup("Database");
QString confPathFile = confPathSettings.value("Location", defaultConfPath).toString();
confPathSettings.endGroup();
crewDB = new QSettings(confPathFile, QSettings::IniFormat);
crewDB->beginGroup("Crews");
}
CrewDatabase::~CrewDatabase()
{
crewDB->endGroup();
}
QStringList CrewDatabase::getCrews()
{
return crewDB->childKeys();
}
void CrewDatabase::addCrew(int crewID)
{
crewDB->setValue(QString::number(crewID), crewID);
}

41
CrewDatabase.h Executable file
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@ -0,0 +1,41 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef CREWDATABASE_H
#define CREWDATABASE_H
#include <QSettings>
#include <QObject>
#include <QMap>
class CrewDatabase : public QObject
{
Q_OBJECT
public:
explicit CrewDatabase(QObject *parent = 0);
QStringList getCrews();
~CrewDatabase();
private:
QSettings *crewDB;
public slots:
void addCrew(int crewID);
};
#endif // CREWDATABASE_H

90
DatabaseThread.cpp Executable file
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@ -0,0 +1,90 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "DatabaseThread.h"
#include "CrewDatabase.h"
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QJsonDocument>
#include <QJsonObject>
#include <QStringList>
#include <QVariantMap>
#include <QEventLoop>
#include <QTimer>
#include <QDebug>
#include <QUrl>
DatabaseThread::DatabaseThread(CrewDatabase *crewDB, QObject *parent) : QThread(parent), crewDB(crewDB)
{
}
void DatabaseThread::run()
{
QNetworkAccessManager *netManager = new QNetworkAccessManager();
QEventLoop threadLoop;
dbtBegin:
QStringList crewList = crewDB->getCrews();
foreach (const QString &crewID, crewList)
{
QString memberListUrl = "http://socialclub.rockstargames.com/crewsapi/GetMembersList?crewId=" + crewID;
QNetworkRequest netRequest(memberListUrl);
netRequest.setRawHeader("User-Agent", "Mozilla/5.0 (Windows NT 6.3; Win64; x64; rv:45.0) Gecko/20100101 Firefox/45.0");
netRequest.setRawHeader("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8");
netRequest.setRawHeader("Accept-Language", "en-US;q=0.5,en;q=0.3");
netRequest.setRawHeader("Connection", "keep-alive");
QNetworkReply *netReply = netManager->get(netRequest);
QEventLoop downloadLoop;
QObject::connect(netReply, SIGNAL(finished()), &downloadLoop, SLOT(quit()));
QTimer::singleShot(30000, &downloadLoop, SLOT(quit()));
downloadLoop.exec();
if (netReply->isFinished())
{
QByteArray crewJson = netReply->readAll();
QJsonDocument crewDocument = QJsonDocument::fromJson(crewJson);
QJsonObject crewObject = crewDocument.object();
QVariantMap crewMap = crewObject.toVariantMap();
if (crewMap.contains("Members"))
{
QList<QVariant> memberList = crewMap["Members"].toList();
foreach (const QVariant &memberVariant, memberList)
{
QMap<QString, QVariant> memberMap = memberVariant.toMap();
if (memberMap.contains("RockstarId") && memberMap.contains("Name"))
{
int RockstarId = memberMap["RockstarId"].toInt();
QString memberName = memberMap["Name"].toString();
if (memberName != "" && RockstarId != 0)
{
emit playerNameFound(RockstarId, memberName);
}
}
}
}
}
}
QTimer::singleShot(300000, &threadLoop, SLOT(quit()));
threadLoop.exec();
goto dbtBegin;
}

43
DatabaseThread.h Executable file
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@ -0,0 +1,43 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef DATABASETHREAD_H
#define DATABASETHREAD_H
#include "CrewDatabase.h"
#include <QObject>
#include <QThread>
class DatabaseThread : public QThread
{
Q_OBJECT
public:
explicit DatabaseThread(CrewDatabase *crewDB, QObject *parent = 0);
private:
CrewDatabase *crewDB;
protected:
void run();
signals:
void playerNameFound(int playerID, QString playerName);
};
#endif // DATABASETHREAD_H

View file

@ -17,22 +17,29 @@
*****************************************************************************/ *****************************************************************************/
#include "PictureDialog.h" #include "PictureDialog.h"
#include "ProfileDatabase.h"
#include "ui_PictureDialog.h" #include "ui_PictureDialog.h"
#include <QJsonDocument> #include <QJsonDocument>
#include <QFileDialog>
#include <QMessageBox> #include <QMessageBox>
#include <QJsonObject> #include <QJsonObject>
#include <QVariantMap> #include <QVariantMap>
#include <QJsonArray> #include <QJsonArray>
#include <QTimer>
#include <QDebug> #include <QDebug>
PictureDialog::PictureDialog(QWidget *parent) : PictureDialog::PictureDialog(ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), QDialog(parent), profileDB(profileDB),
ui(new Ui::PictureDialog) ui(new Ui::PictureDialog)
{ {
ui->setupUi(this); ui->setupUi(this);
windowTitleStr = this->windowTitle(); windowTitleStr = this->windowTitle();
jsonDrawString = ui->labJSON->text(); jsonDrawString = ui->labJSON->text();
ui->cmdExport->setEnabled(0);
ui->cmdExport->setDefault(0);
ui->cmdClose->setDefault(1);
ui->cmdClose->setFocus();
} }
PictureDialog::~PictureDialog() PictureDialog::~PictureDialog()
@ -51,6 +58,7 @@ void PictureDialog::setSnapmaticPicture(SnapmaticPicture *picture, bool readOk)
if (picture->isPicOk()) if (picture->isPicOk())
{ {
ui->labPicture->setPixmap(picture->getPixmap()); ui->labPicture->setPixmap(picture->getPixmap());
ui->cmdExport->setEnabled(true);
} }
if (picture->isJsonOk()) if (picture->isJsonOk())
{ {
@ -66,7 +74,7 @@ void PictureDialog::setSnapmaticPicture(SnapmaticPicture *picture, bool readOk)
foreach (const QString &player, plyrsList) foreach (const QString &player, plyrsList)
{ {
plyrsStr.append(", "); plyrsStr.append(", ");
plyrsStr.append(player); plyrsStr.append(profileDB->getPlayerName(player.toInt()));
} }
plyrsStr.remove(0,2); plyrsStr.remove(0,2);
} }
@ -91,3 +99,8 @@ void PictureDialog::on_cmdClose_clicked()
{ {
this->close(); this->close();
} }
void PictureDialog::on_cmdExport_clicked()
{
}

View file

@ -20,6 +20,7 @@
#define PICTUREDIALOG_H #define PICTUREDIALOG_H
#include "SnapmaticPicture.h" #include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include <QDialog> #include <QDialog>
namespace Ui { namespace Ui {
@ -30,17 +31,19 @@ class PictureDialog : public QDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
explicit PictureDialog(QWidget *parent = 0); explicit PictureDialog(ProfileDatabase *profileDB, QWidget *parent = 0);
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk); void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk);
~PictureDialog(); ~PictureDialog();
private slots: private slots:
void on_cmdClose_clicked(); void on_cmdClose_clicked();
void on_cmdExport_clicked();
private: private:
Ui::PictureDialog *ui; Ui::PictureDialog *ui;
QString jsonDrawString; QString jsonDrawString;
QString windowTitleStr; QString windowTitleStr;
ProfileDatabase *profileDB;
}; };
#endif // PICTUREDIALOG_H #endif // PICTUREDIALOG_H

View file

@ -33,6 +33,19 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<spacer name="vsDialog">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item> <item>
<layout class="QHBoxLayout" name="hlJSON"> <layout class="QHBoxLayout" name="hlJSON">
<property name="leftMargin"> <property name="leftMargin">
@ -74,6 +87,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QPushButton" name="cmdExport">
<property name="text">
<string>Export</string>
</property>
</widget>
</item>
</layout> </layout>
</item> </item>
</layout> </layout>

54
ProfileDatabase.cpp Executable file
View file

@ -0,0 +1,54 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileDatabase.h"
#include <QDesktopServices>
#include <QFile>
#include <QDir>
ProfileDatabase::ProfileDatabase(QObject *parent) : QObject(parent)
{
QDir dir;
dir.setPath(QDesktopServices::storageLocation(QDesktopServices::DataLocation));
dir.mkdir("../gta5sync");
QString dirPath = dir.absolutePath();
QString defaultConfPath = dirPath + "/players.ini";
QSettings confPathSettings("Syping Gaming Team","gta5sync");
confPathSettings.beginGroup("Database");
QString confPathFile = confPathSettings.value("Location", defaultConfPath).toString();
confPathSettings.endGroup();
profileDB = new QSettings(confPathFile, QSettings::IniFormat);
profileDB->beginGroup("Players");
}
ProfileDatabase::~ProfileDatabase()
{
profileDB->endGroup();
}
QString ProfileDatabase::getPlayerName(int playerID)
{
return profileDB->value(QString::number(playerID), playerID).toString();
}
void ProfileDatabase::setPlayerName(int playerID, QString playerName)
{
profileDB->setValue(QString::number(playerID), playerName);
}

42
ProfileDatabase.h Executable file
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@ -0,0 +1,42 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEDATABASE_H
#define PROFILEDATABASE_H
#include <QSettings>
#include <QObject>
#include <QMap>
class ProfileDatabase : public QObject
{
Q_OBJECT
public:
explicit ProfileDatabase(QObject *parent = 0);
QString getPlayerName(int playerID);
~ProfileDatabase();
private:
QSettings *profileDB;
public slots:
void setPlayerName(int playerID, QString playerName);
};
#endif // PROFILEDATABASE_H

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@ -16,7 +16,7 @@
#* along with this program. If not, see <http://www.gnu.org/licenses/>. #* along with this program. If not, see <http://www.gnu.org/licenses/>.
#*****************************************************************************/ #*****************************************************************************/
QT += core gui QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
isEqual(QT_MAJOR_VERSION, 5): DEFINES += QT5_MODE isEqual(QT_MAJOR_VERSION, 5): DEFINES += QT5_MODE
@ -27,11 +27,17 @@ TEMPLATE = app
SOURCES += main.cpp\ SOURCES += main.cpp\
SnapmaticPicture.cpp \ SnapmaticPicture.cpp \
PictureDialog.cpp PictureDialog.cpp \
ProfileDatabase.cpp \
DatabaseThread.cpp \
CrewDatabase.cpp
HEADERS += \ HEADERS += \
SnapmaticPicture.h \ SnapmaticPicture.h \
PictureDialog.h PictureDialog.h \
ProfileDatabase.h \
DatabaseThread.h \
CrewDatabase.h
FORMS += \ FORMS += \
PictureDialog.ui PictureDialog.ui

View file

@ -17,15 +17,21 @@
*****************************************************************************/ *****************************************************************************/
#include "SnapmaticPicture.h" #include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "PictureDialog.h" #include "PictureDialog.h"
#include "CrewDatabase.h"
#include <QApplication> #include <QApplication>
#include <QStringList> #include <QStringList>
#include <QObject>
#include <QString> #include <QString>
#include <QFile> #include <QFile>
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
QApplication a(argc, argv); QApplication a(argc, argv);
a.setApplicationName("gta5sync");
a.setApplicationVersion("1.0.0");
QStringList applicationArgs = a.arguments(); QStringList applicationArgs = a.arguments();
QString selectedAction; QString selectedAction;
@ -52,15 +58,23 @@ int main(int argc, char *argv[])
} }
} }
CrewDatabase *crewDB = new CrewDatabase();
ProfileDatabase *profileDB = new ProfileDatabase();
DatabaseThread *threadDB = new DatabaseThread(crewDB);
QObject::connect(threadDB, SIGNAL(playerNameFound(int,QString)), profileDB, SLOT(setPlayerName(int,QString)));
threadDB->start();
if (selectedAction == "showpic") if (selectedAction == "showpic")
{ {
PictureDialog picDialog; PictureDialog *picDialog = new PictureDialog(profileDB);
SnapmaticPicture picture; SnapmaticPicture picture;
bool readOk = picture.readingPictureFromFile(arg1); bool readOk = picture.readingPictureFromFile(arg1);
picDialog.setWindowFlags(picDialog.windowFlags()^Qt::WindowContextHelpButtonHint); picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
picDialog.setSnapmaticPicture(&picture, readOk); picDialog->setSnapmaticPicture(&picture, readOk);
int crewID = picture.getCrewNumber();
if (crewID != 0) { crewDB->addCrew(crewID); }
if (!readOk) { return 1; } if (!readOk) { return 1; }
picDialog.show(); picDialog->show();
return a.exec(); return a.exec();
} }