add setGameFolder, fixed build bug in Linux
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					 2 changed files with 28 additions and 3 deletions
				
			
		
							
								
								
									
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								AppEnv.cpp
									
										
									
									
									
								
							
							
						
						
									
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								AppEnv.cpp
									
										
									
									
									
								
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			@ -45,7 +45,9 @@ QString AppEnv::getGameFolder(bool *ok)
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#ifdef GTA5SYNC_WIN
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            _putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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#else
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            putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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            char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
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            putenv(GTAV_FOLDER_char);
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            delete GTAV_FOLDER_char;
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#endif
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            return dir.absolutePath();
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        }
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			@ -71,7 +73,9 @@ QString AppEnv::getGameFolder(bool *ok)
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#ifdef GTA5SYNC_WIN
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        _putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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#else
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        putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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        char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
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        putenv(GTAV_FOLDER_char);
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        delete GTAV_FOLDER_char;
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#endif
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        return dir.absolutePath();
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    }
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			@ -84,7 +88,9 @@ QString AppEnv::getGameFolder(bool *ok)
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#ifdef GTA5SYNC_WIN
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        _putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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#else
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        putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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        char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
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        putenv(GTAV_FOLDER_char);
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        delete GTAV_FOLDER_char;
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#endif
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        return dir.absolutePath();
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    }
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			@ -93,3 +99,21 @@ QString AppEnv::getGameFolder(bool *ok)
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    ok = &retok;
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    return "";
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}
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bool AppEnv::setGameFolder(QString gameFolder)
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{
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    QDir dir;
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    dir.setPath(gameFolder);
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    if (dir.exists())
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    {
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#ifdef GTA5SYNC_WIN
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        _putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
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#else
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        char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
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        putenv(GTAV_FOLDER_char);
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        delete GTAV_FOLDER_char;
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#endif
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        return true;
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    }
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    return false;
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}
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								AppEnv.h
									
										
									
									
									
								
							
							
						
						
									
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								AppEnv.h
									
										
									
									
									
								
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			@ -26,6 +26,7 @@ class AppEnv
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public:
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    AppEnv();
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    static QString getGameFolder(bool *ok = 0);
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    static bool setGameFolder(QString gameFolder);
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};
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#endif // APPENV_H
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