add setGameFolder, fixed build bug in Linux

This commit is contained in:
Rafael 2016-04-10 23:18:36 +02:00
parent d968e0bc0e
commit 4c06c6cd1e
2 changed files with 28 additions and 3 deletions

View file

@ -45,7 +45,9 @@ QString AppEnv::getGameFolder(bool *ok)
#ifdef GTA5SYNC_WIN
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
#else
putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
putenv(GTAV_FOLDER_char);
delete GTAV_FOLDER_char;
#endif
return dir.absolutePath();
}
@ -71,7 +73,9 @@ QString AppEnv::getGameFolder(bool *ok)
#ifdef GTA5SYNC_WIN
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
#else
putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
putenv(GTAV_FOLDER_char);
delete GTAV_FOLDER_char;
#endif
return dir.absolutePath();
}
@ -84,7 +88,9 @@ QString AppEnv::getGameFolder(bool *ok)
#ifdef GTA5SYNC_WIN
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
#else
putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
putenv(GTAV_FOLDER_char);
delete GTAV_FOLDER_char;
#endif
return dir.absolutePath();
}
@ -93,3 +99,21 @@ QString AppEnv::getGameFolder(bool *ok)
ok = &retok;
return "";
}
bool AppEnv::setGameFolder(QString gameFolder)
{
QDir dir;
dir.setPath(gameFolder);
if (dir.exists())
{
#ifdef GTA5SYNC_WIN
_putenv(QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str());
#else
char* GTAV_FOLDER_char = QString("GTAV_FOLDER=" + dir.absolutePath()).toStdString().c_str();
putenv(GTAV_FOLDER_char);
delete GTAV_FOLDER_char;
#endif
return true;
}
return false;
}

View file

@ -26,6 +26,7 @@ class AppEnv
public:
AppEnv();
static QString getGameFolder(bool *ok = 0);
static bool setGameFolder(QString gameFolder);
};
#endif // APPENV_H