import and export open dialog bug fix

This commit is contained in:
Rafael 2016-03-29 11:22:41 +02:00
parent 6506f56d00
commit 4c1e407cf3
3 changed files with 351 additions and 320 deletions

View File

@ -149,6 +149,7 @@ void PictureDialog::on_cmdExport_clicked()
QSettings settings("Syping", "gta5sync");
settings.beginGroup("FileDialogs");
fileDialogPreSave:
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
@ -192,7 +193,6 @@ void PictureDialog::on_cmdExport_clicked()
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.restoreState(settings.value("ExportPicture","").toByteArray());
fileDialogPreSave:
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();

View File

@ -1,317 +1,347 @@
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileInterface.h"
#include "ui_ProfileInterface.h"
#include "SnapmaticWidget.h"
#include "DatabaseThread.h"
#include "SavegameWidget.h"
#include "StandardPaths.h"
#include "ProfileLoader.h"
#include <QSpacerItem>
#include <QMessageBox>
#include <QFileDialog>
#include <QFileInfo>
#include <QPalette>
#include <QRegExp>
#include <QDebug>
#include <QColor>
#include <QFile>
#include <QUrl>
#include <QDir>
ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB),
ui(new Ui::ProfileInterface)
{
ui->setupUi(this);
ui->cmdImport->setEnabled(false);
ui->cmdCloseProfile->setEnabled(false);
loadingStr = ui->labProfileLoading->text();
profileFolder = "";
profileLoader = 0;
saSpacerItem = 0;
QPalette palette;
QColor baseColor = palette.base().color();
ui->saProfile->setStyleSheet("QWidget#saProfileContent{background-color: rgb(" + QString::number(baseColor.red()) + "," + QString::number(baseColor.green()) + "," + QString::number(baseColor.blue()) + ")}");
}
ProfileInterface::~ProfileInterface()
{
foreach(SavegameData *savegame, savegames)
{
savegame->deleteLater();
delete savegame;
}
foreach(SnapmaticPicture *picture, pictures)
{
pictures.removeAll(picture);
picture->deleteLater();
delete picture;
}
foreach(QWidget *widget, widgets)
{
widgets.removeAll(widget);
widget->deleteLater();
delete widget;
}
profileLoader->deleteLater();
delete profileLoader;
delete ui;
}
void ProfileInterface::setProfileFolder(QString folder, QString profile)
{
profileFolder = folder;
profileName = profile;
}
void ProfileInterface::setupProfileInterface()
{
ui->labProfileLoading->setText(tr("Loading..."));
profileLoader = new ProfileLoader(profileFolder, crewDB);
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
profileLoader->start();
}
void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
{
SavegameWidget *sgdWidget = new SavegameWidget();
sgdWidget->setSavegameData(savegame, savegamePath);
ui->vlSavegame->addWidget(sgdWidget);
widgets.append(sgdWidget);
savegames.append(savegame);
QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(on_savegameDeleted()));
}
void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
{
SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
picWidget->setSnapmaticPicture(picture, picturePath);
ui->vlSnapmatic->addWidget(picWidget);
widgets.append(picWidget);
pictures.append(picture);
QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(on_pictureDeleted()));
}
void ProfileInterface::on_loadingProgress(int value, int maximum)
{
ui->pbPictureLoading->setMaximum(maximum);
ui->pbPictureLoading->setValue(value);
ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
}
void ProfileInterface::on_profileLoaded()
{
saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
ui->saProfileContent->layout()->addItem(saSpacerItem);
ui->swProfile->setCurrentWidget(ui->pageProfile);
ui->cmdCloseProfile->setEnabled(true);
ui->cmdImport->setEnabled(true);
}
void ProfileInterface::on_savegameDeleted()
{
SavegameWidget *sgdWidget = (SavegameWidget*)sender();
widgets.removeAll(sgdWidget);
sgdWidget->deleteLater();
delete sgdWidget;
}
void ProfileInterface::on_pictureDeleted()
{
SnapmaticWidget *picWidget = (SnapmaticWidget*)sender();
widgets.removeAll(picWidget);
picWidget->deleteLater();
delete picWidget;
}
void ProfileInterface::on_cmdCloseProfile_clicked()
{
emit profileClosed();
}
void ProfileInterface::on_cmdImport_clicked()
{
QSettings settings("Syping", "gta5sync");
settings.beginGroup("FileDialogs");
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
fileDialog.setWindowTitle(tr("Import copy"));
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
QStringList filters;
filters << tr("All profile files (SGTA* PGTA*)");
filters << tr("Savegames files (SGTA*)");
filters << tr("Snapmatic pictures (PGTA*)");
filters << tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = fileDialog.sidebarUrls();
QDir dir;
// Get Documents + Desktop Location
QString documentsLocation = StandardPaths::documentsLocation();
QString desktopLocation = StandardPaths::desktopLocation();
// Add Desktop Location to Sidebar
dir.setPath(desktopLocation);
if (dir.exists())
{
sidebarUrls.append(QUrl::fromLocalFile(dir.absolutePath()));
}
// Add Documents + GTA V Location to Sidebar
dir.setPath(documentsLocation);
if (dir.exists())
{
sidebarUrls.append(QUrl::fromLocalFile(dir.absolutePath()));
if (dir.cd("Rockstar Games/GTA V"))
{
sidebarUrls.append(QUrl::fromLocalFile(dir.absolutePath()));
}
}
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.restoreState(settings.value("ImportCopy","").toByteArray());
fileDialogPreOpen:
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
QFileInfo selectedFileInfo(selectedFile);
QString selectedFileName = selectedFileInfo.fileName();
if (QFile::exists(selectedFile))
{
if (selectedFileName.left(4) == "PGTA")
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
if (picture->readingPicture())
{
importSnapmaticPicture(picture, selectedFile);
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Snapmatic picture"));
goto fileDialogPreOpen;
}
}
else if (selectedFileName.left(4) == "SGTA")
{
SavegameData *savegame = new SavegameData(selectedFile);
if (savegame->readingSavegame())
{
importSavegameData(savegame, selectedFile);
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Savegame file"));
goto fileDialogPreOpen;
}
}
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected"));
goto fileDialogPreOpen;
}
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected"));
goto fileDialogPreOpen;
}
}
settings.setValue("ImportCopy", fileDialog.saveState());
settings.endGroup();
}
bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString picPath)
{
QFileInfo picFileInfo(picPath);
QString picFileName = picFileInfo.fileName();
if (picFileName.left(4) != "PGTA")
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the file not begin with PGTA"));
return false;
}
else if (QFile::copy(picPath, profileFolder + "/" + picFileName))
{
on_pictureLoaded(picture, profileFolder + "/" + picFileName);
return true;
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the copy failed"));
return false;
}
}
bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPath)
{
QString sgdFileName;
bool foundFree = 0;
int currentSgd = 0;
while (currentSgd < 15 && !foundFree)
{
QString sgdNumber = QString::number(currentSgd);
if (sgdNumber.length() == 1)
{
sgdNumber.insert(0, "0");
}
sgdFileName = "SGTA00" + sgdNumber;
if (!QFile::exists(profileFolder + "/" + sgdFileName))
{
foundFree = true;
}
currentSgd++;
}
if (foundFree)
{
if (QFile::copy(sgdPath, profileFolder + "/" + sgdFileName))
{
on_savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
return true;
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because the copy failed"));
return false;
}
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because no free Savegame slot left"));
return false;
}
}
/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileInterface.h"
#include "ui_ProfileInterface.h"
#include "SnapmaticWidget.h"
#include "DatabaseThread.h"
#include "SavegameWidget.h"
#include "StandardPaths.h"
#include "ProfileLoader.h"
#include <QSpacerItem>
#include <QMessageBox>
#include <QFileDialog>
#include <QFileInfo>
#include <QPalette>
#include <QRegExp>
#include <QDebug>
#include <QColor>
#include <QFile>
#include <QUrl>
#include <QDir>
ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB),
ui(new Ui::ProfileInterface)
{
ui->setupUi(this);
ui->cmdImport->setEnabled(false);
ui->cmdCloseProfile->setEnabled(false);
loadingStr = ui->labProfileLoading->text();
profileFolder = "";
profileLoader = 0;
saSpacerItem = 0;
QPalette palette;
QColor baseColor = palette.base().color();
ui->saProfile->setStyleSheet("QWidget#saProfileContent{background-color: rgb(" + QString::number(baseColor.red()) + "," + QString::number(baseColor.green()) + "," + QString::number(baseColor.blue()) + ")}");
}
ProfileInterface::~ProfileInterface()
{
foreach(SavegameData *savegame, savegames)
{
savegame->deleteLater();
delete savegame;
}
foreach(SnapmaticPicture *picture, pictures)
{
pictures.removeAll(picture);
picture->deleteLater();
delete picture;
}
foreach(QWidget *widget, widgets)
{
widgets.removeAll(widget);
widget->deleteLater();
delete widget;
}
profileLoader->deleteLater();
delete profileLoader;
delete ui;
}
void ProfileInterface::setProfileFolder(QString folder, QString profile)
{
profileFolder = folder;
profileName = profile;
}
void ProfileInterface::setupProfileInterface()
{
ui->labProfileLoading->setText(tr("Loading..."));
profileLoader = new ProfileLoader(profileFolder, crewDB);
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
profileLoader->start();
}
void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
{
SavegameWidget *sgdWidget = new SavegameWidget();
sgdWidget->setSavegameData(savegame, savegamePath);
ui->vlSavegame->addWidget(sgdWidget);
widgets.append(sgdWidget);
savegames.append(savegame);
QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(on_savegameDeleted()));
}
void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
{
SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
picWidget->setSnapmaticPicture(picture, picturePath);
ui->vlSnapmatic->addWidget(picWidget);
widgets.append(picWidget);
pictures.append(picture);
QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(on_pictureDeleted()));
}
void ProfileInterface::on_loadingProgress(int value, int maximum)
{
ui->pbPictureLoading->setMaximum(maximum);
ui->pbPictureLoading->setValue(value);
ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
}
void ProfileInterface::on_profileLoaded()
{
saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
ui->saProfileContent->layout()->addItem(saSpacerItem);
ui->swProfile->setCurrentWidget(ui->pageProfile);
ui->cmdCloseProfile->setEnabled(true);
ui->cmdImport->setEnabled(true);
}
void ProfileInterface::on_savegameDeleted()
{
SavegameWidget *sgdWidget = (SavegameWidget*)sender();
widgets.removeAll(sgdWidget);
sgdWidget->deleteLater();
delete sgdWidget;
}
void ProfileInterface::on_pictureDeleted()
{
SnapmaticWidget *picWidget = (SnapmaticWidget*)sender();
widgets.removeAll(picWidget);
picWidget->deleteLater();
delete picWidget;
}
void ProfileInterface::on_cmdCloseProfile_clicked()
{
emit profileClosed();
}
void ProfileInterface::on_cmdImport_clicked()
{
QSettings settings("Syping", "gta5sync");
settings.beginGroup("FileDialogs");
fileDialogPreOpen:
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
fileDialog.setWindowTitle(tr("Import copy"));
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
QStringList filters;
filters << tr("All profile files (SGTA* PGTA*)");
filters << tr("Savegames files (SGTA*)");
filters << tr("Snapmatic pictures (PGTA*)");
filters << tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = fileDialog.sidebarUrls();
QDir dir;
// Get Documents + Desktop Location
QString documentsLocation = StandardPaths::documentsLocation();
QString desktopLocation = StandardPaths::desktopLocation();
// Add Desktop Location to Sidebar
dir.setPath(desktopLocation);
if (dir.exists())
{
sidebarUrls.append(QUrl::fromLocalFile(dir.absolutePath()));
}
// Add Documents + GTA V Location to Sidebar
dir.setPath(documentsLocation);
if (dir.exists())
{
sidebarUrls.append(QUrl::fromLocalFile(dir.absolutePath()));
if (dir.cd("Rockstar Games/GTA V"))
{
sidebarUrls.append(QUrl::fromLocalFile(dir.absolutePath()));
}
}
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.restoreState(settings.value("ImportCopy","").toByteArray());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
QFileInfo selectedFileInfo(selectedFile);
QString selectedFileName = selectedFileInfo.fileName();
if (QFile::exists(selectedFile))
{
if (selectedFileName.left(4) == "PGTA")
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
if (picture->readingPicture())
{
importSnapmaticPicture(picture, selectedFile);
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Snapmatic picture"));
picture->deleteLater();
delete picture;
goto fileDialogPreOpen;
}
}
else if (selectedFileName.left(4) == "SGTA")
{
SavegameData *savegame = new SavegameData(selectedFile);
if (savegame->readingSavegame())
{
importSavegameData(savegame, selectedFile);
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Savegame file"));
savegame->deleteLater();
delete savegame;
goto fileDialogPreOpen;
}
}
else
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
SavegameData *savegame = new SavegameData(selectedFile);
if (picture->readingPicture())
{
importSnapmaticPicture(picture, selectedFile);
savegame->deleteLater();
delete savegame;
}
else if (savegame->readingSavegame())
{
importSavegameData(savegame, selectedFile);
picture->deleteLater();
delete picture;
}
else
{
savegame->deleteLater();
picture->deleteLater();
delete savegame;
delete picture;
QMessageBox::warning(this, tr("Import copy"), tr("Can't import %1 because of not valid file format").arg("\""+selectedFileName+"\""));
goto fileDialogPreOpen;
}
}
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected"));
goto fileDialogPreOpen;
}
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected"));
goto fileDialogPreOpen;
}
}
settings.setValue("ImportCopy", fileDialog.saveState());
settings.endGroup();
}
bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString picPath)
{
QFileInfo picFileInfo(picPath);
QString picFileName = picFileInfo.fileName();
if (picFileName.left(4) != "PGTA")
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the file not begin with PGTA"));
return false;
}
else if (QFile::copy(picPath, profileFolder + "/" + picFileName))
{
on_pictureLoaded(picture, profileFolder + "/" + picFileName);
return true;
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the copy failed"));
return false;
}
}
bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPath)
{
QString sgdFileName;
bool foundFree = 0;
int currentSgd = 0;
while (currentSgd < 15 && !foundFree)
{
QString sgdNumber = QString::number(currentSgd);
if (sgdNumber.length() == 1)
{
sgdNumber.insert(0, "0");
}
sgdFileName = "SGTA500" + sgdNumber;
if (!QFile::exists(profileFolder + "/" + sgdFileName))
{
foundFree = true;
}
currentSgd++;
}
if (foundFree)
{
if (QFile::copy(sgdPath, profileFolder + "/" + sgdFileName))
{
on_savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
return true;
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because the copy failed"));
return false;
}
}
else
{
QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because no free Savegame slot left"));
return false;
}
}

View File

@ -75,7 +75,8 @@ void SavegameWidget::on_cmdCopy_clicked()
QSettings settings("Syping", "gta5sync");
settings.beginGroup("FileDialogs");
QFileInfo fileInfo(sgdPath);
fileDialogPreSave:
QFileInfo sgdFileInfo(sgdPath);
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
@ -118,8 +119,8 @@ void SavegameWidget::on_cmdCopy_clicked()
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.restoreState(settings.value("CopySavegame","").toByteArray());
fileDialog.selectFile(sgdFileInfo.fileName());
fileDialogPreSave:
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();