selection mode added

This commit is contained in:
Rafael 2016-04-03 01:18:48 +02:00
parent d2baaa961e
commit 58b3843e94
11 changed files with 259 additions and 19 deletions

View file

@ -28,13 +28,18 @@
#include <QSettings>
#include <QFileInfo>
#include <QFile>
#include <QMenu>
#include <QUrl>
SavegameWidget::SavegameWidget(QWidget *parent) :
QWidget(parent),
ProfileWidget(parent),
ui(new Ui::SavegameWidget)
{
ui->setupUi(this);
ui->cmdCopy->setVisible(false);
ui->cmdView->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
sgdPath = "";
sgdStr = "";
sgdata = 0;
@ -78,19 +83,60 @@ void SavegameWidget::on_cmdDelete_clicked()
}
}
void SavegameWidget::on_cmdView_clicked()
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
savegameDialog->show();
savegameDialog->exec();
savegameDialog->deleteLater();
delete savegameDialog;
}
void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
QWidget::mouseDoubleClickEvent(ev);
if (ev->button() == Qt::LeftButton)
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
savegameDialog->show();
savegameDialog->exec();
savegameDialog->deleteLater();
delete savegameDialog;
on_cmdView_clicked();
}
}
void SavegameWidget::on_savegameSelected()
{
ui->cbSelected->setChecked(true);
}
void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
{
QMenu contextMenu(this);
if (!ui->cbSelected->isChecked())
{
contextMenu.addAction(tr("Select"), this, SLOT(on_savegameSelected()));
contextMenu.addSeparator();
}
contextMenu.addAction(tr("View savegame"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Copy savegame"), this, SLOT(on_cmdCopy_clicked()));
contextMenu.addAction(tr("Delete savegame"), this, SLOT(on_cmdDelete_clicked()));
contextMenu.exec(ev->globalPos());
}
void SavegameWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SavegameWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}