Snapmatic useful length is now 260

This commit is contained in:
Rafael 2016-03-23 01:09:27 +01:00
parent 07affc2840
commit 69494fc100
4 changed files with 28 additions and 3 deletions

6
SavegameData.cpp Executable file
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@ -0,0 +1,6 @@
#include "SavegameData.h"
SavegameData::SavegameData(QObject *parent) : QObject(parent)
{
}

17
SavegameData.h Executable file
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@ -0,0 +1,17 @@
#ifndef SAVEGAMEDATA_H
#define SAVEGAMEDATA_H
#include <QObject>
class SavegameData : public QObject
{
Q_OBJECT
public:
explicit SavegameData(QObject *parent = 0);
signals:
public slots:
};
#endif // SAVEGAMEDATA_H

View file

@ -30,7 +30,7 @@ SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(
{
// PARSE INT INIT - DO NOT CHANGE THIS VALUES
snapmaticHeaderLength = 278;
snapmaticUsefulLength = 256;
snapmaticUsefulLength = 260;
jpegHeaderLineDifStr = 2;
jpegPreHeaderLength = 14;
jpegPicStreamLength = 524288;

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@ -30,14 +30,16 @@ SOURCES += main.cpp\
PictureDialog.cpp \
ProfileDatabase.cpp \
DatabaseThread.cpp \
CrewDatabase.cpp
CrewDatabase.cpp \
SavegameData.cpp
HEADERS += \
SnapmaticPicture.h \
PictureDialog.h \
ProfileDatabase.h \
DatabaseThread.h \
CrewDatabase.h
CrewDatabase.h \
SavegameData.h
FORMS += \
PictureDialog.ui