Snapmatic useful length is now 260
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parent
07affc2840
commit
69494fc100
4 changed files with 28 additions and 3 deletions
6
SavegameData.cpp
Executable file
6
SavegameData.cpp
Executable file
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#include "SavegameData.h"
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SavegameData::SavegameData(QObject *parent) : QObject(parent)
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{
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}
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17
SavegameData.h
Executable file
17
SavegameData.h
Executable file
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#ifndef SAVEGAMEDATA_H
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#define SAVEGAMEDATA_H
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#include <QObject>
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class SavegameData : public QObject
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{
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Q_OBJECT
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public:
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explicit SavegameData(QObject *parent = 0);
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signals:
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public slots:
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};
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#endif // SAVEGAMEDATA_H
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@ -30,7 +30,7 @@ SnapmaticPicture::SnapmaticPicture(QObject *parent, QString fileName) : QObject(
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{
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{
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// PARSE INT INIT - DO NOT CHANGE THIS VALUES
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// PARSE INT INIT - DO NOT CHANGE THIS VALUES
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snapmaticHeaderLength = 278;
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snapmaticHeaderLength = 278;
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snapmaticUsefulLength = 256;
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snapmaticUsefulLength = 260;
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jpegHeaderLineDifStr = 2;
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jpegHeaderLineDifStr = 2;
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jpegPreHeaderLength = 14;
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jpegPreHeaderLength = 14;
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jpegPicStreamLength = 524288;
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jpegPicStreamLength = 524288;
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@ -30,14 +30,16 @@ SOURCES += main.cpp\
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PictureDialog.cpp \
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PictureDialog.cpp \
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ProfileDatabase.cpp \
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ProfileDatabase.cpp \
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DatabaseThread.cpp \
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DatabaseThread.cpp \
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CrewDatabase.cpp
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CrewDatabase.cpp \
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SavegameData.cpp
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HEADERS += \
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HEADERS += \
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SnapmaticPicture.h \
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SnapmaticPicture.h \
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PictureDialog.h \
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PictureDialog.h \
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ProfileDatabase.h \
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ProfileDatabase.h \
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DatabaseThread.h \
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DatabaseThread.h \
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CrewDatabase.h
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CrewDatabase.h \
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SavegameData.h
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FORMS += \
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FORMS += \
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PictureDialog.ui
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PictureDialog.ui
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