SavegameData, SnapmaticPicture and StringParser improved

This commit is contained in:
Rafael 2016-04-06 04:22:30 +02:00
parent cb3647df02
commit a27e699cac
7 changed files with 100 additions and 59 deletions

View file

@ -16,21 +16,33 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "StringParser.h"
#include <QTextCodec>
#include <QByteArray>
#include <QString>
#include <QList>
#include "StringParser.h"
StringParser::StringParser()
{
}
QString StringParser::parseTitleString(QByteArray commitBytes, int maxLength)
QString StringParser::parseTitleString(const QByteArray &commitBytes, int maxLength)
{
Q_UNUSED(maxLength)
QString retStr = QTextCodec::codecForName("UTF-16LE")->toUnicode(commitBytes).trimmed();
retStr.remove(QChar((char)0x00));
return retStr;
}
QString StringParser::convertDrawStringForLog(const QString &inputStr)
{
QString outputStr = inputStr;
return outputStr.replace("&","&u;").replace(",","&c;");
}
QString StringParser::convertLogStringForDraw(const QString &inputStr)
{
QString outputStr = inputStr;
return outputStr.replace("&c;",",").replace("&u;","&");
}