fixed some loading glitches

This commit is contained in:
Rafael 2016-04-06 17:29:08 +02:00
parent 19977bdb32
commit b458850877
2 changed files with 4 additions and 2 deletions

View file

@ -208,6 +208,8 @@ void ProfileInterface::sortingProfileInterface()
ui->vlSavegame->setEnabled(true);
ui->vlSnapmatic->setEnabled(true);
qApp->processEvents();
}
void ProfileInterface::profileLoaded_p()

View file

@ -57,6 +57,7 @@ void ProfileLoader::run()
emit loadingProgress(curFile, maximumV);
foreach(const QString &SavegameFile, SavegameFiles)
{
emit loadingProgress(curFile, maximumV);
QString sgdPath = profileFolder + "/" + SavegameFile;
SavegameData *savegame = new SavegameData(sgdPath);
if (savegame->readingSavegame())
@ -64,10 +65,10 @@ void ProfileLoader::run()
emit savegameLoaded(savegame, sgdPath);
}
curFile++;
emit loadingProgress(curFile, maximumV);
}
foreach(const QString &SnapmaticPic, SnapmaticPics)
{
emit loadingProgress(curFile, maximumV);
QString picturePath = profileFolder + "/" + SnapmaticPic;
SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
if (picture->readingPicture())
@ -80,7 +81,6 @@ void ProfileLoader::run()
}
}
curFile++;
emit loadingProgress(curFile, maximumV);
}
// adding found crews