fixed "QMetaObject::connectSlotsByName: No matching signal for" warnings

This commit is contained in:
Rafael 2016-04-03 06:12:12 +02:00
parent 9c4adc8779
commit cee1d0f861
11 changed files with 41 additions and 41 deletions

View file

@ -91,14 +91,14 @@ void ProfileInterface::setupProfileInterface()
{
ui->labProfileLoading->setText(tr("Loading..."));
profileLoader = new ProfileLoader(profileFolder, crewDB);
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(pictureLoaded(SnapmaticPicture*, QString)));
QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(loadingProgress(int,int)));
QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(profileLoaded()));
profileLoader->start();
}
void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
void ProfileInterface::savegameLoaded(SavegameData *savegame, QString savegamePath)
{
SavegameWidget *sgdWidget = new SavegameWidget();
sgdWidget->setSavegameData(savegame, savegamePath);
@ -106,12 +106,12 @@ void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegam
widgets[sgdWidget] = "SavegameWidget";
savegames.append(savegame);
if (selectedWidgts != 0) { sgdWidget->setSelectionMode(true); }
QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(on_savegameDeleted()));
QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(on_profileWidgetSelected()));
QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(on_profileWidgetDeselected()));
QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(savegameDeleted()));
QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
}
void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
void ProfileInterface::pictureLoaded(SnapmaticPicture *picture, QString picturePath)
{
SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
picWidget->setSnapmaticPicture(picture, picturePath);
@ -119,19 +119,19 @@ void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString pictu
widgets[picWidget] = "SnapmaticWidget";
pictures.append(picture);
if (selectedWidgts != 0) { picWidget->setSelectionMode(true); }
QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(on_pictureDeleted()));
QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(on_profileWidgetSelected()));
QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(on_profileWidgetDeselected()));
QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(pictureDeleted()));
QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
}
void ProfileInterface::on_loadingProgress(int value, int maximum)
void ProfileInterface::loadingProgress(int value, int maximum)
{
ui->pbPictureLoading->setMaximum(maximum);
ui->pbPictureLoading->setValue(value);
ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
}
void ProfileInterface::on_profileLoaded()
void ProfileInterface::profileLoaded()
{
saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
ui->saProfileContent->layout()->addItem(saSpacerItem);
@ -140,7 +140,7 @@ void ProfileInterface::on_profileLoaded()
ui->cmdImport->setEnabled(true);
}
void ProfileInterface::on_savegameDeleted()
void ProfileInterface::savegameDeleted()
{
SavegameWidget *sgdWidget = (SavegameWidget*)sender();
SavegameData *savegame = sgdWidget->getSavegame();
@ -150,7 +150,7 @@ void ProfileInterface::on_savegameDeleted()
delete savegame;
}
void ProfileInterface::on_pictureDeleted()
void ProfileInterface::pictureDeleted()
{
SnapmaticWidget *picWidget = (SnapmaticWidget*)sender();
SnapmaticPicture *picture = picWidget->getPicture();
@ -286,7 +286,7 @@ bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString
}
else if (QFile::copy(picPath, profileFolder + "/" + picFileName))
{
on_pictureLoaded(picture, profileFolder + "/" + picFileName);
pictureLoaded(picture, profileFolder + "/" + picFileName);
return true;
}
else
@ -322,7 +322,7 @@ bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPat
{
if (QFile::copy(sgdPath, profileFolder + "/" + sgdFileName))
{
on_savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
return true;
}
else
@ -338,7 +338,7 @@ bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPat
}
}
void ProfileInterface::on_profileWidgetSelected()
void ProfileInterface::profileWidgetSelected()
{
if (selectedWidgts == 0)
{
@ -350,7 +350,7 @@ void ProfileInterface::on_profileWidgetSelected()
selectedWidgts++;
}
void ProfileInterface::on_profileWidgetDeselected()
void ProfileInterface::profileWidgetDeselected()
{
if (selectedWidgts == 1)
{