fixed "QMetaObject::connectSlotsByName: No matching signal for" warnings
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9c4adc8779
commit
cee1d0f861
11 changed files with 41 additions and 41 deletions
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@ -77,7 +77,7 @@ void SnapmaticWidget::on_cmdView_clicked()
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picDialog->setModal(true);
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// be ready for playerName updated
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated()));
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// show picture dialog
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picDialog->show();
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@ -165,7 +165,7 @@ void SnapmaticWidget::setChecked(bool isChecked)
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ui->cbSelected->setChecked(isChecked);
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}
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void SnapmaticWidget::on_pictureSelected()
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void SnapmaticWidget::pictureSelected()
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{
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setChecked(true);
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}
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@ -175,7 +175,7 @@ void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
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QMenu contextMenu(this);
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if (!ui->cbSelected->isChecked())
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{
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contextMenu.addAction(tr("Select"), this, SLOT(on_pictureSelected()));
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contextMenu.addAction(tr("Select"), this, SLOT(pictureSelected()));
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contextMenu.addSeparator();
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}
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contextMenu.addAction(tr("View picture"), this, SLOT(on_cmdView_clicked()));
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