fixed "QMetaObject::connectSlotsByName: No matching signal for" warnings
This commit is contained in:
parent
9c4adc8779
commit
cee1d0f861
11 changed files with 41 additions and 41 deletions
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@ -128,7 +128,7 @@ void PictureDialog::setSnapmaticPicture(SnapmaticPicture *picture, QString pictu
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this->setMaximumSize(960, frm_h);
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}
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void PictureDialog::on_playerNameUpdated()
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void PictureDialog::playerNameUpdated()
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{
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if (plyrsList.count() >= 1)
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{
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@ -36,7 +36,7 @@ public:
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~PictureDialog();
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public slots:
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void on_playerNameUpdated();
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void playerNameUpdated();
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private slots:
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void on_cmdClose_clicked();
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@ -91,14 +91,14 @@ void ProfileInterface::setupProfileInterface()
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{
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ui->labProfileLoading->setText(tr("Loading..."));
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profileLoader = new ProfileLoader(profileFolder, crewDB);
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QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
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QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
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QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
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QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
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QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(savegameLoaded(SavegameData*, QString)));
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QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(pictureLoaded(SnapmaticPicture*, QString)));
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QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(loadingProgress(int,int)));
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QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(profileLoaded()));
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profileLoader->start();
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}
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void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
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void ProfileInterface::savegameLoaded(SavegameData *savegame, QString savegamePath)
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{
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SavegameWidget *sgdWidget = new SavegameWidget();
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sgdWidget->setSavegameData(savegame, savegamePath);
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@ -106,12 +106,12 @@ void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegam
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widgets[sgdWidget] = "SavegameWidget";
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savegames.append(savegame);
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if (selectedWidgts != 0) { sgdWidget->setSelectionMode(true); }
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QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(on_savegameDeleted()));
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QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(on_profileWidgetSelected()));
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QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(on_profileWidgetDeselected()));
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QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(savegameDeleted()));
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QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
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QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
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}
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void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
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void ProfileInterface::pictureLoaded(SnapmaticPicture *picture, QString picturePath)
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{
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SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
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picWidget->setSnapmaticPicture(picture, picturePath);
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@ -119,19 +119,19 @@ void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString pictu
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widgets[picWidget] = "SnapmaticWidget";
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pictures.append(picture);
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if (selectedWidgts != 0) { picWidget->setSelectionMode(true); }
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QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(on_pictureDeleted()));
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QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(on_profileWidgetSelected()));
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QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(on_profileWidgetDeselected()));
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QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(pictureDeleted()));
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QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
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QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
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}
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void ProfileInterface::on_loadingProgress(int value, int maximum)
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void ProfileInterface::loadingProgress(int value, int maximum)
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{
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ui->pbPictureLoading->setMaximum(maximum);
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ui->pbPictureLoading->setValue(value);
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ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
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}
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void ProfileInterface::on_profileLoaded()
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void ProfileInterface::profileLoaded()
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{
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saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->saProfileContent->layout()->addItem(saSpacerItem);
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@ -140,7 +140,7 @@ void ProfileInterface::on_profileLoaded()
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ui->cmdImport->setEnabled(true);
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}
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void ProfileInterface::on_savegameDeleted()
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void ProfileInterface::savegameDeleted()
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{
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SavegameWidget *sgdWidget = (SavegameWidget*)sender();
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SavegameData *savegame = sgdWidget->getSavegame();
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@ -150,7 +150,7 @@ void ProfileInterface::on_savegameDeleted()
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delete savegame;
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}
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void ProfileInterface::on_pictureDeleted()
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void ProfileInterface::pictureDeleted()
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{
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SnapmaticWidget *picWidget = (SnapmaticWidget*)sender();
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SnapmaticPicture *picture = picWidget->getPicture();
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@ -286,7 +286,7 @@ bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString
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}
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else if (QFile::copy(picPath, profileFolder + "/" + picFileName))
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{
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on_pictureLoaded(picture, profileFolder + "/" + picFileName);
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pictureLoaded(picture, profileFolder + "/" + picFileName);
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return true;
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}
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else
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@ -322,7 +322,7 @@ bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPat
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{
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if (QFile::copy(sgdPath, profileFolder + "/" + sgdFileName))
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{
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on_savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
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savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
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return true;
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}
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else
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@ -338,7 +338,7 @@ bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPat
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}
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}
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void ProfileInterface::on_profileWidgetSelected()
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void ProfileInterface::profileWidgetSelected()
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{
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if (selectedWidgts == 0)
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{
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@ -350,7 +350,7 @@ void ProfileInterface::on_profileWidgetSelected()
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selectedWidgts++;
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}
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void ProfileInterface::on_profileWidgetDeselected()
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void ProfileInterface::profileWidgetDeselected()
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{
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if (selectedWidgts == 1)
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{
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@ -47,15 +47,15 @@ public:
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private slots:
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void on_cmdCloseProfile_clicked();
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void on_pictureLoaded(SnapmaticPicture *picture, QString picturePath);
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void on_savegameLoaded(SavegameData *savegame, QString savegamePath);
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void on_loadingProgress(int value, int maximum);
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void on_savegameDeleted();
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void on_pictureDeleted();
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void on_profileLoaded();
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void on_cmdImport_clicked();
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void on_profileWidgetSelected();
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void on_profileWidgetDeselected();
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void pictureLoaded(SnapmaticPicture *picture, QString picturePath);
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void savegameLoaded(SavegameData *savegame, QString savegamePath);
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void loadingProgress(int value, int maximum);
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void savegameDeleted();
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void pictureDeleted();
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void profileLoaded();
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void profileWidgetSelected();
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void profileWidgetDeselected();
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private:
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ProfileDatabase *profileDB;
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@ -112,7 +112,7 @@ void SavegameWidget::setChecked(bool isChecked)
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ui->cbSelected->setChecked(isChecked);
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}
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void SavegameWidget::on_savegameSelected()
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void SavegameWidget::savegameSelected()
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{
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setChecked(true);
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}
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@ -167,7 +167,7 @@ void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
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QMenu contextMenu(this);
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if (!ui->cbSelected->isChecked())
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{
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contextMenu.addAction(tr("Select"), this, SLOT(on_savegameSelected()));
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contextMenu.addAction(tr("Select"), this, SLOT(savegameSelected()));
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contextMenu.addSeparator();
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}
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contextMenu.addAction(tr("View savegame"), this, SLOT(on_cmdView_clicked()));
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@ -46,9 +46,9 @@ private slots:
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void on_cmdView_clicked();
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void on_cmdCopy_clicked();
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void on_cmdDelete_clicked();
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void on_savegameSelected();
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void on_cbSelected_stateChanged(int arg1);
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void changeCheckedState();
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void savegameSelected();
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protected:
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void mouseDoubleClickEvent(QMouseEvent *ev);
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@ -77,7 +77,7 @@ void SnapmaticWidget::on_cmdView_clicked()
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picDialog->setModal(true);
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// be ready for playerName updated
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated()));
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// show picture dialog
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picDialog->show();
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@ -165,7 +165,7 @@ void SnapmaticWidget::setChecked(bool isChecked)
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ui->cbSelected->setChecked(isChecked);
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}
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void SnapmaticWidget::on_pictureSelected()
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void SnapmaticWidget::pictureSelected()
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{
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setChecked(true);
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}
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@ -175,7 +175,7 @@ void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
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QMenu contextMenu(this);
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if (!ui->cbSelected->isChecked())
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{
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contextMenu.addAction(tr("Select"), this, SLOT(on_pictureSelected()));
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contextMenu.addAction(tr("Select"), this, SLOT(pictureSelected()));
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contextMenu.addSeparator();
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}
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contextMenu.addAction(tr("View picture"), this, SLOT(on_cmdView_clicked()));
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@ -49,9 +49,9 @@ private slots:
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void on_cmdCopy_clicked();
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void on_cmdExport_clicked();
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void on_cmdDelete_clicked();
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void on_pictureSelected();
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void on_cbSelected_stateChanged(int arg1);
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void changeCheckedState();
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void pictureSelected();
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protected:
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void mouseDoubleClickEvent(QMouseEvent *ev);
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@ -102,7 +102,7 @@ void UserInterface::setupProfileUi(QStringList GTAV_Profiles)
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profileBtn->setAutoDefault(true);
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ui->swSelection->layout()->addWidget(profileBtn);
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QObject::connect(profileBtn, SIGNAL(clicked(bool)), this, SLOT(on_profileButton_clicked()));
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QObject::connect(profileBtn, SIGNAL(clicked(bool)), this, SLOT(profileButton_clicked()));
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}
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QSpacerItem *buttomSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->swSelection->layout()->addItem(buttomSpacerItem);
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@ -122,7 +122,7 @@ void UserInterface::setupProfileUi(QStringList GTAV_Profiles)
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QObject::connect(cmdClose, SIGNAL(clicked(bool)), this, SLOT(close()));
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}
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void UserInterface::on_profileButton_clicked()
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void UserInterface::profileButton_clicked()
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{
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QPushButton *profileBtn = (QPushButton*)sender();
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openProfile(profileBtn->objectName());
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@ -40,9 +40,9 @@ public:
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private slots:
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void closeProfile();
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void profileButton_clicked();
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void on_actionExit_triggered();
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void on_actionSelect_profile_triggered();
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void on_profileButton_clicked();
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void on_actionAbout_gta5sync_triggered();
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private:
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2
main.cpp
2
main.cpp
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@ -396,7 +396,7 @@ int main(int argc, char *argv[])
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if (!readOk) { return 1; }
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QObject::connect(threadDB, SIGNAL(playerNameFound(int, QString)), profileDB, SLOT(setPlayerName(int, QString)));
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated()));
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threadDB->start();
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picDialog->show();
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