PictureDialog navigating with arrow keys

This commit is contained in:
Rafael 2016-04-12 20:56:58 +02:00
parent 19ff5b4d7b
commit e27fb34908
7 changed files with 179 additions and 2 deletions

View file

@ -22,6 +22,7 @@
#include "SnapmaticWidget.h"
#include "DatabaseThread.h"
#include "SavegameWidget.h"
#include "PictureDialog.h"
#include "PictureExport.h"
#include "StandardPaths.h"
#include "ProfileLoader.h"
@ -143,6 +144,8 @@ void ProfileInterface::pictureLoaded_f(SnapmaticPicture *picture, QString pictur
QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
QObject::connect(picWidget, SIGNAL(allWidgetsSelected()), this, SLOT(selectAllWidgets()));
QObject::connect(picWidget, SIGNAL(allWidgetsDeselected()), this, SLOT(deselectAllWidgets()));
QObject::connect(picWidget, SIGNAL(nextPictureRequested(QWidget*)), this, SLOT(dialogNextPictureRequested(QWidget*)));
QObject::connect(picWidget, SIGNAL(previousPictureRequested(QWidget*)), this, SLOT(dialogPreviousPictureRequested(QWidget*)));
if (inserted) { insertSnapmaticIPI(picWidget); }
}
@ -191,6 +194,72 @@ void ProfileInterface::insertSavegameIPI(QWidget *widget)
}
}
void ProfileInterface::dialogNextPictureRequested(QWidget *dialog)
{
PictureDialog *picDialog = (PictureDialog*)dialog;
ProfileWidget *proWidget = (ProfileWidget*)sender();
if (widgets.contains(proWidget))
{
QString widgetKey = widgets[proWidget];
QStringList widgetsKeyList = widgets.values();
QStringList pictureKeyList = widgetsKeyList.filter("PIC", Qt::CaseSensitive);
#if QT_VERSION >= 0x050600
qSort(pictureKeyList.rbegin(), pictureKeyList.rend());
#else
qSort(pictureKeyList.begin(), pictureKeyList.end(), qGreater<QString>());
#endif
int picIndex;
if (picDialog->isIndexed())
{
picIndex = picDialog->getIndex();
}
else
{
picIndex = pictureKeyList.indexOf(QRegExp(widgetKey));
}
picIndex++;
if (pictureKeyList.length() > picIndex)
{
QString newWidgetKey = pictureKeyList.at(picIndex);
SnapmaticWidget *picWidget = (SnapmaticWidget*)widgets.key(newWidgetKey);
picDialog->setSnapmaticPicture(picWidget->getPicture(), picIndex);
}
}
}
void ProfileInterface::dialogPreviousPictureRequested(QWidget *dialog)
{
PictureDialog *picDialog = (PictureDialog*)dialog;
ProfileWidget *proWidget = (ProfileWidget*)sender();
if (widgets.contains(proWidget))
{
QString widgetKey = widgets[proWidget];
QStringList widgetsKeyList = widgets.values();
QStringList pictureKeyList = widgetsKeyList.filter("PIC", Qt::CaseSensitive);
#if QT_VERSION >= 0x050600
qSort(pictureKeyList.rbegin(), pictureKeyList.rend());
#else
qSort(pictureKeyList.begin(), pictureKeyList.end(), qGreater<QString>());
#endif
int picIndex;
if (picDialog->isIndexed())
{
picIndex = picDialog->getIndex();
}
else
{
picIndex = pictureKeyList.indexOf(QRegExp(widgetKey));
}
if (picIndex > 0)
{
picIndex--;
QString newWidgetKey = pictureKeyList.at(picIndex );
SnapmaticWidget *picWidget = (SnapmaticWidget*)widgets.key(newWidgetKey);
picDialog->setSnapmaticPicture(picWidget->getPicture(), picIndex);
}
}
}
void ProfileInterface::sortingProfileInterface()
{
ui->vlSavegame->setEnabled(false);