drop Qt4 support, move Source files and few other changes
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165 changed files with 114 additions and 6133 deletions
133
src/ProfileLoader.cpp
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133
src/ProfileLoader.cpp
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/*****************************************************************************
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* gta5view Grand Theft Auto V Profile Viewer
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* Copyright (C) 2016-2021 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SnapmaticPicture.h"
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#include "ProfileLoader.h"
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#include "SavegameData.h"
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#include "CrewDatabase.h"
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#include "wrapper.h"
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#include <QStringBuilder>
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#include <QVector>
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#include <QString>
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#include <QFile>
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#ifdef Q_OS_WIN
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#include <QDir>
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#include <QList>
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#else
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#include "sys/types.h"
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#include "sys/stat.h"
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#include "dirent.h"
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#endif
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ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB)
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{
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}
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void ProfileLoader::run()
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{
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int curFile = 1;
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int maximumV = 0;
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QVector<int> crewList;
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QVector<QString> savegameFiles;
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QVector<QString> snapmaticPics;
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#ifdef Q_OS_WIN
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QDir dir(profileFolder);
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const QStringList files = dir.entryList(QDir::Files);
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for (const QString &fileName : files) {
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if (fileName.startsWith("SGTA5") && !fileName.endsWith(".bak")) {
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savegameFiles << fileName;
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maximumV++;
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}
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if (fileName.startsWith("PGTA5") && !fileName.endsWith(".bak")) {
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snapmaticPics << fileName;
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maximumV++;
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}
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}
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#else
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DIR *dirp = opendir(profileFolder.toUtf8().constData());
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struct dirent *dp;
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while ((dp = readdir(dirp)) != 0) {
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const QString fileName = QString::fromUtf8(dp->d_name);
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const QString filePath = profileFolder % "/" % fileName;
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struct stat fileStat;
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stat(filePath.toUtf8().constData(), &fileStat);
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if (S_ISREG(fileStat.st_mode) != 0) {
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if (fileName.startsWith("SGTA5") && !fileName.endsWith(".bak")) {
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savegameFiles << fileName;
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maximumV++;
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}
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if (fileName.startsWith("PGTA5") && !fileName.endsWith(".bak")) {
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snapmaticPics << fileName;
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maximumV++;
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}
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}
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}
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closedir(dirp);
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#endif
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// Directory successfully scanned
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emit directoryScanned(savegameFiles, snapmaticPics);
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// Loading pictures and savegames
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emit loadingProgress(curFile, maximumV);
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for (const QString &SavegameFile : qAsConst(savegameFiles)) {
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emit loadingProgress(curFile, maximumV);
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const QString sgdPath = profileFolder % "/" % SavegameFile;
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SavegameData *savegame = new SavegameData(sgdPath);
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if (savegame->readingSavegame()) {
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emit savegameLoaded(savegame, sgdPath);
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}
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curFile++;
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}
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for (const QString &SnapmaticPic : qAsConst(snapmaticPics)) {
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emit loadingProgress(curFile, maximumV);
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const QString picturePath = profileFolder % "/" % SnapmaticPic;
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SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
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if (picture->readingPicture(true)) {
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if (picture->isFormatSwitched()) {
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picture->setSnapmaticFormat(SnapmaticFormat::PGTA_Format);
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if (picture->exportPicture(picturePath, SnapmaticFormat::PGTA_Format)) {
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emit pictureFixed(picture);
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}
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}
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emit pictureLoaded(picture);
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int crewNumber = picture->getSnapmaticProperties().crewID;
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if (!crewList.contains(crewNumber)) {
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crewList += crewNumber;
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}
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}
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curFile++;
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}
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// adding found crews
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crewDB->setAddingCrews(true);
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for (int crewID : qAsConst(crewList)) {
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crewDB->addCrew(crewID);
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}
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crewDB->setAddingCrews(false);
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}
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void ProfileLoader::preloaded()
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{
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}
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void ProfileLoader::loaded()
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{
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}
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