Open Source Snapmatic picture and Savegame viewer/editor for GTA V https://gta5view.syping.de/

DatabaseThread.h 1.8KB

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  1. /*****************************************************************************
  2. * gta5view Grand Theft Auto V Profile Viewer
  3. * Copyright (C) 2016-2017 Syping
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. *****************************************************************************/
  18. #ifndef DATABASETHREAD_H
  19. #define DATABASETHREAD_H
  20. #include "CrewDatabase.h"
  21. #include <QObject>
  22. #include <QThread>
  23. class DatabaseThread : public QThread
  24. {
  25. Q_OBJECT
  26. public:
  27. explicit DatabaseThread(CrewDatabase *crewDB, QObject *parent = 0);
  28. public slots:
  29. void terminateThread();
  30. private:
  31. CrewDatabase *crewDB;
  32. void scanCrewMembersList(const QStringList &crewList, const int &maxPages, const int &requestDelay);
  33. void scanCrewReference(const QStringList &crewList, const int &requestDelay);
  34. void deleteCompatibleCrews(QStringList *crewList);
  35. QStringList deleteCompatibleCrews(const QStringList &crewList);
  36. bool continueLastCrew;
  37. bool threadRunning;
  38. int plyrPerReq;
  39. protected:
  40. void run();
  41. signals:
  42. void crewNameFound(int crewID, QString crewName);
  43. void crewNameUpdated();
  44. void playerNameFound(int playerID, QString playerName);
  45. void playerNameUpdated();
  46. void threadTerminated();
  47. };
  48. #endif // DATABASETHREAD_H