gta5view/SnapmaticWidget.cpp

402 lines
12 KiB
C++

/*****************************************************************************
* gta5view Grand Theft Auto V Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticWidget.h"
#include "ui_SnapmaticWidget.h"
#include "ImageEditorDialog.h"
#include "MapLocationDialog.h"
#include "JsonEditorDialog.h"
#include "SnapmaticPicture.h"
#include "SnapmaticEditor.h"
#include "DatabaseThread.h"
#include "PictureDialog.h"
#include "PictureExport.h"
#include "StringParser.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringBuilder>
#include <QMessageBox>
#include <QPixmap>
#include <QTimer>
#include <QDebug>
#include <QMenu>
#include <QFile>
SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QString profileName, QWidget *parent) :
ProfileWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB), profileName(profileName),
ui(new Ui::SnapmaticWidget)
{
ui->setupUi(this);
ui->cmdView->setVisible(false);
ui->cmdCopy->setVisible(false);
ui->cmdExport->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
QPalette palette;
palette.setCurrentColorGroup(QPalette::Disabled);
highlightHiddenColor = palette.text().color();
ui->SnapmaticFrame->setMouseTracking(true);
ui->labPicture->setMouseTracking(true);
ui->labPicStr->setMouseTracking(true);
ui->cbSelected->setMouseTracking(true);
smpic = nullptr;
}
SnapmaticWidget::~SnapmaticWidget()
{
delete ui;
}
void SnapmaticWidget::setSnapmaticPicture(SnapmaticPicture *picture)
{
smpic = picture;
QObject::connect(picture, SIGNAL(updated()), this, SLOT(snapmaticUpdated()));
QObject::connect(picture, SIGNAL(customSignal(QString)), this, SLOT(customSignal(QString)));
qreal screenRatio = AppEnv::screenRatio();
ui->labPicture->setFixedSize(48 * screenRatio, 27 * screenRatio);
QPixmap SnapmaticPixmap = QPixmap::fromImage(picture->getImage().scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::AutoColor);
ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
ui->labPicture->setPixmap(SnapmaticPixmap);
picture->clearCache();
adjustTextColor();
}
void SnapmaticWidget::snapmaticUpdated()
{
ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
}
void SnapmaticWidget::customSignal(QString signal)
{
if (signal == "PictureUpdated")
{
QPixmap SnapmaticPixmap = QPixmap::fromImage(smpic->getImage().scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::AutoColor);
ui->labPicture->setPixmap(SnapmaticPixmap);
}
}
void SnapmaticWidget::retranslate()
{
smpic->updateStrings();
ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
}
void SnapmaticWidget::on_cmdView_clicked()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("Interface");
bool navigationBar = settings.value("NavigationBar", false).toBool();
settings.endGroup();
PictureDialog *picDialog = new PictureDialog(profileDB, crewDB, profileName, this);
picDialog->setSnapmaticPicture(smpic, true);
picDialog->setModal(true);
// be ready for crewName and playerName updated
QObject::connect(threadDB, SIGNAL(crewNameUpdated()), picDialog, SLOT(crewNameUpdated()));
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated()));
QObject::connect(picDialog, SIGNAL(nextPictureRequested()), this, SLOT(dialogNextPictureRequested()));
QObject::connect(picDialog, SIGNAL(previousPictureRequested()), this, SLOT(dialogPreviousPictureRequested()));
// add previous next buttons
if (navigationBar) picDialog->addPreviousNextButtons();
// show picture dialog
#ifdef Q_OS_ANDROID
// Android ...
picDialog->showMaximized();
#else
picDialog->show();
if (navigationBar) picDialog->stylizeDialog();
//picDialog->adaptNewDialogSize();
picDialog->setMinimumSize(picDialog->size());
picDialog->setMaximumSize(picDialog->size());
#endif
picDialog->exec();
delete picDialog;
}
void SnapmaticWidget::on_cmdCopy_clicked()
{
PictureExport::exportAsSnapmatic(this, smpic);
}
void SnapmaticWidget::on_cmdExport_clicked()
{
PictureExport::exportAsPicture(this, smpic);
}
void SnapmaticWidget::on_cmdDelete_clicked()
{
if (deletePicture()) emit pictureDeleted();
}
bool SnapmaticWidget::deletePicture()
{
int uchoice = QMessageBox::question(this, tr("Delete picture"), tr("Are you sure to delete %1 from your Snapmatic pictures?").arg("\""+smpic->getPictureTitle()+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (smpic->deletePicFile())
{
return true;
}
else
{
QMessageBox::warning(this, tr("Delete picture"), tr("Failed at deleting %1 from your Snapmatic pictures").arg("\""+smpic->getPictureTitle()+"\""));
}
}
return false;
}
void SnapmaticWidget::mousePressEvent(QMouseEvent *ev)
{
ProfileWidget::mousePressEvent(ev);
}
void SnapmaticWidget::mouseReleaseEvent(QMouseEvent *ev)
{
ProfileWidget::mouseReleaseEvent(ev);
if (ui->cbSelected->isVisible())
{
if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
else
{
if (getContentMode() == 0 && rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
if (ev->modifiers().testFlag(Qt::ShiftModifier))
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
else
{
on_cmdView_clicked();
}
}
else if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton && ev->modifiers().testFlag(Qt::ShiftModifier))
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
}
void SnapmaticWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
ProfileWidget::mouseDoubleClickEvent(ev);
if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton)
{
on_cmdView_clicked();
}
}
void SnapmaticWidget::setSelected(bool isSelected)
{
ui->cbSelected->setChecked(isSelected);
}
void SnapmaticWidget::pictureSelected()
{
setSelected(!ui->cbSelected->isChecked());
}
void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
{
emit contextMenuTriggered(ev);
}
void SnapmaticWidget::dialogNextPictureRequested()
{
emit nextPictureRequested((QWidget*)sender());
}
void SnapmaticWidget::dialogPreviousPictureRequested()
{
emit previousPictureRequested((QWidget*)sender());
}
void SnapmaticWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SnapmaticWidget::adjustTextColor()
{
if (isHidden())
{
ui->labPicStr->setStyleSheet(QString("QLabel{color: rgb(%1, %2, %3);}").arg(QString::number(highlightHiddenColor.red()), QString::number(highlightHiddenColor.green()), QString::number(highlightHiddenColor.blue())));
}
else
{
ui->labPicStr->setStyleSheet("");
}
}
bool SnapmaticWidget::makePictureHidden()
{
if (smpic->setPictureHidden())
{
adjustTextColor();
return true;
}
return false;
}
bool SnapmaticWidget::makePictureVisible()
{
if (smpic->setPictureVisible())
{
adjustTextColor();
return true;
}
return false;
}
void SnapmaticWidget::makePictureHiddenSlot()
{
if (!makePictureHidden())
{
QMessageBox::warning(this, QApplication::translate("UserInterface", "Hide In-game"), QApplication::translate("SnapmaticWidget", "Failed to hide %1 In-game from your Snapmatic pictures").arg("\""+smpic->getPictureTitle()+"\""));
}
}
void SnapmaticWidget::makePictureVisibleSlot()
{
if (!makePictureVisible())
{
QMessageBox::warning(this, QApplication::translate("UserInterface", "Show In-game"), QApplication::translate("SnapmaticWidget", "Failed to show %1 In-game from your Snapmatic pictures").arg("\""+smpic->getPictureTitle()+"\""));
}
}
void SnapmaticWidget::editSnapmaticProperties()
{
SnapmaticEditor *snapmaticEditor = new SnapmaticEditor(crewDB, profileDB, this);
snapmaticEditor->setSnapmaticPicture(smpic);
snapmaticEditor->setModal(true);
snapmaticEditor->show();
snapmaticEditor->exec();
delete snapmaticEditor;
}
void SnapmaticWidget::editSnapmaticRawJson()
{
JsonEditorDialog *jsonEditor = new JsonEditorDialog(smpic, this);
jsonEditor->setModal(true);
jsonEditor->show();
jsonEditor->exec();
delete jsonEditor;
}
void SnapmaticWidget::editSnapmaticImage()
{
ImageEditorDialog *imageEditor = new ImageEditorDialog(smpic, profileName, this);
imageEditor->setModal(true);
imageEditor->show();
imageEditor->exec();
delete imageEditor;
}
void SnapmaticWidget::openMapViewer()
{
SnapmaticPicture *picture = smpic;
MapLocationDialog *mapLocDialog = new MapLocationDialog(picture->getSnapmaticProperties().location.x, picture->getSnapmaticProperties().location.y, this);
mapLocDialog->setModal(true);
mapLocDialog->show();
mapLocDialog->exec();
if (mapLocDialog->propUpdated())
{
// Update Snapmatic Properties
SnapmaticProperties localSpJson = picture->getSnapmaticProperties();
localSpJson.location.x = mapLocDialog->getXpos();
localSpJson.location.y = mapLocDialog->getYpos();
localSpJson.location.z = 0;
// Update Snapmatic Picture
QString currentFilePath = picture->getPictureFilePath();
QString originalFilePath = picture->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
SnapmaticProperties fallbackProperties = picture->getSnapmaticProperties();
picture->setSnapmaticProperties(localSpJson);
if (!picture->exportPicture(currentFilePath))
{
QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("Patching of Snapmatic Properties failed because of I/O Error"));
picture->setSnapmaticProperties(fallbackProperties);
}
}
delete mapLocDialog;
}
bool SnapmaticWidget::isSelected()
{
return ui->cbSelected->isChecked();
}
bool SnapmaticWidget::isHidden()
{
return smpic->isHidden();
}
void SnapmaticWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}
void SnapmaticWidget::selectAllWidgets()
{
emit allWidgetsSelected();
}
void SnapmaticWidget::deselectAllWidgets()
{
emit allWidgetsDeselected();
}
SnapmaticPicture* SnapmaticWidget::getPicture()
{
return smpic;
}
QString SnapmaticWidget::getPicturePath()
{
return smpic->getPictureFilePath();
}
QString SnapmaticWidget::getWidgetType()
{
return "SnapmaticWidget";
}