Open Source Snapmatic and Savegame viewer/editor for GTA V
https://gta5view.syping.de/
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133 lines
4.3 KiB
133 lines
4.3 KiB
/***************************************************************************** |
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* gta5view Grand Theft Auto V Profile Viewer |
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* Copyright (C) 2016-2021 Syping |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*****************************************************************************/ |
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#include "SnapmaticPicture.h" |
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#include "ProfileLoader.h" |
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#include "SavegameData.h" |
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#include "CrewDatabase.h" |
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#include "wrapper.h" |
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#include <QStringBuilder> |
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#include <QVector> |
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#include <QString> |
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#include <QFile> |
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#ifdef Q_OS_WIN |
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#include <QDir> |
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#include <QList> |
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#else |
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#include "sys/types.h" |
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#include "sys/stat.h" |
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#include "dirent.h" |
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#endif |
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ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB) |
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{ |
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} |
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void ProfileLoader::run() |
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{ |
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int curFile = 1; |
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int maximumV = 0; |
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QVector<int> crewList; |
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QVector<QString> savegameFiles; |
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QVector<QString> snapmaticPics; |
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#ifdef Q_OS_WIN |
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QDir dir(profileFolder); |
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const QStringList files = dir.entryList(QDir::Files); |
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for (const QString &fileName : files) { |
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if (fileName.startsWith("SGTA5") && !fileName.endsWith(".bak")) { |
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savegameFiles << fileName; |
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maximumV++; |
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} |
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if (fileName.startsWith("PGTA5") && !fileName.endsWith(".bak")) { |
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snapmaticPics << fileName; |
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maximumV++; |
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} |
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} |
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#else |
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DIR *dirp = opendir(profileFolder.toUtf8().constData()); |
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struct dirent *dp; |
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while ((dp = readdir(dirp)) != 0) { |
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const QString fileName = QString::fromUtf8(dp->d_name); |
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const QString filePath = profileFolder % "/" % fileName; |
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struct stat fileStat; |
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stat(filePath.toUtf8().constData(), &fileStat); |
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if (S_ISREG(fileStat.st_mode) != 0) { |
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if (fileName.startsWith("SGTA5") && !fileName.endsWith(".bak")) { |
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savegameFiles << fileName; |
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maximumV++; |
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} |
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if (fileName.startsWith("PGTA5") && !fileName.endsWith(".bak")) { |
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snapmaticPics << fileName; |
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maximumV++; |
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} |
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} |
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} |
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closedir(dirp); |
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#endif |
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// Directory successfully scanned |
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emit directoryScanned(savegameFiles, snapmaticPics); |
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// Loading pictures and savegames |
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emit loadingProgress(curFile, maximumV); |
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for (const QString &SavegameFile : qAsConst(savegameFiles)) { |
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emit loadingProgress(curFile, maximumV); |
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const QString sgdPath = profileFolder % "/" % SavegameFile; |
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SavegameData *savegame = new SavegameData(sgdPath); |
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if (savegame->readingSavegame()) { |
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emit savegameLoaded(savegame, sgdPath); |
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} |
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curFile++; |
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} |
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for (const QString &SnapmaticPic : qAsConst(snapmaticPics)) { |
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emit loadingProgress(curFile, maximumV); |
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const QString picturePath = profileFolder % "/" % SnapmaticPic; |
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SnapmaticPicture *picture = new SnapmaticPicture(picturePath); |
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if (picture->readingPicture(true)) { |
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if (picture->isFormatSwitched()) { |
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picture->setSnapmaticFormat(SnapmaticFormat::PGTA_Format); |
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if (picture->exportPicture(picturePath, SnapmaticFormat::PGTA_Format)) { |
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emit pictureFixed(picture); |
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} |
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} |
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emit pictureLoaded(picture); |
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int crewNumber = picture->getSnapmaticProperties().crewID; |
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if (!crewList.contains(crewNumber)) { |
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crewList += crewNumber; |
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} |
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} |
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curFile++; |
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} |
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// adding found crews |
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crewDB->setAddingCrews(true); |
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for (int crewID : qAsConst(crewList)) { |
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crewDB->addCrew(crewID); |
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} |
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crewDB->setAddingCrews(false); |
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} |
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void ProfileLoader::preloaded() |
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{ |
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} |
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void ProfileLoader::loaded() |
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{ |
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} |
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