325 lines
11 KiB
C++
Executable file
325 lines
11 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileInterface.h"
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#include "ui_ProfileInterface.h"
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#include "SidebarGenerator.h"
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#include "SnapmaticWidget.h"
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#include "DatabaseThread.h"
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#include "SavegameWidget.h"
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#include "StandardPaths.h"
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#include "ProfileLoader.h"
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#include <QSpacerItem>
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#include <QMessageBox>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QPalette>
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#include <QRegExp>
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#include <QDebug>
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#include <QColor>
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#include <QFile>
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#include <QUrl>
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#include <QDir>
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ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) :
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QWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB),
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ui(new Ui::ProfileInterface)
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{
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ui->setupUi(this);
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ui->cmdImport->setEnabled(false);
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ui->cmdCloseProfile->setEnabled(false);
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loadingStr = ui->labProfileLoading->text();
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profileFolder = "";
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profileLoader = 0;
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saSpacerItem = 0;
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QPalette palette;
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QColor baseColor = palette.base().color();
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ui->saProfile->setStyleSheet("QWidget#saProfileContent{background-color: rgb(" + QString::number(baseColor.red()) + "," + QString::number(baseColor.green()) + "," + QString::number(baseColor.blue()) + ")}");
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}
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ProfileInterface::~ProfileInterface()
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{
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foreach(SavegameData *savegame, savegames)
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{
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savegame->deleteLater();
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delete savegame;
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}
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foreach(SnapmaticPicture *picture, pictures)
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{
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pictures.removeAll(picture);
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picture->deleteLater();
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delete picture;
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}
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foreach(QWidget *widget, widgets)
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{
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widgets.removeAll(widget);
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widget->deleteLater();
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delete widget;
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}
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profileLoader->deleteLater();
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delete profileLoader;
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delete ui;
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}
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void ProfileInterface::setProfileFolder(QString folder, QString profile)
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{
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profileFolder = folder;
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profileName = profile;
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}
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void ProfileInterface::setupProfileInterface()
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{
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ui->labProfileLoading->setText(tr("Loading..."));
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profileLoader = new ProfileLoader(profileFolder, crewDB);
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QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
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QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
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QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
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QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
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profileLoader->start();
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}
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void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
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{
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SavegameWidget *sgdWidget = new SavegameWidget();
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sgdWidget->setSavegameData(savegame, savegamePath);
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ui->vlSavegame->addWidget(sgdWidget);
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widgets.append(sgdWidget);
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savegames.append(savegame);
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QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(on_savegameDeleted()));
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}
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void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
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{
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SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
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picWidget->setSnapmaticPicture(picture, picturePath);
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ui->vlSnapmatic->addWidget(picWidget);
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widgets.append(picWidget);
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pictures.append(picture);
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QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(on_pictureDeleted()));
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}
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void ProfileInterface::on_loadingProgress(int value, int maximum)
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{
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ui->pbPictureLoading->setMaximum(maximum);
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ui->pbPictureLoading->setValue(value);
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ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
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}
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void ProfileInterface::on_profileLoaded()
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{
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saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->saProfileContent->layout()->addItem(saSpacerItem);
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ui->swProfile->setCurrentWidget(ui->pageProfile);
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ui->cmdCloseProfile->setEnabled(true);
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ui->cmdImport->setEnabled(true);
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}
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void ProfileInterface::on_savegameDeleted()
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{
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SavegameWidget *sgdWidget = (SavegameWidget*)sender();
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widgets.removeAll(sgdWidget);
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sgdWidget->deleteLater();
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delete sgdWidget;
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}
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void ProfileInterface::on_pictureDeleted()
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{
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SnapmaticWidget *picWidget = (SnapmaticWidget*)sender();
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widgets.removeAll(picWidget);
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picWidget->deleteLater();
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delete picWidget;
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}
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void ProfileInterface::on_cmdCloseProfile_clicked()
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{
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emit profileClosed();
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}
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void ProfileInterface::on_cmdImport_clicked()
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{
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QSettings settings("Syping", "gta5sync");
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settings.beginGroup("FileDialogs");
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fileDialogPreOpen:
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QFileDialog fileDialog(this);
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fileDialog.setFileMode(QFileDialog::AnyFile);
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fileDialog.setViewMode(QFileDialog::Detail);
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fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
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fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
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fileDialog.setWindowTitle(tr("Import copy"));
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fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
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QStringList filters;
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filters << tr("All profile files (SGTA* PGTA*)");
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filters << tr("Savegames files (SGTA*)");
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filters << tr("Snapmatic pictures (PGTA*)");
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filters << tr("All files (**)");
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fileDialog.setNameFilters(filters);
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QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
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fileDialog.setSidebarUrls(sidebarUrls);
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fileDialog.restoreState(settings.value("ImportCopy","").toByteArray());
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if (fileDialog.exec())
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{
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QStringList selectedFiles = fileDialog.selectedFiles();
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if (selectedFiles.length() == 1)
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{
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QString selectedFile = selectedFiles.at(0);
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QFileInfo selectedFileInfo(selectedFile);
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QString selectedFileName = selectedFileInfo.fileName();
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if (QFile::exists(selectedFile))
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{
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if (selectedFileName.left(4) == "PGTA")
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{
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SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
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if (picture->readingPicture())
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{
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importSnapmaticPicture(picture, selectedFile);
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Snapmatic picture"));
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picture->deleteLater();
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delete picture;
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goto fileDialogPreOpen;
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}
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}
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else if (selectedFileName.left(4) == "SGTA")
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{
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SavegameData *savegame = new SavegameData(selectedFile);
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if (savegame->readingSavegame())
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{
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importSavegameData(savegame, selectedFile);
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Savegame file"));
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savegame->deleteLater();
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delete savegame;
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goto fileDialogPreOpen;
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}
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}
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else
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{
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SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
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SavegameData *savegame = new SavegameData(selectedFile);
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if (picture->readingPicture())
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{
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importSnapmaticPicture(picture, selectedFile);
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savegame->deleteLater();
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delete savegame;
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}
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else if (savegame->readingSavegame())
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{
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importSavegameData(savegame, selectedFile);
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picture->deleteLater();
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delete picture;
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}
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else
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{
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savegame->deleteLater();
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picture->deleteLater();
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delete savegame;
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delete picture;
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QMessageBox::warning(this, tr("Import copy"), tr("Can't import %1 because of not valid file format").arg("\""+selectedFileName+"\""));
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goto fileDialogPreOpen;
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}
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected"));
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goto fileDialogPreOpen;
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected"));
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goto fileDialogPreOpen;
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}
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}
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settings.setValue("ImportCopy", fileDialog.saveState());
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settings.endGroup();
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}
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bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString picPath)
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{
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QFileInfo picFileInfo(picPath);
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QString picFileName = picFileInfo.fileName();
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if (picFileName.left(4) != "PGTA")
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{
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QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the file not begin with PGTA"));
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return false;
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}
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else if (QFile::copy(picPath, profileFolder + "/" + picFileName))
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{
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on_pictureLoaded(picture, profileFolder + "/" + picFileName);
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return true;
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the copy failed"));
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return false;
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}
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}
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bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPath)
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{
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QString sgdFileName;
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bool foundFree = 0;
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int currentSgd = 0;
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while (currentSgd < 15 && !foundFree)
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{
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QString sgdNumber = QString::number(currentSgd);
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if (sgdNumber.length() == 1)
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{
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sgdNumber.insert(0, "0");
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}
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sgdFileName = "SGTA500" + sgdNumber;
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if (!QFile::exists(profileFolder + "/" + sgdFileName))
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{
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foundFree = true;
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}
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currentSgd++;
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}
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if (foundFree)
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{
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if (QFile::copy(sgdPath, profileFolder + "/" + sgdFileName))
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{
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on_savegameLoaded(savegame, profileFolder + "/" + sgdFileName);
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return true;
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because the copy failed"));
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return false;
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because no free Savegame slot left"));
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return false;
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}
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}
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