106 lines
3.6 KiB
C++
Executable file
106 lines
3.6 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef PROFILEINTERFACE_H
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#define PROFILEINTERFACE_H
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#include "SnapmaticPicture.h"
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#include "SnapmaticWidget.h"
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#include "ProfileDatabase.h"
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#include "DatabaseThread.h"
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#include "SavegameWidget.h"
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#include "ProfileLoader.h"
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#include "ProfileWidget.h"
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#include "ExportThread.h"
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#include "SavegameData.h"
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#include "CrewDatabase.h"
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#include <QProgressDialog>
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#include <QSpacerItem>
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#include <QWidget>
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#include <QList>
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#include <QMap>
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namespace Ui {
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class ProfileInterface;
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}
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class ProfileInterface : public QWidget
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{
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Q_OBJECT
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public:
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explicit ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
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void setProfileFolder(QString folder, QString profile);
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void settingsApplied(int contentMode, QString language);
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void setupProfileInterface();
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~ProfileInterface();
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public slots:
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void selectAllWidgets();
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void deselectAllWidgets();
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void exportSelected();
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void deleteSelected();
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void importFiles();
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private slots:
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void on_cmdCloseProfile_clicked();
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void on_cmdImport_clicked();
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void pictureLoaded(SnapmaticPicture *picture, QString picturePath);
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void savegameLoaded(SavegameData *savegame, QString savegamePath);
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void loadingProgress(int value, int maximum);
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void pictureDeleted();
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void savegameDeleted();
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void profileLoaded_p();
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void profileWidgetSelected();
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void profileWidgetDeselected();
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void dialogNextPictureRequested(QWidget *dialog);
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void dialogPreviousPictureRequested(QWidget *dialog);
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private:
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ProfileDatabase *profileDB;
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CrewDatabase *crewDB;
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DatabaseThread *threadDB;
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Ui::ProfileInterface *ui;
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ProfileLoader *profileLoader;
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QList<SavegameData*> savegames;
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QList<SnapmaticPicture*> pictures;
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QMap<ProfileWidget*,QString> widgets;
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QSpacerItem *saSpacerItem;
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QString profileFolder;
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QString profileName;
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QString loadingStr;
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int selectedWidgts;
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int contentMode;
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bool importFile(QString selectedFile, bool warn);
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bool importSnapmaticPicture(SnapmaticPicture *picture, QString picPath, bool warn = true);
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bool importSavegameData(SavegameData *savegame, QString sgdPath, bool warn = true);
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void pictureLoaded_f(SnapmaticPicture *picture, QString picturePath, bool inserted);
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void savegameLoaded_f(SavegameData *savegame, QString savegamePath, bool inserted);
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void savegameDeleted_f(QWidget *sgdWidget);
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void pictureDeleted_f(QWidget *picWidget);
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void insertSnapmaticIPI(QWidget *widget);
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void insertSavegameIPI(QWidget *widget);
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void sortingProfileInterface();
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signals:
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void profileLoaded();
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void profileClosed();
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};
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#endif // PROFILEINTERFACE_H
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