gta5view/SavegameDialog.cpp

67 lines
1.6 KiB
C++

#include "SavegameDialog.h"
#include "ui_SavegameDialog.h"
#include "SavegameCopy.h"
#include "AppEnv.h"
#include <QMessageBox>
#include <QDebug>
SavegameDialog::SavegameDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::SavegameDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
// Setup User Interface
ui->setupUi(this);
savegameLabStr = ui->labSavegameText->text();
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
refreshWindowSize();
}
SavegameDialog::~SavegameDialog()
{
delete ui;
}
void SavegameDialog::refreshWindowSize()
{
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
int dpiWindowWidth = 400 * screenRatio;
int dpiWindowHeight = 105 * screenRatio;
if (dpiWindowHeight < heightForWidth(dpiWindowWidth))
{
dpiWindowHeight = heightForWidth(dpiWindowWidth);
}
resize(dpiWindowWidth, dpiWindowHeight);
}
void SavegameDialog::setSavegameData(SavegameData *savegame, QString savegamePath, bool readOk)
{
// Showing error if reading error
if (!readOk)
{
QMessageBox::warning(this,tr("Savegame Viewer"),tr("Failed at %1").arg(savegame->getLastStep()));
return;
}
sgdPath = savegamePath;
ui->labSavegameText->setText(savegameLabStr.arg(savegame->getSavegameStr()));
refreshWindowSize();
}
void SavegameDialog::on_cmdClose_clicked()
{
this->close();
}
void SavegameDialog::on_cmdCopy_clicked()
{
SavegameCopy::copySavegame(this, sgdPath);
}