gta5view/SnapmaticWidget.cpp

148 lines
4.5 KiB
C++
Executable File

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticWidget.h"
#include "ui_SnapmaticWidget.h"
#include "SnapmaticPicture.h"
#include "DatabaseThread.h"
#include "PictureDialog.h"
#include <QMessageBox>
#include <QPixmap>
#include <QDebug>
#include <QMenu>
#include <QFile>
SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, DatabaseThread *threadDB, QWidget *parent) :
ProfileWidget(parent), profileDB(profileDB), threadDB(threadDB),
ui(new Ui::SnapmaticWidget)
{
ui->setupUi(this);
ui->cmdView->setVisible(false);
ui->cmdCopy->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
picPath = "";
picStr = "";
smpic = 0;
}
SnapmaticWidget::~SnapmaticWidget()
{
delete ui;
}
void SnapmaticWidget::setSnapmaticPicture(SnapmaticPicture *picture, QString picturePath)
{
smpic = picture;
picPath = picturePath;
picStr = picture->getPictureStr();
QPixmap SnapmaticPixmap = QPixmap::fromImage(picture->getPicture(), Qt::AutoColor);
SnapmaticPixmap.scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
ui->labPicStr->setText(picStr);
ui->labPicture->setPixmap(SnapmaticPixmap);
}
void SnapmaticWidget::on_cmdView_clicked()
{
PictureDialog *picDialog = new PictureDialog(profileDB, this);
picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
picDialog->setSnapmaticPicture(smpic, picPath, true);
picDialog->setModal(true);
// be ready for playerName updated
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
// show picture dialog
picDialog->show();
picDialog->exec();
picDialog->deleteLater();
delete picDialog;
}
void SnapmaticWidget::on_cmdCopy_clicked()
{
}
void SnapmaticWidget::on_cmdDelete_clicked()
{
int uchoice = QMessageBox::question(this, tr("Delete picture"), tr("Are you sure to delete %1 from your Snapmatic pictures?").arg("\""+picStr+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (!QFile::exists(picPath))
{
emit pictureDeleted();
}
else if(QFile::remove(picPath))
{
emit pictureDeleted();
}
else
{
QMessageBox::warning(this, tr("Delete picture"), tr("Failed at deleting %1 from your Snapmatic pictures").arg("\""+picStr+"\""));
}
}
}
void SnapmaticWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
QWidget::mouseDoubleClickEvent(ev);
if (ev->button() == Qt::LeftButton)
{
on_cmdView_clicked();
}
}
void SnapmaticWidget::on_pictureSelected()
{
ui->cbSelected->setChecked(true);
}
void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
{
QMenu contextMenu(this);
if (!ui->cbSelected->isChecked())
{
contextMenu.addAction(tr("Select"), this, SLOT(on_pictureSelected()));
contextMenu.addSeparator();
}
contextMenu.addAction(tr("View picture"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Copy picture"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Delete picture"), this, SLOT(on_cmdDelete_clicked()));
contextMenu.exec(ev->globalPos());
}
void SnapmaticWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SnapmaticWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}