230 lines
6.9 KiB
C++
Executable file
230 lines
6.9 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SavegameWidget.h"
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#include "ui_SavegameWidget.h"
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#include "SidebarGenerator.h"
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#include "ProfileInterface.h"
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#include "SavegameDialog.h"
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#include "StandardPaths.h"
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#include "SavegameData.h"
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#include "SavegameCopy.h"
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QSettings>
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#include <QFileInfo>
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#include <QPalette>
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#include <QColor>
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#include <QBrush>
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#include <QTimer>
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#include <QFile>
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#include <QMenu>
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#include <QUrl>
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SavegameWidget::SavegameWidget(QWidget *parent) :
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ProfileWidget(parent),
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ui(new Ui::SavegameWidget)
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{
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ui->setupUi(this);
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ui->cmdCopy->setVisible(false);
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ui->cmdView->setVisible(false);
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ui->cmdDelete->setVisible(false);
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ui->cbSelected->setVisible(false);
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QPalette palette;
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QColor highlightBackColor = palette.highlight().color();
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QColor highlightTextColor = palette.highlightedText().color();
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setStyleSheet(QString("QFrame:hover#SavegameFrame{background-color: rgb(%1, %2, %3); color: rgb(%4, %5, %6)}").arg(QString::number(highlightBackColor.red()), QString::number(highlightBackColor.green()), QString::number(highlightBackColor.blue()), QString::number(highlightTextColor.red()), QString::number(highlightTextColor.green()), QString::number(highlightTextColor.blue())));
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clkIssued = 0;
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sgdPath = "";
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sgdStr = "";
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sgdata = 0;
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}
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SavegameWidget::~SavegameWidget()
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{
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delete ui;
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}
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void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath)
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{
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ui->labSavegameStr->setText(savegame->getSavegameStr());
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sgdStr = savegame->getSavegameStr();
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sgdPath = savegamePath;
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sgdata = savegame;
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}
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void SavegameWidget::on_cmdCopy_clicked()
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{
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SavegameCopy::copySavegame(this, sgdPath);
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}
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void SavegameWidget::on_cmdDelete_clicked()
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{
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int uchoice = QMessageBox::question(this, tr("Delete savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
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if (uchoice == QMessageBox::Yes)
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{
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if (!QFile::exists(sgdPath))
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{
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emit savegameDeleted();
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}
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else if(QFile::remove(sgdPath))
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{
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emit savegameDeleted();
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}
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else
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{
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QMessageBox::warning(this, tr("Delete savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\""));
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}
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}
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}
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void SavegameWidget::on_cmdView_clicked()
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{
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SavegameDialog *savegameDialog = new SavegameDialog(this);
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savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
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savegameDialog->setSavegameData(sgdata, sgdPath, true);
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savegameDialog->setModal(true);
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savegameDialog->show();
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savegameDialog->exec();
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savegameDialog->deleteLater();
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delete savegameDialog;
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}
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void SavegameWidget::mousePressEvent(QMouseEvent *ev)
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{
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ProfileWidget::mouseReleaseEvent(ev);
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clkIssued = true;
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}
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void SavegameWidget::mouseReleaseEvent(QMouseEvent *ev)
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{
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ProfileWidget::mouseReleaseEvent(ev);
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if (ui->cbSelected->isVisible())
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{
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if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
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{
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clkIssued = false;
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//QTimer::singleShot(QApplication::doubleClickInterval(), this, SLOT(changeCheckedState()));
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ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
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}
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}
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else
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{
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if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
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{
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on_cmdView_clicked();
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}
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}
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}
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void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev)
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{
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QWidget::mouseDoubleClickEvent(ev);
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// if (ev->button() == Qt::LeftButton)
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// {
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// clkIssued = true;
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// on_cmdView_clicked();
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// }
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}
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void SavegameWidget::changeCheckedState()
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{
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if (!clkIssued)
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{
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ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
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}
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}
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void SavegameWidget::setSelected(bool isSelected)
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{
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ui->cbSelected->setChecked(isSelected);
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}
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void SavegameWidget::savegameSelected()
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{
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setSelected(!ui->cbSelected->isChecked());
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}
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void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
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{
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QMenu contextMenu(this);
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contextMenu.addAction(tr("&View"), this, SLOT(on_cmdView_clicked()));
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contextMenu.addAction(tr("&Export"), this, SLOT(on_cmdCopy_clicked()));
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contextMenu.addAction(tr("&Remove"), this, SLOT(on_cmdDelete_clicked()));
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if (ui->cbSelected->isVisible())
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{
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contextMenu.addSeparator();
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if (!ui->cbSelected->isChecked()) { contextMenu.addAction(tr("&Select"), this, SLOT(savegameSelected())); }
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if (ui->cbSelected->isChecked()) { contextMenu.addAction(tr("&Deselect"), this, SLOT(savegameSelected())); }
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contextMenu.addAction(tr("Select &All"), this, SLOT(selectAllWidgets()), QKeySequence::fromString("Ctrl+S"));
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contextMenu.addAction(tr("&Deselect All"), this, SLOT(deselectAllWidgets()), QKeySequence::fromString("Ctrl+D"));
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}
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else
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{
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contextMenu.addSeparator();
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contextMenu.addAction(tr("&Select"), this, SLOT(savegameSelected()));
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contextMenu.addAction(tr("Select &All"), this, SLOT(selectAllWidgets()), QKeySequence::fromString("Ctrl+S"));
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}
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contextMenu.exec(ev->globalPos());
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setStyleSheet(styleSheet()); // fix multi highlight bug
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}
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void SavegameWidget::on_cbSelected_stateChanged(int arg1)
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{
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if (arg1 == Qt::Checked)
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{
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emit widgetSelected();
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}
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else if (arg1 == Qt::Unchecked)
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{
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emit widgetDeselected();
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}
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}
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bool SavegameWidget::isSelected()
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{
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return ui->cbSelected->isChecked();
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}
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void SavegameWidget::setSelectionMode(bool selectionMode)
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{
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ui->cbSelected->setVisible(selectionMode);
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}
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void SavegameWidget::selectAllWidgets()
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{
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emit allWidgetsSelected();
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}
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void SavegameWidget::deselectAllWidgets()
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{
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emit allWidgetsDeselected();
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}
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SavegameData* SavegameWidget::getSavegame()
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{
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return sgdata;
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}
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QString SavegameWidget::getWidgetType()
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{
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return "SavegameWidget";
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}
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