402 lines
12 KiB
C++
402 lines
12 KiB
C++
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SnapmaticWidget.h"
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#include "ui_SnapmaticWidget.h"
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#include "ImageEditorDialog.h"
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#include "MapLocationDialog.h"
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#include "JsonEditorDialog.h"
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#include "SnapmaticPicture.h"
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#include "SnapmaticEditor.h"
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#include "DatabaseThread.h"
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#include "PictureDialog.h"
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#include "PictureExport.h"
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#include "StringParser.h"
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#include "AppEnv.h"
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#include "config.h"
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#include <QStringBuilder>
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#include <QMessageBox>
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#include <QPixmap>
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#include <QTimer>
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#include <QDebug>
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#include <QMenu>
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#include <QFile>
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SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QString profileName, QWidget *parent) :
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ProfileWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB), profileName(profileName),
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ui(new Ui::SnapmaticWidget)
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{
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ui->setupUi(this);
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ui->cmdView->setVisible(false);
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ui->cmdCopy->setVisible(false);
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ui->cmdExport->setVisible(false);
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ui->cmdDelete->setVisible(false);
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ui->cbSelected->setVisible(false);
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QPalette palette;
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palette.setCurrentColorGroup(QPalette::Disabled);
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highlightHiddenColor = palette.text().color();
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ui->SnapmaticFrame->setMouseTracking(true);
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ui->labPicture->setMouseTracking(true);
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ui->labPicStr->setMouseTracking(true);
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ui->cbSelected->setMouseTracking(true);
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smpic = nullptr;
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}
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SnapmaticWidget::~SnapmaticWidget()
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{
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delete ui;
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}
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void SnapmaticWidget::setSnapmaticPicture(SnapmaticPicture *picture)
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{
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smpic = picture;
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QObject::connect(picture, SIGNAL(updated()), this, SLOT(snapmaticUpdated()));
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QObject::connect(picture, SIGNAL(customSignal(QString)), this, SLOT(customSignal(QString)));
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qreal screenRatio = AppEnv::screenRatio();
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ui->labPicture->setFixedSize(48 * screenRatio, 27 * screenRatio);
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QPixmap SnapmaticPixmap = QPixmap::fromImage(picture->getImage().scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::AutoColor);
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ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
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ui->labPicture->setPixmap(SnapmaticPixmap);
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picture->clearCache();
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adjustTextColor();
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}
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void SnapmaticWidget::snapmaticUpdated()
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{
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ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
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}
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void SnapmaticWidget::customSignal(QString signal)
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{
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if (signal == "PictureUpdated")
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{
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QPixmap SnapmaticPixmap = QPixmap::fromImage(smpic->getImage().scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::AutoColor);
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ui->labPicture->setPixmap(SnapmaticPixmap);
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}
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}
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void SnapmaticWidget::retranslate()
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{
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smpic->updateStrings();
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ui->labPicStr->setText(smpic->getPictureStr() % "\n" % smpic->getPictureTitl());
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}
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void SnapmaticWidget::on_cmdView_clicked()
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{
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QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
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settings.beginGroup("Interface");
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bool navigationBar = settings.value("NavigationBar", false).toBool();
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settings.endGroup();
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PictureDialog *picDialog = new PictureDialog(profileDB, crewDB, profileName, this);
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picDialog->setSnapmaticPicture(smpic, true);
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picDialog->setModal(true);
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// be ready for crewName and playerName updated
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QObject::connect(threadDB, SIGNAL(crewNameUpdated()), picDialog, SLOT(crewNameUpdated()));
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated()));
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QObject::connect(picDialog, SIGNAL(nextPictureRequested()), this, SLOT(dialogNextPictureRequested()));
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QObject::connect(picDialog, SIGNAL(previousPictureRequested()), this, SLOT(dialogPreviousPictureRequested()));
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// add previous next buttons
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if (navigationBar) picDialog->addPreviousNextButtons();
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// show picture dialog
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#ifdef Q_OS_ANDROID
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// Android ...
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picDialog->showMaximized();
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#else
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picDialog->show();
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if (navigationBar) picDialog->stylizeDialog();
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//picDialog->adaptNewDialogSize();
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picDialog->setMinimumSize(picDialog->size());
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picDialog->setMaximumSize(picDialog->size());
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#endif
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picDialog->exec();
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delete picDialog;
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}
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void SnapmaticWidget::on_cmdCopy_clicked()
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{
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PictureExport::exportAsSnapmatic(this, smpic);
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}
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void SnapmaticWidget::on_cmdExport_clicked()
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{
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PictureExport::exportAsPicture(this, smpic);
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}
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void SnapmaticWidget::on_cmdDelete_clicked()
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{
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if (deletePicture()) emit pictureDeleted();
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}
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bool SnapmaticWidget::deletePicture()
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{
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int uchoice = QMessageBox::question(this, tr("Delete picture"), tr("Are you sure to delete %1 from your Snapmatic pictures?").arg("\""+smpic->getPictureStr()+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (uchoice == QMessageBox::Yes)
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{
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if (smpic->deletePicFile())
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{
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return true;
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}
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else
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{
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QMessageBox::warning(this, tr("Delete picture"), tr("Failed at deleting %1 from your Snapmatic pictures").arg("\""+smpic->getPictureStr()+"\""));
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}
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}
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return false;
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}
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void SnapmaticWidget::mousePressEvent(QMouseEvent *ev)
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{
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ProfileWidget::mousePressEvent(ev);
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}
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void SnapmaticWidget::mouseReleaseEvent(QMouseEvent *ev)
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{
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ProfileWidget::mouseReleaseEvent(ev);
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if (ui->cbSelected->isVisible())
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{
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if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
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{
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ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
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}
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}
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else
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{
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if (getContentMode() == 0 && rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
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{
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if (ev->modifiers().testFlag(Qt::ShiftModifier))
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{
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ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
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}
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else
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{
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on_cmdView_clicked();
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}
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}
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else if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton && ev->modifiers().testFlag(Qt::ShiftModifier))
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{
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ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
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}
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}
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}
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void SnapmaticWidget::mouseDoubleClickEvent(QMouseEvent *ev)
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{
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ProfileWidget::mouseDoubleClickEvent(ev);
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if (!ui->cbSelected->isVisible() && getContentMode() == 1 && ev->button() == Qt::LeftButton)
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{
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on_cmdView_clicked();
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}
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}
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void SnapmaticWidget::setSelected(bool isSelected)
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{
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ui->cbSelected->setChecked(isSelected);
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}
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void SnapmaticWidget::pictureSelected()
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{
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setSelected(!ui->cbSelected->isChecked());
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}
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void SnapmaticWidget::contextMenuEvent(QContextMenuEvent *ev)
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{
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emit contextMenuTriggered(ev);
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}
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void SnapmaticWidget::dialogNextPictureRequested()
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{
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emit nextPictureRequested((QWidget*)sender());
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}
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void SnapmaticWidget::dialogPreviousPictureRequested()
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{
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emit previousPictureRequested((QWidget*)sender());
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}
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void SnapmaticWidget::on_cbSelected_stateChanged(int arg1)
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{
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if (arg1 == Qt::Checked)
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{
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emit widgetSelected();
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}
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else if (arg1 == Qt::Unchecked)
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{
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emit widgetDeselected();
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}
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}
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void SnapmaticWidget::adjustTextColor()
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{
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if (isHidden())
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{
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ui->labPicStr->setStyleSheet(QString("QLabel{color: rgb(%1, %2, %3);}").arg(QString::number(highlightHiddenColor.red()), QString::number(highlightHiddenColor.green()), QString::number(highlightHiddenColor.blue())));
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}
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else
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{
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ui->labPicStr->setStyleSheet("");
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}
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}
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bool SnapmaticWidget::makePictureHidden()
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{
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if (smpic->setPictureHidden())
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{
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adjustTextColor();
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return true;
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}
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return false;
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}
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bool SnapmaticWidget::makePictureVisible()
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{
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if (smpic->setPictureVisible())
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{
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adjustTextColor();
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return true;
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}
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return false;
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}
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void SnapmaticWidget::makePictureHiddenSlot()
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{
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if (!makePictureHidden())
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{
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QMessageBox::warning(this, QApplication::translate("UserInterface", "Hide In-game"), QApplication::translate("SnapmaticWidget", "Failed to hide %1 In-game from your Snapmatic pictures").arg("\""+smpic->getPictureStr()+"\""));
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}
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}
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void SnapmaticWidget::makePictureVisibleSlot()
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{
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if (!makePictureVisible())
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{
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QMessageBox::warning(this, QApplication::translate("UserInterface", "Show In-game"), QApplication::translate("SnapmaticWidget", "Failed to show %1 In-game from your Snapmatic pictures").arg("\""+smpic->getPictureStr()+"\""));
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}
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}
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void SnapmaticWidget::editSnapmaticProperties()
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{
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SnapmaticEditor *snapmaticEditor = new SnapmaticEditor(crewDB, profileDB, this);
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snapmaticEditor->setSnapmaticPicture(smpic);
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snapmaticEditor->setModal(true);
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snapmaticEditor->show();
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snapmaticEditor->exec();
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delete snapmaticEditor;
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}
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void SnapmaticWidget::editSnapmaticRawJson()
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{
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JsonEditorDialog *jsonEditor = new JsonEditorDialog(smpic, this);
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jsonEditor->setModal(true);
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jsonEditor->show();
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jsonEditor->exec();
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delete jsonEditor;
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}
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void SnapmaticWidget::editSnapmaticImage()
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{
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ImageEditorDialog *imageEditor = new ImageEditorDialog(smpic, profileName, this);
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imageEditor->setModal(true);
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imageEditor->show();
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imageEditor->exec();
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delete imageEditor;
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}
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void SnapmaticWidget::openMapViewer()
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{
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SnapmaticPicture *picture = smpic;
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MapLocationDialog *mapLocDialog = new MapLocationDialog(picture->getSnapmaticProperties().location.x, picture->getSnapmaticProperties().location.y, this);
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mapLocDialog->setModal(true);
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mapLocDialog->show();
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mapLocDialog->exec();
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if (mapLocDialog->propUpdated())
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{
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// Update Snapmatic Properties
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SnapmaticProperties localSpJson = picture->getSnapmaticProperties();
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localSpJson.location.x = mapLocDialog->getXpos();
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localSpJson.location.y = mapLocDialog->getYpos();
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localSpJson.location.z = 0;
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// Update Snapmatic Picture
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QString currentFilePath = picture->getPictureFilePath();
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QString originalFilePath = picture->getOriginalPictureFilePath();
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QString backupFileName = originalFilePath % ".bak";
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if (!QFile::exists(backupFileName))
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{
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QFile::copy(currentFilePath, backupFileName);
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}
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SnapmaticProperties fallbackProperties = picture->getSnapmaticProperties();
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picture->setSnapmaticProperties(localSpJson);
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if (!picture->exportPicture(currentFilePath))
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{
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QMessageBox::warning(this, SnapmaticEditor::tr("Snapmatic Properties"), SnapmaticEditor::tr("Patching of Snapmatic Properties failed because of I/O Error"));
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picture->setSnapmaticProperties(fallbackProperties);
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}
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}
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delete mapLocDialog;
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}
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bool SnapmaticWidget::isSelected()
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{
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return ui->cbSelected->isChecked();
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}
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bool SnapmaticWidget::isHidden()
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{
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return smpic->isHidden();
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}
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void SnapmaticWidget::setSelectionMode(bool selectionMode)
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{
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ui->cbSelected->setVisible(selectionMode);
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}
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void SnapmaticWidget::selectAllWidgets()
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{
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emit allWidgetsSelected();
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}
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void SnapmaticWidget::deselectAllWidgets()
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{
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emit allWidgetsDeselected();
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}
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SnapmaticPicture* SnapmaticWidget::getPicture()
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{
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return smpic;
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}
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QString SnapmaticWidget::getPicturePath()
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{
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return smpic->getPictureFilePath();
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}
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QString SnapmaticWidget::getWidgetType()
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{
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return "SnapmaticWidget";
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}
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