gta5view/SavegameData.cpp

151 lines
4.4 KiB
C++
Executable File

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SavegameData.h"
#include <QTextCodec>
#include <QDebug>
#include <QFile>
SavegameData::SavegameData(QString fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
{
// PARSE INT INIT - DO NOT CHANGE THIS VALUES
savegameHeaderLength = 260;
verificationValue = QString::fromLatin1("00000001");
// INIT SAVEGAME
savegameStr = "";
savegameOk = 0;
}
bool SavegameData::readingSavegame()
{
// Start opening file
// lastStep is like currentStep
QFile *saveFile = new QFile(savegameFileName);
if (!saveFile->open(QFile::ReadOnly))
{
lastStep = "1;/1,OpenFile," + convertDrawStringForLog(savegameFileName);
saveFile->deleteLater();
delete saveFile;
return false;
}
// Reading Savegame Header
if (!saveFile->isReadable())
{
lastStep = "2;/3,ReadingFile," + convertDrawStringForLog(savegameFileName) + ",1,NOHEADER";
saveFile->close();
saveFile->deleteLater();
delete saveFile;
return false;
}
QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
if (QString::fromLatin1(savegameHeaderLine.left(4).toHex()) == verificationValue)
{
savegameStr = getSavegameDataString(savegameHeaderLine);
if (savegameStr.length() >= 1)
{
savegameOk = true;
}
}
saveFile->close();
saveFile->deleteLater();
delete saveFile;
return savegameOk;
}
QString SavegameData::getSavegameDataString(QByteArray savegameHeader)
{
QString savegameTitle;
QByteArray savegameBytes = savegameHeader.left(savegameHeaderLength);
QList<QByteArray> savegameBytesList = savegameBytes.split(char(0x01));
savegameBytes = savegameBytesList.at(1);
int savegameLength = savegameBytes.length();
int parsedBytes = 0;
while (parsedBytes <= savegameLength)
{
QList<QByteArray> parseByteList;
parseByteList.append(savegameBytes.mid(parsedBytes-1, 1));
parseByteList.append(savegameBytes.mid(parsedBytes-2, 1));
if (parseByteList.at(0).toHex() == "00")
{
// Latin character
savegameTitle.append(QString::fromLatin1(parseByteList.at(1)));
}
else if (parseByteList.at(0).toHex() == "30")
{
// Japanese character
QByteArray japaneseHex;
japaneseHex.append(QByteArray::fromHex("A5"));
japaneseHex.append(parseByteList.at(1));
savegameTitle.append(QTextCodec::codecForName("EUC-JP")->toUnicode(japaneseHex));
}
else
{
// Unsupported
}
parsedBytes = parsedBytes + 2;
parseByteList.clear();
}
savegameBytesList.clear();
savegameBytes.clear();
return savegameTitle;
}
bool SavegameData::readingSavegameFromFile(QString fileName)
{
if (fileName != "")
{
savegameFileName = fileName;
return readingSavegame();
}
else
{
return false;
}
}
QString SavegameData::convertDrawStringForLog(QString inputStr)
{
return inputStr.replace("&","&u;").replace(",","&c;");
}
QString SavegameData::convertLogStringForDraw(QString inputStr)
{
return inputStr.replace("&c;",",").replace("&u;","&");
}
bool SavegameData::isSavegameOk()
{
return savegameOk;
}
QString SavegameData::getSavegameStr()
{
return savegameStr;
}
QString SavegameData::getLastStep()
{
return lastStep;
}