141 lines
4.8 KiB
C++
Executable file
141 lines
4.8 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SavegameWidget.h"
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#include "ui_SavegameWidget.h"
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#include "SidebarGenerator.h"
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#include "StandardPaths.h"
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#include "SavegameData.h"
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QSettings>
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#include <QFileInfo>
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#include <QFile>
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#include <QUrl>
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SavegameWidget::SavegameWidget(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::SavegameWidget)
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{
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ui->setupUi(this);
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sgdPath = "";
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sgdStr = "";
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sgdata = 0;
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}
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SavegameWidget::~SavegameWidget()
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{
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delete ui;
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}
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void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath)
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{
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ui->labSavegameStr->setText(savegame->getSavegameStr());
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sgdStr = savegame->getSavegameStr();
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sgdPath = savegamePath;
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sgdata = savegame;
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}
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void SavegameWidget::on_cmdDelete_clicked()
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{
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int uchoice = QMessageBox::question(this, tr("Delete savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
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if (uchoice == QMessageBox::Yes)
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{
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if (!QFile::exists(sgdPath))
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{
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emit savegameDeleted();
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}
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else if(QFile::remove(sgdPath))
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{
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emit savegameDeleted();
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}
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else
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{
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QMessageBox::warning(this, tr("Delete savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\""));
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}
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}
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}
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void SavegameWidget::on_cmdCopy_clicked()
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{
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QSettings settings("Syping", "gta5sync");
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settings.beginGroup("FileDialogs");
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fileDialogPreSave:
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QFileInfo sgdFileInfo(sgdPath);
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QFileDialog fileDialog(this);
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fileDialog.setFileMode(QFileDialog::AnyFile);
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fileDialog.setViewMode(QFileDialog::Detail);
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fileDialog.setAcceptMode(QFileDialog::AcceptSave);
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fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
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fileDialog.setOption(QFileDialog::DontConfirmOverwrite, true);
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fileDialog.setDefaultSuffix("");
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fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
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fileDialog.setWindowTitle(tr("Copy savegame"));
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QStringList filters;
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filters << tr("Savegame files (SGTA*)");
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filters << tr("All files (**)");
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fileDialog.setNameFilters(filters);
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QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
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fileDialog.setSidebarUrls(sidebarUrls);
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fileDialog.restoreState(settings.value("CopySavegame","").toByteArray());
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fileDialog.selectFile(sgdFileInfo.fileName());
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if (fileDialog.exec())
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{
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QStringList selectedFiles = fileDialog.selectedFiles();
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if (selectedFiles.length() == 1)
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{
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QString selectedFile = selectedFiles.at(0);
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if (QFile::exists(selectedFile))
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{
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if (QMessageBox::Yes == QMessageBox::warning(this, tr("Copy savegame"), tr("Overwrite %1 with current savegame?").arg("\""+selectedFile+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes))
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{
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if (!QFile::remove(selectedFile))
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{
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QMessageBox::warning(this, tr("Copy savegame"), tr("Failed to overwrite %1 with current savegame").arg("\""+selectedFile+"\""));
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goto fileDialogPreSave;
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}
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}
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else
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{
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goto fileDialogPreSave;
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}
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}
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bool isCopied = QFile::copy(sgdPath, selectedFile);
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if (!isCopied)
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{
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QMessageBox::warning(this, tr("Copy savegame"), tr("Failed to copy current savegame"));
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goto fileDialogPreSave;
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Copy savegame"), tr("No valid file is selected"));
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goto fileDialogPreSave;
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}
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}
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settings.setValue("CopySavegame", fileDialog.saveState());
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settings.endGroup();
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}
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