85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2018 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SavegameDialog.h"
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#include "ui_SavegameDialog.h"
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#include "SavegameCopy.h"
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#include "AppEnv.h"
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#include <QMessageBox>
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#include <QDebug>
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SavegameDialog::SavegameDialog(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::SavegameDialog)
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{
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// Set Window Flags
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setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
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// Setup User Interface
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ui->setupUi(this);
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ui->cmdClose->setFocus();
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savegameLabStr = ui->labSavegameText->text();
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if (QIcon::hasThemeIcon("dialog-close"))
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{
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ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
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}
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refreshWindowSize();
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}
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SavegameDialog::~SavegameDialog()
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{
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delete ui;
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}
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void SavegameDialog::refreshWindowSize()
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{
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// DPI calculation
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qreal screenRatio = AppEnv::screenRatio();
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int dpiWindowWidth = 400 * screenRatio;
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int dpiWindowHeight = 105 * screenRatio;
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if (dpiWindowHeight < heightForWidth(dpiWindowWidth))
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{
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dpiWindowHeight = heightForWidth(dpiWindowWidth);
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}
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resize(dpiWindowWidth, dpiWindowHeight);
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}
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void SavegameDialog::setSavegameData(SavegameData *savegame, QString savegamePath, bool readOk)
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{
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// Showing error if reading error
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if (!readOk)
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{
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QMessageBox::warning(this,tr("Savegame Viewer"),tr("Failed at %1").arg(savegame->getLastStep()));
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return;
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}
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sgdPath = savegamePath;
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ui->labSavegameText->setText(savegameLabStr.arg(savegame->getSavegameStr()));
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refreshWindowSize();
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}
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void SavegameDialog::on_cmdClose_clicked()
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{
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this->close();
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}
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void SavegameDialog::on_cmdCopy_clicked()
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{
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SavegameCopy::copySavegame(this, sgdPath);
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}
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