61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
/*****************************************************************************
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* gta5view Grand Theft Auto V Profile Viewer
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* Copyright (C) 2016-2018 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef APPENV_H
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#define APPENV_H
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#include <QString>
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#include <QUrl>
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enum class GameVersion : int { NoVersion = 0, SocialClubVersion = 1, SteamVersion = 2, BothVersions = 3 };
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enum class GameLanguage : int { Undefined = 0, English = 1, French = 2, Italian = 3, German = 4, Spanish = 5, Mexican = 6, Brasilian = 7, Russian = 8, Polish = 9, Japanese = 10, SChinese = 11, TChinese = 12, Koreana = 13 };
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class AppEnv
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{
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public:
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AppEnv();
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// Build Stuff
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static QString getBuildDateTime();
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static QString getBuildCode();
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// Folder Stuff
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static QString getGameFolder(bool *ok = 0);
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static bool setGameFolder(QString gameFolder);
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static QString getExLangFolder();
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static QString getInLangFolder();
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static QString getPluginsFolder();
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// Web Stuff
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static QByteArray getUserAgent();
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static QUrl getCrewFetchingUrl(QString crewID);
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static QUrl getPlayerFetchingUrl(QString crewID, QString pageNumber);
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static QUrl getPlayerFetchingUrl(QString crewID, int pageNumber);
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// Game Stuff
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static GameVersion getGameVersion();
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static GameLanguage getGameLanguage(GameVersion gameVersion);
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static GameLanguage gameLanguageFromString(QString gameLanguage);
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static QString gameLanguageToString(GameLanguage gameLanguage);
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static bool setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage);
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// Screen Stuff
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static qreal screenRatio();
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};
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#endif // APPENV_H
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