76 lines
2.4 KiB
C++
Executable file
76 lines
2.4 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileDatabase.h"
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#include "StandardPaths.h"
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#include "config.h"
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#include <QStringBuilder>
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#include <QMutexLocker>
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#include <QDebug>
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#include <QFile>
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#include <QDir>
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ProfileDatabase::ProfileDatabase(QObject *parent) : QObject(parent)
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{
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QDir dir;
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dir.mkpath(StandardPaths::dataLocation());
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dir.setPath(StandardPaths::dataLocation());
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QString dirPath = dir.absolutePath();
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QString defaultConfPath = dirPath % "/players.ini";
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QSettings confPathSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
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confPathSettings.beginGroup("Database");
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QString confPathFile = confPathSettings.value("Players", defaultConfPath).toString();
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confPathSettings.endGroup();
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profileDB = new QSettings(confPathFile, QSettings::IniFormat);
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profileDB->beginGroup("Players");
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}
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ProfileDatabase::~ProfileDatabase()
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{
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profileDB->endGroup();
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delete profileDB;
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}
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QStringList ProfileDatabase::getPlayers()
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getPlayers";
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#endif
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return profileDB->childKeys();
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}
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QString ProfileDatabase::getPlayerName(int playerID)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getPlayerName" << playerID;
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#endif
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return profileDB->value(QString::number(playerID), playerID).toString();
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}
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void ProfileDatabase::setPlayerName(int playerID, QString playerName)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "setPlayerName" << playerID << playerName;
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#endif
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profileDB->setValue(QString::number(playerID), playerName);
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}
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