gta5view/main.cpp

133 lines
4.5 KiB
C++
Executable file

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "SavegameDialog.h"
#include "PictureDialog.h"
#include "UserInterface.h"
#include "CrewDatabase.h"
#include "SavegameData.h"
#include <QApplication>
#include <QStringList>
#include <QFileInfo>
#include <QObject>
#include <QString>
#include <QDebug>
#include <QFile>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
a.setApplicationName("gta5sync");
a.setApplicationVersion("1.0.0");
QStringList applicationArgs = a.arguments();
QString selectedAction;
QString arg1;
applicationArgs.removeAt(0);
foreach(QString currentArg, applicationArgs)
{
QString reworkedArg;
if (currentArg.left(9) == "-showpic=" && selectedAction == "")
{
reworkedArg = currentArg.remove(0,9);
arg1 = reworkedArg;
selectedAction = "showpic";
}
else if (currentArg.left(9) == "-showsgd=" && selectedAction == "")
{
reworkedArg = currentArg.remove(0,9);
arg1 = reworkedArg;
selectedAction = "showsgd";
}
else if (selectedAction == "")
{
QFile argumentFile(currentArg);
QFileInfo argumentFileInfo(argumentFile);
if (argumentFile.exists())
{
QString argumentFileName = argumentFileInfo.fileName();
QString argumentFileType = argumentFileName.left(4);
if (argumentFileType == "PGTA")
{
arg1 = currentArg;
selectedAction = "showpic";
}
else if (argumentFileType == "SGTA")
{
arg1 = currentArg;
selectedAction = "showsgd";
}
else if (argumentFileType == "MISR")
{
arg1 = currentArg;
selectedAction = "showsgd";
}
}
}
}
if (selectedAction == "showpic")
{
CrewDatabase *crewDB = new CrewDatabase();
ProfileDatabase *profileDB = new ProfileDatabase();
DatabaseThread *threadDB = new DatabaseThread(crewDB);
PictureDialog *picDialog = new PictureDialog(profileDB);
SnapmaticPicture picture;
bool readOk = picture.readingPictureFromFile(arg1);
picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
picDialog->setSnapmaticPicture(&picture, readOk);
int crewID = picture.getCrewNumber();
if (crewID != 0) { crewDB->addCrew(crewID); }
if (!readOk) { return 1; }
QObject::connect(threadDB, SIGNAL(playerNameFound(int, QString)), profileDB, SLOT(setPlayerName(int, QString)));
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
threadDB->start();
picDialog->show();
return a.exec();
}
else if (selectedAction == "showsgd")
{
SavegameDialog *savegameDialog = new SavegameDialog();
SavegameData savegame;
bool readOk = savegame.readingSavegameFromFile(arg1);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(&savegame, readOk);
if (!readOk) { return 1; }
savegameDialog->show();
return a.exec();
}
UserInterface *uiWindow = new UserInterface();
uiWindow->show();
return a.exec();
}