133 lines
4.5 KiB
C++
Executable file
133 lines
4.5 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping Gaming Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "SnapmaticPicture.h"
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#include "ProfileDatabase.h"
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#include "DatabaseThread.h"
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#include "SavegameDialog.h"
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#include "PictureDialog.h"
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#include "UserInterface.h"
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#include "CrewDatabase.h"
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#include "SavegameData.h"
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#include <QApplication>
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#include <QStringList>
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#include <QFileInfo>
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#include <QObject>
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#include <QString>
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#include <QDebug>
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#include <QFile>
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int main(int argc, char *argv[])
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{
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QApplication a(argc, argv);
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a.setApplicationName("gta5sync");
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a.setApplicationVersion("1.0.0");
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QStringList applicationArgs = a.arguments();
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QString selectedAction;
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QString arg1;
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applicationArgs.removeAt(0);
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foreach(QString currentArg, applicationArgs)
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{
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QString reworkedArg;
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if (currentArg.left(9) == "-showpic=" && selectedAction == "")
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{
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reworkedArg = currentArg.remove(0,9);
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arg1 = reworkedArg;
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selectedAction = "showpic";
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}
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else if (currentArg.left(9) == "-showsgd=" && selectedAction == "")
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{
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reworkedArg = currentArg.remove(0,9);
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arg1 = reworkedArg;
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selectedAction = "showsgd";
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}
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else if (selectedAction == "")
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{
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QFile argumentFile(currentArg);
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QFileInfo argumentFileInfo(argumentFile);
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if (argumentFile.exists())
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{
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QString argumentFileName = argumentFileInfo.fileName();
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QString argumentFileType = argumentFileName.left(4);
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if (argumentFileType == "PGTA")
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{
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arg1 = currentArg;
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selectedAction = "showpic";
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}
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else if (argumentFileType == "SGTA")
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{
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arg1 = currentArg;
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selectedAction = "showsgd";
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}
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else if (argumentFileType == "MISR")
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{
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arg1 = currentArg;
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selectedAction = "showsgd";
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}
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}
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}
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}
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if (selectedAction == "showpic")
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{
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CrewDatabase *crewDB = new CrewDatabase();
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ProfileDatabase *profileDB = new ProfileDatabase();
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DatabaseThread *threadDB = new DatabaseThread(crewDB);
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PictureDialog *picDialog = new PictureDialog(profileDB);
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SnapmaticPicture picture;
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bool readOk = picture.readingPictureFromFile(arg1);
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picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
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picDialog->setSnapmaticPicture(&picture, readOk);
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int crewID = picture.getCrewNumber();
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if (crewID != 0) { crewDB->addCrew(crewID); }
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if (!readOk) { return 1; }
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QObject::connect(threadDB, SIGNAL(playerNameFound(int, QString)), profileDB, SLOT(setPlayerName(int, QString)));
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QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
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threadDB->start();
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picDialog->show();
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return a.exec();
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}
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else if (selectedAction == "showsgd")
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{
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SavegameDialog *savegameDialog = new SavegameDialog();
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SavegameData savegame;
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bool readOk = savegame.readingSavegameFromFile(arg1);
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savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
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savegameDialog->setSavegameData(&savegame, readOk);
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if (!readOk) { return 1; }
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savegameDialog->show();
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return a.exec();
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}
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UserInterface *uiWindow = new UserInterface();
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uiWindow->show();
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return a.exec();
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}
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