53 lines
2.1 KiB
C++
Executable file
53 lines
2.1 KiB
C++
Executable file
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include <QStringBuilder>
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#include "AboutDialog.h"
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#include "ui_AboutDialog.h"
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#include "config.h"
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AboutDialog::AboutDialog(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::AboutDialog)
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{
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ui->setupUi(this);
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aboutStr = ui->labAbout->text();
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titleStr = this->windowTitle();
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QString appVersion = qApp->applicationVersion();
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QString buildType = GTA5SYNC_BUILDTYPE;
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buildType.replace("_", " ");
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QString projectBuild = GTA5SYNC_BUILDDATETIME;
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QString buildStr = GTA5SYNC_BUILDSTRING;
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#ifdef GTA5SYNC_ENABLED
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QString projectDes = tr("A project for viewing and sync Grand Theft Auto V Snapmatic<br/>\nPictures and Savegames");
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#else
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QString projectDes = tr("A project for viewing Grand Theft Auto V Snapmatic<br/>\nPictures and Savegames");
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#endif
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ui->labAbout->setText(aboutStr.arg(appVersion % " (" % buildType % ")", buildStr, qVersion(), projectBuild, GTA5SYNC_APPVENDORLINK, GTA5SYNC_APPVENDOR, GTA5SYNC_COPYRIGHT, GTA5SYNC_APPSTR, projectDes));
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this->setWindowTitle(titleStr.arg(GTA5SYNC_APPSTR));
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if (QIcon::hasThemeIcon("dialog-close"))
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{
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ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
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}
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}
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AboutDialog::~AboutDialog()
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{
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delete ui;
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}
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