gta5view/SavegameData.cpp

109 lines
3.1 KiB
C++
Executable File

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SavegameData.h"
#include <QFile>
SavegameData::SavegameData(QString fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
{
// PARSE INT INIT - DO NOT CHANGE THIS VALUES
savegameHeaderLength = 260;
verificationValue = QString::fromLatin1("00000001");
// INIT SAVEGAME
savegameStr = "";
savegameOk = 0;
}
bool SavegameData::readingSavegame()
{
// Start opening file
// lastStep is like currentStep
QFile *saveFile = new QFile(savegameFileName);
if (!saveFile->open(QFile::ReadOnly))
{
lastStep = "1;/1,OpenFile," + convertDrawStringForLog(savegameFileName);
return false;
}
// Reading Savegame Header
if (!saveFile->isReadable())
{
lastStep = "2;/3,ReadingFile," + convertDrawStringForLog(savegameFileName) + ",1,NOHEADER";
return false;
}
QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
if (QString::fromLatin1(savegameHeaderLine.left(4).toHex()) == verificationValue)
{
savegameStr = getSavegameDataString(savegameHeaderLine);
if (savegameStr.length() >= 1)
{
savegameOk = true;
}
}
return savegameOk;
}
QString SavegameData::getSavegameDataString(QByteArray savegameHeader)
{
QByteArray savegameUsefulBytes = savegameHeader.left(savegameHeaderLength);
savegameUsefulBytes.replace(QByteArray::fromHex("00"),"");
savegameUsefulBytes.replace(QByteArray::fromHex("01"),"");
return QString::fromLatin1(savegameUsefulBytes);
}
bool SavegameData::readingSavegameFromFile(QString fileName)
{
if (fileName != "")
{
savegameFileName = fileName;
return readingSavegame();
}
else
{
return false;
}
}
QString SavegameData::convertDrawStringForLog(QString inputStr)
{
return inputStr.replace("&","&u;").replace(",","&c;");
}
QString SavegameData::convertLogStringForDraw(QString inputStr)
{
return inputStr.replace("&c;",",").replace("&u;","&");
}
bool SavegameData::isSavegameOk()
{
return savegameOk;
}
QString SavegameData::getSavegameStr()
{
return savegameStr;
}
QString SavegameData::getLastStep()
{
return lastStep;
}