RagePhoto: replace strncmp with memcmp
RagePhoto(A): fix header spelling mistake RagePhotoA: update header description
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3 changed files with 8 additions and 8 deletions
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@ -352,7 +352,7 @@ bool RagePhoto::load(const char *data, size_t length, RagePhotoData *rp_data, Ra
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rp_data->error = Error::IncompleteJpegMarker; // 12
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return false;
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}
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if (strncmp(markerBuffer, "JPEG", 4) != 0) {
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if (std::memcmp(markerBuffer, "JPEG", 4) != 0) {
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rp_data->error = Error::IncorrectJpegMarker; // 13
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return false;
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}
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@ -398,7 +398,7 @@ bool RagePhoto::load(const char *data, size_t length, RagePhotoData *rp_data, Ra
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rp_data->error = Error::IncompleteJsonMarker; // 18
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return false;
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}
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if (strncmp(markerBuffer, "JSON", 4) != 0) {
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if (std::memcmp(markerBuffer, "JSON", 4) != 0) {
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rp_data->error = Error::IncorrectJsonMarker; // 19
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return false;
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}
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@ -433,7 +433,7 @@ bool RagePhoto::load(const char *data, size_t length, RagePhotoData *rp_data, Ra
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rp_data->error = Error::IncompleteTitleMarker; // 23
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return false;
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}
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if (strncmp(markerBuffer, "TITL", 4) != 0) {
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if (std::memcmp(markerBuffer, "TITL", 4) != 0) {
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rp_data->error = Error::IncorrectTitleMarker; // 24
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return false;
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}
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@ -468,7 +468,7 @@ bool RagePhoto::load(const char *data, size_t length, RagePhotoData *rp_data, Ra
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rp_data->error = Error::IncompleteDescMarker; // 28
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return false;
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}
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if (strncmp(markerBuffer, "DESC", 4) != 0) {
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if (std::memcmp(markerBuffer, "DESC", 4) != 0) {
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rp_data->error = Error::IncorrectDescMarker; // 29
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return false;
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}
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@ -503,7 +503,7 @@ bool RagePhoto::load(const char *data, size_t length, RagePhotoData *rp_data, Ra
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rp_data->error = Error::IncompleteJendMarker; // 33
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return false;
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}
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if (strncmp(markerBuffer, "JEND", 4) != 0) {
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if (std::memcmp(markerBuffer, "JEND", 4) != 0) {
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rp_data->error = Error::IncorrectJendMarker; // 34
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return false;
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}
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@ -28,7 +28,7 @@
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* \brief ABI Stable Wrapper for RagePhoto.
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*
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* Using RagePhotoA instead of RagePhoto allows your library or application to survive more changes in the RagePhoto class,
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* disadvantages include worse performance, which should be pretty minimal, and not always include the newest features.
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* disadvantages include that it doesn't always include the newest features, performance is about the same.
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*/
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class RagePhotoA
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{
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