luaengineapp/src/luaengineapp/main.cpp

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/*****************************************************************************
* luaEngine Lua Engine for Qt
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* Copyright (C) 2018-2019 Syping
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#include "LuaEngineGui.h"
#include <QApplication>
#include <QFont>
#include <QFile>
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#ifdef Q_OS_WIN
#include "windows.h"
#include "resource.h"
#endif
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int main(int argc, char *argv[])
{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
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QApplication a(argc, argv);
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#ifdef Q_OS_WIN
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#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
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if (QSysInfo::windowsVersion() >= 0x0080)
{
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a.setFont(QApplication::font("QMenu"));
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}
#endif
#endif
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QByteArray luaScript;
#ifdef Q_OS_WIN
{
HMODULE handle = GetModuleHandle(NULL);
HRSRC resource = FindResource(handle, MAKEINTRESOURCE(IDR_RC_TEXT1), MAKEINTRESOURCE(RC_TEXT));
HGLOBAL resourceData = LoadResource(handle, resource);
DWORD size = SizeofResource(handle, resource);
const char *data = static_cast<const char*>(LockResource(resourceData));
char* buffer = new char[size + 1];
memcpy(buffer, data, size);
buffer[size] = 0;
luaScript = QByteArray(buffer);
}
#endif
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LuaEngineGui luaEngineGui;
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luaEngineGui.executeLuaScript(luaScript);
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QVariantList arguments;
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for (const QString &argument : a.arguments()) {
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arguments << QVariant::fromValue(argument);
}
if (luaEngineGui.executeLuaFunction("main", arguments, true)) {
QVariant variant = luaEngineGui.returnVariant();
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if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) {
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return variant.toInt();
}
else if (variant.type() == QVariant::String) {
if (variant.toString() == "GuiExecuted") {
return a.exec();
}
else {
return 1;
}
}
else {
return 1;
}
}
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return 1;
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}