gta5view/ImportDialog.h

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/*****************************************************************************
* gta5view Grand Theft Auto V Profile Viewer
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* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef IMPORTDIALOG_H
#define IMPORTDIALOG_H
#include <QDialog>
namespace Ui {
class ImportDialog;
}
class ImportDialog : public QDialog
{
Q_OBJECT
public:
explicit ImportDialog(QWidget *parent = 0);
~ImportDialog();
QImage image();
QString getImageTitle();
void setImage(QImage *image);
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bool isImportAgreed();
private slots:
void processImage();
void on_cbIgnore_toggled(bool checked);
void on_cbAvatar_toggled(bool checked);
void on_cmdCancel_clicked();
void on_cmdOK_clicked();
void on_labPicture_labelPainted();
void on_cmdColourChange_clicked();
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void on_cmdBackgroundChange_clicked();
void on_cmdBackgroundWipe_clicked();
void on_cbStretch_toggled(bool checked);
void on_cbForceAvatarColour_toggled(bool checked);
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void on_cbWatermark_toggled(bool checked);
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private:
Ui::ImportDialog *ui;
QImage avatarAreaImage;
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QString backgroundPath;
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QString imageTitle;
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QImage backImage;
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QImage workImage;
QImage newImage;
QColor selectedColour;
bool insideAvatarZone;
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bool watermarkPicture;
bool watermarkAvatar;
bool watermarkBlock;
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bool importAgreed;
int snapmaticResolutionLW;
int snapmaticResolutionLH;
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void processWatermark(QPainter *snapmaticPainter);
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};
#endif // IMPORTDIALOG_H